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russian armor

ISU-152

9 Dec 2013, 23:04 PM
#1
avatar of Napalm

Posts: 1595 | Subs: 2

Introduction
I believe it is a good time to talk about the ISU-152 and its role given the current meta of Company of Heroes 2. I rarely ever see this unit deployed and after looking at the underlying statistics some changes are needed.

Why should this unit be looked at?
Tigers and Panthers oh my. Soviets do not have enough viable DEDICATED late game anti armor capabilities. With the recent Tiger Ace commander the glaring issue of Soviet vs German late game armor has been brought to the forefront. Looking at the leaked patch notes this issue is only going to get worse.

What should be looked at?
The ISU-152 under performs when compared to its German rival, the Elephant or even the mid game SU85. There are multiple ways to address the under performance including a resource reduction, penetration increase, etc. I suspect it'll take a combination of things to make it viable again. Resource cost reduction would be the place to start.

Where are the statistics to support this?
Interesting to note that both the Elephant are 25MP, and are both dispatched units with 2 commanders each.



From the statics we can see that the Elephant is A) cheaper B) better damage C) can apply the damage to a wider arc D) has better armor C) faster reload time. On the other hand, the ISU-152 has A) splash damage and B) better speed.

Perhaps the comparison to the Elephant was a bit unfair.



Comparing it to the SU85 we see that the ISU-152 is A) over double the cost B) has slightly better armor and hit points C) more damage D) better range E) splash damage. Note the SU85 has A) better speed B) better penetration C) faster reload.

Conclusion
The ISU-152 is a slightly buffed version of the SU85 but is unable to compete against its German rival in any fashion. Given the price of the ISU-152 is would be a better idea to build two SU85's rather than a single ISU-152 and have better penetration and the ability to flank from multiple directions. Until the ISU-152 is buffed it will remain a lame duck.
9 Dec 2013, 23:22 PM
#2
avatar of ferrozoica

Posts: 208

The 152 is a long range direct fire artillery piece, not a dedicated anti-tank vehicle so comparing it to the Elephant or the SU85 doesn't really work.

I have used it a fair bit and I like it. Get a couple of ATG's, maybe some Guards and a T34 for ram to protect it. It is however map dependent (it works extremely well on Semios winter for example).

The only real issue with it is the IS-2 is generally a better choice for less fuel so maybe a small fuel cost decrease could be warranted
9 Dec 2013, 23:24 PM
#3
avatar of Brick Top

Posts: 1168

Are you kidding? the ISU is a beast!

The main reason you dont see it often is its resource cost.


But use Mechanised Support with T1 and T2, you call one in mid game once you hit 5 CP. It abaolutley OWNS any infantry that try to get close, and you have a web of ZiS, Guards and mines to slow any armour that trys to get close, meanwhile your ISU blasts away constantly. (not to mention mark target is also in this doctrine).

Ive owned every single Tiger Ive encountered with this assault gun.

Yes an Elefant might be a good counter (everything needs a counter right). Its also map dependant. Even against elefant, you can mark target it, and drop IL2 bombs on it, which also come with the ISU.


Your trying to compare it to two units which are pretty much only AT, meanwhile this OWNS infatry squads, while still giving good damage to armour.

9 Dec 2013, 23:41 PM
#4
avatar of Ginnungagap

Posts: 324 | Subs: 2

I am really impressed. You obviously spent some time on that subject, with nice spreadsheets, bold headlines and all - but yet managed to get your conclusion 100% wrong.
10 Dec 2013, 00:06 AM
#5
avatar of Napalm

Posts: 1595 | Subs: 2

Not wrong at all. Soviets lack dedicated anti armor units. If this units role is anti infantry then that just leaves the SU85 and the divide is even wider. Perhaps my conclusion needs to be clearer, re-purpose the ISU-152 to be a dedicated anti armor platform. The KV-8, KV-1, KV-2, and IS-2 handle infantry just fine. No matter the intended role, the resource price is still out of line.
10 Dec 2013, 00:06 AM
#6
avatar of ludd3emm

Posts: 292

I have to agree with Ferrozoica, it's more useful than the Elephant since it eats infantry alive and it does good damage against German medium armor.

