How to survive as Germans in 2v2?
Posts: 50
We've tried rushing to pgrens, FHT, scouts, MG42's LMG grens, bunkers, but if we manage to get any traction at all against the inf the 120m usually makes sure we're retreating quick enough.
Just curious how other teams are winning with this right now?
Posts: 76
Given that you dont eat up AT nades all the time )
I never was fond of shocks, but this patch make me happy... giving the germys a taste of elite infantry that melts your like butter just tickles me
Posts: 747
Why is FHT not working for you? They do not have hard counter to it until T-70 - which is rare in team games.
Given that you dont eat up AT nades all the time )
I never was fond of shocks, but this patch make me happy... giving the germys a taste of elite infantry that melts your like butter just tickles me
It's 2v2, every decent soviet team will have all tiers and both shocks and guards.
One going conscripts+shocks into t2 and the other guards+sniper clown cars and there's not much you can do since both guards and shocks will be out before you get t2 up.
All I can suggest is to play definsively, make good use of cover until you can get some t3 vehicles out. Sniper would be the must go bu they are buggy and need a ton of micro to avoid m3s, mortars and countersnipe.
Posts: 202
How about uploading a couple of your replays and let's see what went wrong...
Posts: 5
I find the scout car is not much use anymore since it's nerf and the FHT is good for reinforcing troops, but I find myself being far more careful with it since the last patch.
Posts: 50
It's 2v2, every decent soviet team will have all tiers and both shocks and guards.
One going conscripts+shocks into t2 and the other guards+sniper clown cars and there's not much you can do since both guards and shocks will be out before you get t2 up.
All I can suggest is to play definsively, make good use of cover until you can get some t3 vehicles out. Sniper would be the must go bu they are buggy and need a ton of micro to avoid m3s, mortars and countersnipe.
Yeah, that's pretty much what we've been seeing. We've tried to play defensively and hold on, but our defense is essentially a house of cards. Once they break any part of it, the rest comes tumbling down. The shocks roll through the gap and just eat up anything in their path. Then we're giving up map control and the rest of the game is spent trying to fight back to even. The 120m mortar really makes you pay for being defensive as well. MG42's and Paks are just free XP for that beast. Now I know why it was my favorite unit when we were playing Soviets.
I do have good luck with snipers but the True Sight mechanic is a nightmare with them. So often you think they have a clear LOS on an engagement and they just sit there doing nothing. As soon as you order them to engage they run out of cover and out of max range and then it's constant babysitting. Still, I do think they're worth it.
Thanks for the input. We'll keep trying to adapt and figure something out. If I get a good replay where I feel we made minimal mistakes and still got trounced I'll upload to get some advice.
Posts: 5
Posts: 108
But i agree shock are not easy to deal with. But there is possibility as said before or in other posts. You have to adapt your build to what sov do. They can't do everything even in 2vs2.
Personnaly i think that german play too much passively in early game. Truck, fuel, etc...
An aggressive play concentrate in one point with the two german follow by un bunker will force sov play def and rush ziz (mass conscript/Sc can't handle bunker). That give you a lot of time that you need to go T3, or everything else. You juste have to not overcommit and know when to give up the bunker aggressive position.
Posts: 5
No,they are not easy to deal with,that s what i am saying,its harder because one little mistake costs you a game easily like losing a sniper or a halftrack...
But i agree shock are not easy to deal with. But there is possibility as said before or in other posts. You have to adapt your build to what sov do. They can't do everything even in 2vs2.
Posts: 2779
Fire barrage on them, finish off with flamer HT while they retreat.
Posts: 68
No,they are not easy to deal with,that s what i am saying,its harder because one little mistake costs you a game easily like losing a sniper or a halftrack...
^^^
This.
ONE MISTAKE and you've lost the game.
By the time you can get back on your feet and gain some map control, the rushed T34 is out on the prowl and the shock troops are vet 2. Those shock troops allow soviet players to relax...
I find that playing as Ostheer is much more challenging than it was prior to the patch.
I still enjoy it but I see myself losing more than before.
Posts: 21
I'm just stating that here cause people tend to blame ballance rather then taking that into consideration.
Posts: 40
^^^
This.
ONE MISTAKE and you've lost the game.
By the time you can get back on your feet and gain some map control, the rushed T34 is out on the prowl and the shock troops are vet 2. Those shock troops allow soviet players to relax...
I find that playing as Ostheer is much more challenging than it was prior to the patch.
I still enjoy it but I see myself losing more than before.
This is generally how I feel. You have to conservative as all hell and LOSE NOTHING. Seems like when the game is almost certainly over for the opposing team, some hilarious example of RNG will happen with a mortar or something and then we'll get a minor loss that turns into a big loss and next thing you know, their uber call-in tank is shelling the shit out of you from across the map.
It seems like the current meta is for the Soviet player to flood the field with infantry or emplacements and try not to be completely destroyed before the big call-in tank arrives. It's just tricky putting so much pressure on when their ability to call in and tech up is inevitable even with no map control.
Posts: 198
Although the thread is quite finished I just want to mention that you will always have that effect when you quickly raise in rank. You just encountered more skilled players afterwards and as metioned before, once you are were you belong you should get to a W/L ratio of .5. From there you can try to better yourself.
I'm just stating that here cause people tend to blame ballance rather then taking that into consideration.
I have "this effect", despite being stuck at my rank (or around) for ages now.
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