German sniper is great. Use them right, need some skill. His vet1 abillity is superior versus shocks.His vet ability doesn't even work vs shocks. Do you wanna tell us how you use it every game to decimate shocks and never lose a sniper? And then tell people to l2p? You ever get tired of trolling?
German Sniper Vulnerability
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buff pls
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Posts: 93
In my experience at my middling level, snipers are not so fragile. I've had 4 man cons get right up to their face because I screwed up, and I've still been able to retreat with my life. That has got to be frustrating when a con squad manages to get that close.
On the other hand, I've also had a single con shot from max range kill my sniper that I thought was completely safe, which is just as frustrating. Both must have to do with rng and critical chances. If possible, damage should be made more consistent as it is calculated for snipers.
Posts: 542
However, I have yet to see a game where I will not eventually lose it to some unlucky mortar or Katyusha shot, or a T70 which was standing around the corner completely by chance and kills the Sniper with the first shot before you can even react.
And a few times to enemy Sniper fire, although I don't see many russian snipers nowadays. I find it really annoying that the russian sniper can just kill my sniper immediately after I killed one of his squad members, simply because he has two guys in his squad and doesn't suffer much consequences for losing a guy. I would not risk attacking Russian snipers with my German sniper anymore, unless he is already reduced to one guy or just shot at something else and has to reload.
Oh yeah, one time I saw StephennJF on his stream lose his Sniper to friendly fire of a Panzerschreck - kind of ridiculous.
So all in all, if I lose my Sniper then to random things which are hardly under my control, however those random things happen so regularly that I build my Sniper with the expectation that it will happen eventually.
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There is a disadvantage with the 2 man soviet sniper that I think a lot of people overlook, which is that when the first man dies, it takes 90 manpower to reinforce while when the german sniper takes the equavalent damage, he only needs to heal up. If that happens consistantly, it can be a bit of a drain on resources.
That's not really a valid point since soviet snipers should rarely die. In addition, it costs 150 mp and 60 munitions to get a heal point for that one sniper, pretty expensive. In addition, when a soviet sniper comes under fire it can fall back and keep fighting, whereas an Ost sniper has to run.
Don't even get me started on the sprint ability for the soviet sniper. That is just ridiculously good at keeping them in the fight.
Posts: 93
That's not really a valid point since soviet snipers should rarely die. In addition, it costs 150 mp and 60 munitions to get a heal point for that one sniper, pretty expensive. In addition, when a soviet sniper comes under fire it can fall back and keep fighting, whereas an Ost sniper has to run.
Don't even get me started on the sprint ability for the soviet sniper. That is just ridiculously good at keeping them in the fight.
You don't need quite that commitment, though that is the more economical way to do it in the long run. I usually just heal my sniper with a vetted gren.
Posts: 45
The other thing I tend to find is the sniper appears to have some really buggy patching issues. Most of the time it seems to walk directly into trouble when not ordered to or when looking to take a shot when it appears you have Los it tends to charge head first at the squad you are trying to attack rather than shooting.
This combing with its vulnerability to small arms fire and ring mortar hits make it almost impossible to keep alive past the 10mins mark.
I'm sure if I babysat it all game and focused on keeping the sniper alive I could do it but in 2v2 against the massive spam games coh2 has become take too long microing one unit and you lose the advantage.
Half the time I end up really making an effort to do this a random mortar shell comes from above and hits my sniper directly on the head.
Wish it was just a little more durable, if not less buggy. As soviets you really don't need to build a hard counter unlike ostheer. Who if faced with early sniper really has to do something about it otherwise it's gg.
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Posts: 17914 | Subs: 8
I think the only thing they need to change is not allow soviet sniper enter into a clown car. Its really dumb at the moment.
German sniper can enter 250 transport and shoot from it you know....
Posts: 21
German sniper can enter 250 transport and shoot from it you know....
sure 250 is really popular nowadays, and also is doctrinal you know...
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Posts: 503
Permanently BannedAnd the Sov Sniper is hard to kill...
Anti Nazi made game?
Posts: 1003
His vet ability doesn't even work vs shocks. Do you wanna tell us how you use it every game to decimate shocks and never lose a sniper? And then tell people to l2p? You ever get tired of trolling?
WTF? Please stop insulting people's and realy l2p.
snipers vet 1 ability
With snipers vet 1 ability you can shot down 2-3 models.
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