I think the main reason why this unit is underused is because of it's cost and that it is an assault gun, though the majority of the assault guns in this game are less used except for the SU85 which Relic managed to get cost efficient. Decreasing it's cost to make it on par with the IS2 would be nice.
10 Dec 2013, 00:15 AM
#7
avatar of Imagelessbean

Posts: 1585 | Subs: 1

I saw a similar topic on companyofheroes.com forums, and they said the ISU-152 was also not good enough. This is exactly why I cannot bring myself to post over there. You are clearly not using the tank for its intended purpose if you think this tank's AT is not good enough.

You have the opportunity to wipe vet 3 squads in one shot, while being a threat to armor! You can also have it shoot through any obstruction on the map.

Maybe, maybe, a price reduction, slightly. But in all seriousness L2P.
10 Dec 2013, 00:18 AM
#8
avatar of OZtheWiZARD

Posts: 1439

Disagree with opening post.
ISU-152 obliterates infantry and destroys tanks when used correctly.
I think its price is quite accurate as well.
10 Dec 2013, 01:01 AM
#9
avatar of Napalm

Posts: 1595 | Subs: 2

Penal squads with a satchel charge also destroy tanks when used correctly. It doesn't mean they excel at it by any means. This unit has an identity crisis and needs to be corrected to reflect what it's true role is. Sounds like that is up for debate.

When comparing it to the IS-2 it has A) worse armor B) costs more fuel C) has the same damage D) has lower penetration E) is far less mobile F) slower reload time. IS/2 has nearly the same splash damage with only .5 far .25 near difference. The only advantage the ISU-152 has over the IS-2 is range but given the current meta this is easily made up with just a straight charge at it or worst all, German nitrous fed tanks.

While its easy to write these concerns off as 'learn to play' it's easy enough to counter 'learn to read'. I'm not using out dated statistics. There are many better Soviet alternatives for anti infantry while a gap is present for late game dedicated anti armor.
10 Dec 2013, 01:07 AM
#10
avatar of Imagelessbean

Posts: 1585 | Subs: 1

Napalm, you are claiming it has an identity crisis. Everyone here appears to know exactly what it does.

It is an artillery piece, use it as such.

It has armor so it can get close enough to rain in shells that obliterate anything that is foolish enough to be in front of it.

Even when a heavy tank hits it, it can sometimes shock the crew and give itself enough time to get support. Your argument is extremely biased.


On your penal squad point. I agree they don't excel at killing tanks, but they can destroy crippled tanks, while eliminating all infantry. Pretty handy. So they have multiple uses, much like the 152, which you seem to think is used against tanks exclusively.
10 Dec 2013, 01:09 AM
#11
avatar of Brick Top

Posts: 1168

Like I already said, you use its range and protect it with an army of paks, MGs, Guards (button), AT nades etc etc etc, throw mark target on top: nothing will get close.

Meanwhile it eats everything in its horrizon.


Look at all the soviet tanks, they are like slightly lighter armoured versions of the german tanks, with a bit less AT and a heck more AI.

IS2 - Tiger
ISU152 - Elefant
34/85 - Panther
34/76 - P4

Those 4 comparisons all roughly shame the same principal above, so Relic have it how they want it.
10 Dec 2013, 01:11 AM
#12
avatar of Aerohank

Posts: 2693 | Subs: 1

I think the odd thing about the ISU-152 is that it's a glass cannon. One could argue that such a long range monster should not have high armor values, but for some reason the Elephant does get high armor.

Both the elephant and the ISU-152 only really have to be concerned about enemy tanks. Infantry gets blasted to bits by the ISU-152, and soviets have no AT infantry that can assault and damage an elephant. Flanking a ISU-152 with any german main battle tank will quickly result in a dead ISU-152. This is fine I suppose, as leaving your ISU-152 unsupported like that should result in punishment. However, flanking a lone elephant with soviet main battle tanks will just result in a huge amount of deflected hits, giving a german player a lot more time to respond and send back up (the elephant also has 1280hp like a tiger).

tl;dr: The ISU-152 is fine as a glass cannon, it's the elephant that needs to be more vulnerable to flanking attacks with soviet tanks.
10 Dec 2013, 01:16 AM
#13
avatar of Imagelessbean

Posts: 1585 | Subs: 1

Both the elephant and the ISU-152 only really have to be concerned about enemy tanks. Infantry gets blasted to bits by the ISU-152, and soviets have no AT infantry that can assault and damage an elephant. Flanking a ISU-152 with any german main battle tank will quickly result in a dead ISU-152. This is fine I suppose, as leaving your ISU-152 unsupported like that should result in punishment. However, flanking a lone elephant with soviet main battle tanks will just result in a huge amount of deflected hits, giving a german player a lot more time to respond and send back up (the elephant also has 1280hp like a tiger).


Elephant is very vulnerable to guards or shrek carrying squads. What you mean to say is that it takes a while to kill them. But who cares, they move slowly anyway they are not going to get away. The elephant needs heavy armor because it is a dedicated tank destroyer. And the rear hit thing is patently false. One t34 can defeat an unsupported elephant easily. The elephant gives the German player more time because they are not used for the same thing. Even a single conscript squad given enough time can bring down an elephant with at nades.
10 Dec 2013, 01:21 AM
#14
avatar of VonIvan

Posts: 2487 | Subs: 21

ISU-152 is fine as it is imo. You may not see it used too often in automatch because most people go for the IS-2 or Soviet Industry's KV-2 these days, mostly because it supports the doctrine they're using. However, I can tell you that the higher levels still use the ISU, here's a great example of this:

10 Dec 2013, 01:25 AM
#15
avatar of Napalm

Posts: 1595 | Subs: 2


ISU152 - Elefant


Not even close.
10 Dec 2013, 01:26 AM
#16
avatar of Aerohank

Posts: 2693 | Subs: 1



Elephant is very vulnerable to guards or shrek carrying squads. What you mean to say is that it takes a while to kill them. But who cares, they move slowly anyway they are not going to get away. The elephant needs heavy armor because it is a dedicated tank destroyer. And the rear hit thing is patently false. One t34 can defeat an unsupported elephant easily. The elephant gives the German player more time because they are not used for the same thing. Even a single conscript squad given enough time can bring down an elephant with at nades.


Yes, given infinite amounts of time and resources, one conscript squad can take down an elephant. However, this is completely irrelevant in the actual game. A soviet player quickly loses his ISU152 when caught off-guard. A german player has much more time to save his elephant from destruction. Having your 100 range tank flanked and isolated means you committed a huge tactical failure and it should result in a quick death of the tank. Currently this is the case for the ISU152, it's not for the elephant. The huge HP pool combined with the highest armor in the game gives the german player way too much time to respond compared to a soviet player in a similar situation.
10 Dec 2013, 01:26 AM
#17
avatar of DietBrownie

Posts: 308

jump backJump back to quoted post10 Dec 2013, 01:21 AMVonIvan
ISU-152 is fine as it is imo. You may not see it used too often in automatch because most people go for the IS-2 or Soviet Industry's KV-2 these days, mostly because it supports the doctrine they're using. However, I can tell you that the higher levels still use the ISU, here's a great example of this:



This man speaks the truth!
10 Dec 2013, 01:33 AM
#18
avatar of Brick Top

Posts: 1168

How can you be caught off guard when your entire strategy evolves around this one tank, everything you do in the game should be building protection and scouting for this unit. If you get caught off guard, you've failed to play the strategy properly.


Also you can't compare units too deeply, Elefant has more armour, but can be effectively taken out by a single, cheap, ram. Also soviets have the best arty and strongest bomb drop.
10 Dec 2013, 02:48 AM
#19
avatar of Napalm

Posts: 1595 | Subs: 2


Also you can't compare units too deeply, ISU-152 has less armour, and can be effectively taken out by a single, cheap, panzerfaust. Also germans can retreat their infantry after and use a Elephant to snipe it from across the map.


The glory days of the RAM are over. The ISU-152 has low suitability when compared to the IS/2 or Elephant. On top that, it costs more. There are plenty of ways to counter it effectively without having to resort to shenanigans that are all to common for taking out an Elephant or King Tiger.
10 Dec 2013, 02:58 AM
#20
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2



Yes, given infinite amounts of time and resources, one conscript squad can take down an elephant. However, this is completely irrelevant in the actual game. A soviet player quickly loses his ISU152 when caught off-guard. A german player has much more time to save his elephant from destruction. Having your 100 range tank flanked and isolated means you committed a huge tactical failure and it should result in a quick death of the tank. Currently this is the case for the ISU152, it's not for the elephant. The huge HP pool combined with the highest armor in the game gives the german player way too much time to respond compared to a soviet player in a similar situation.


+1

even if somehow two t34/76s slipped through german frontline and caught elephant off guard, osteer player will always have enough time to bring support to scare away t34s or even kill them before the elephant is dead.

however, if two panzers or one panther catch isu 152 off guard, soviet player will have very little time to save or retaliate before german armor speeds away.

its one thing to snipe tanks from across the map but to be a huge damage sink is quite annoying.
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Rosbone: Everyone ready for some deep penetration :snfPeter:
Today, 17:13 PM
Lady Xenarra: I'm sure the ppl who defended it as balanced for Allies will be screaming like they got scaled with boiling water, in COH3. How the tables turn.
Today, 11:33 AM
Willy Pete: I think it was nuts with any engine damage. Especially on superheavies
Today, 07:03 AM
aerafield: Personally I think without the ram ability, it's worse than loiters for example
Today, 00:09 AM
Willy Pete: It combined well with most slowing abilities, not just ram stuns
Yesterday, 23:36 PM
Willy Pete: Only??? I think not being able to shoot it down and the ramp up effect also had something to do with it
Yesterday, 23:34 PM
Willy Pete: Really
Yesterday, 23:30 PM
aerafield: AT overwatch was broken only because it came with the faction of T34 ramming
Yesterday, 22:29 PM
Willy Pete: Love to see Relic really learning from their past mistakes. Let's bring back the dumbest ability in coh2, and charge money for it
Yesterday, 20:34 PM
Willy Pete: New DAK commander will have AT overwatch as alternate choice to elefant
Yesterday, 20:33 PM
aaa: Funy thing new players dont know that. And are trying to compete vs hacks
Yesterday, 10:33 AM
aaa: Online gaming is trash in general, not just coh. On high level there are all cheats in most games
Yesterday, 10:24 AM
aaa: 2 cheaters in 3 days. MH and DH
Yesterday, 09:57 AM
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Last Tuesday, 15:40 PM
adamírcz: Might be onto somethin here, combine side armour existing, maps where flanking is a viable option, and hopefully also heavies actually being less manouverable than mediums (lookin at you coh2), and it might be fun gameplay
Last Monday, 13:39 PM
Willy Pete: Shouldn't coh3 heavies actually have insane front armor values? The glory days of 400+ Kt armor wouldn't be as bad when side armor is a thing. Not to say its a good idea lol
Last Friday, 23:14 PM
aerafield: But then again, maybe CoH3 superheavies should actually have insane armor values because the whole game is designed for the clumsy & inept anyway :snfPeter:
Last Friday, 23:04 PM
aerafield: It's like you have to coordinate an entire orchestra of abilities and the correct units, meanwhile your opponent just clicks his 1 superheavy tank occasionally...
Last Friday, 23:01 PM
aerafield: the giga frontal armor also made these units too oppressive in average or low ELO games
Last Friday, 22:59 PM
aerafield: Massive HP pool but reasonable amount of armor is way healthier design
Last Friday, 22:57 PM
aerafield: Say what you want, but the titanium frontal armor design of coh2 superheavies was bullshit. Too many bad players not getting punished for their bad micro because penetration RNG carries them
Last Friday, 22:57 PM
Willy Pete: Also the attack ground with the pak40 looked perfect, that Pershing should be dead
Last Friday, 19:18 PM
Willy Pete: Ahh just saw the other one that died. Some bad rng I think but there was an AT gun at med range for a chunk of that fight
Last Friday, 19:14 PM
Willy Pete: Which KT? I saw one got almost deleted but it also showed its side to a hellcat AND the m5. I think the player even admitted he got lucky
Last Friday, 19:10 PM
Lady Xenarra: I understand that the devs want to sell the Allied part of the DLC, but the KT got swiss cheesed like a COH2 bunker on treads :S
Last Friday, 15:16 PM
SupremeStefan: They should make dlc separataly for axis and alies
Last Friday, 10:28 AM
SupremeStefan: 25$ is actually a ok price for 40 abilites = 8 commanders = 4 battlegroups. But problem is that it comes in bundle
Last Friday, 10:24 AM
Willy Pete: Have they shown the actual trees yet for the new commanders? Skimmed through the deep dive today, didnt see em
13 Feb 2025, 22:29 PM
Rosbone: Big Tonk boners incoming :hansGASM:
13 Feb 2025, 17:38 PM
donofsandiego: Probably not
12 Feb 2025, 14:57 PM
Lone-Wolf: Hi guys. Error code -4. Any fixes?
08 Feb 2025, 17:09 PM
donofsandiego: Probably not
07 Feb 2025, 16:57 PM
SkYisTheLimiT_CoH: any coh2.org admin there ?
07 Feb 2025, 12:43 PM
Lady Xenarra: Ever the contrarian, aerafield.
07 Feb 2025, 11:59 AM
aerafield: I havent seen the new units in action yet (whose BGs will not be purchased by too many people as they are pretty expensive I recon), but I can say with 100% confidence that the Pershing needs a buff
07 Feb 2025, 02:31 AM
Lady Xenarra: I would think lots more players would come/return since there's so many iconic units being added in the new BGs. I just don't want to hear another 8+ yrs of Pershing need buff complaints
06 Feb 2025, 23:22 PM
adamírcz: If I had my supply of copium, Id say they might at least get enough money to not have to wait 5 months with problems that should be a matter of bi-weekly hotfix
06 Feb 2025, 23:10 PM
adamírcz: I mean, its overpriced,
06 Feb 2025, 23:10 PM
Rosbone: Will it help or hurt the current player base is the real question. Should add more players, but may drive many away.
06 Feb 2025, 19:17 PM
Rosbone: Yes you too can play with a persdhing for the low price of $24.99 USD. Or be the poor schlub who gets his rectum reconfigured who doesnt have the latest pay to win stuffs.
06 Feb 2025, 19:16 PM
donofsandiego: persdhing in coh 3? 😳
06 Feb 2025, 18:42 PM
Rosbone: @aerafield Ahhh, I think I made a pershing like twice in my life since that commander is pretty bad in 4s.
05 Feb 2025, 23:20 PM
aerafield: @Rosbone coh2 pershing has the same ability so, whatever. Though it's probably gonna be a 30 seconds ability to make it super broken pay to win, then 2 months later it will get "hotfixed" into a skillshot like coh2 pershing
05 Feb 2025, 22:00 PM
Rosbone: How do we feel about Pershing shooting thru multiple buildings?
05 Feb 2025, 19:43 PM
Rosbone: I am just happy Relic was smart enough to put this out now because the community was falling asleep waiting 3 months between patches. And a new/old map was shown :banana:
05 Feb 2025, 19:38 PM
aerafield: Not even the trailer can hide the trash sound effects
05 Feb 2025, 18:46 PM
Lady Xenarra: https://www.youtube.com/watch?v=XSvwH2mXje8 Well this should result in 'interesting' reactions... :rofl:
05 Feb 2025, 18:43 PM
Ginaaa: how do i send replay to get him banned?
05 Feb 2025, 00:11 AM
Ginaaa: `just caught cooper47/ maphacking
05 Feb 2025, 00:11 AM
adamírcz: Oh well, I might look it up on dickcord and try upload anyway
02 Feb 2025, 00:27 AM
adamírcz: shiit, saw clean through me
02 Feb 2025, 00:26 AM
aerafield: That's exactly what a drophacker would say
01 Feb 2025, 22:37 PM
adamírcz: Just to be clear, Im askin cause I want someone banned, not coz I would wanna synchhack
01 Feb 2025, 15:10 PM
adamírcz: Do Relic still banana people for synchhacks in CoH2 or is it only for CoH3 now
01 Feb 2025, 15:09 PM
Lady Xenarra: Great, we're all getting somewhere B-)
30 Jan 2025, 21:32 PM
Rosbone: @Lady Xenarra Yes, I am more than happy that Kill Counts were added. I apologize for the insane rant. Like everything else, if you want it done right you have to do it yourself :romeoHairDay:
30 Jan 2025, 19:44 PM
adamírcz: Damn, didnt expect to trigger such impressive rant, but there is nothing I disagree with there :rofl:
30 Jan 2025, 19:33 PM
Lady Xenarra: Errr, browser error. Come on, aren't you happy the game finally got a kill counter? I mean it's fantastic for viewing how many inf you mowed down charging MGs frontally :rofl:
30 Jan 2025, 19:05 PM
Lady Xenarra: @Rosbone
30 Jan 2025, 19:04 PM
Rosbone: *trip on
30 Jan 2025, 18:13 PM
Rosbone: Damn it, you got me talking about Relic again. I had almost completely forgotten about Coh3, like most everyone else. You can only watch waterheads tri n the sidewalk so many times before its just sad.
30 Jan 2025, 18:13 PM
Rosbone: They offer no help to the underling because they dont know shit, they just annoy them until they quit and go somewhere else. There it is, the business in a nutshell.
30 Jan 2025, 18:08 PM
Rosbone: Like most companies, if someone is good at their job they dont get promoted. So only the dumb rise to management roles. These people are usually what I call list makers. All they understand is "I have a task on my list that needs done, did you do it?".
30 Jan 2025, 18:06 PM
Rosbone: It is extremely sad that some moron like me could go there and out work everyone there in multiple roles.
30 Jan 2025, 18:05 PM
Rosbone: So now it has multiple points of failure and relies on asynchronous internet calls. Just the dumbest of the dumb work at Relic. It is clear, they have no concept of what is good or bad.
30 Jan 2025, 18:02 PM
Rosbone: The old file had player name, position, rank, RelicID, SteamID. Coh3 should have included these and player color. Now it just has player name and IDs. You have to go search for the rest of the data from a Relic server.
30 Jan 2025, 18:01 PM
Rosbone: In typical Relic fashion, they did something truly great and then f*cked it beyond repair in a fit of retardation. I have not looked deep in Coh3s files but I would imagine it is still broken. They should have expanded the local info, but its Relic so....
30 Jan 2025, 17:58 PM
Rosbone: @adamírcz Not sure which CELO you are using, but all CELOs pull information from a Relic server. This is because Relic is retarded. All the data neded used to be in a local file, then Relic broke it.
30 Jan 2025, 17:56 PM
adamírcz: and now its back on; noice
29 Jan 2025, 22:56 PM
adamírcz: why the fuck is celo down?
29 Jan 2025, 22:41 PM
SteamNOC: teamkiller ban plz
29 Jan 2025, 16:21 PM
NigelBallsworth: @GenMe what you're saying makes sense, but if that's the case, the designers are creating a situation that makes it very irritating and not at all fun to play Allies, seeing as the player of average skill gets stomped 4 out of 5 times by players of noskill
28 Jan 2025, 23:49 PM
Soheil: Axis 3v3 , 4v4 but Alies strong in 1vs1 and 2vs2
28 Jan 2025, 22:41 PM
OKSpitfire: Relic*
28 Jan 2025, 16:05 PM
OKSpitfire: Which brings up back to the inevitable: How on earth could they allow- Oh of course, the game was released in a really broken and unfinished state, much like the last one. But this time the publisher has had enough. Cheers for that.
28 Jan 2025, 16:03 PM
OKSpitfire: I think these things especially annoy the community because it brings us back to obvious strategic bullshit and exploits that were already a 'thing' that got painstakingly corrected in the previous iteration of the game.
28 Jan 2025, 16:01 PM
OKSpitfire: I think it's more that the lessons learned from all the years of carefully balancing the previous game haven't been learned or carried over. Thats and mechanics have generally been dumbed down to make the game more noob friendly.
28 Jan 2025, 15:50 PM
OKSpitfire: I dunno. I find the idea that anyone would purposefully make one faction stronger than another in a multiplayer RTS game kind of dumb. Why would any designer do this? There's no upside.
28 Jan 2025, 15:49 PM
Rosbone: But the miss was for good reason, to increase the player count and sales. But it has removed too much of the pleasure of out skilling your opponent.
28 Jan 2025, 11:13 AM
Rosbone: Because noobs that cheese are too competitive. Coh2 really was as good as it gets in every aspect of RTS. Relic just needed to fix some small issues and add mechanics. They missed the mark a little.
28 Jan 2025, 11:10 AM
Rosbone: @GenMe Finally someone gets it. Coh2 was designed so varying levels of skill could play together. This increases the available players. Which helps everyone due to better match making. Sadly Coh3 took this idea too far. Which has alienated top players.
28 Jan 2025, 11:08 AM
GenMe: same in coh 2, you pretty much guarantee an axis late game victory, so all they have to do is last out, it also makes them easy to play for newer players, no need to flank, squad wipe late game units
28 Jan 2025, 09:47 AM
GenMe: the reason axis is OP is because they have a massive following, you cant blame relic for listening to thier target audience, a strong axis faction makes more money
28 Jan 2025, 09:45 AM
NigelBallsworth: and then "EZ", like no shit it's ez. team Axis is ez mode.
27 Jan 2025, 22:45 PM
NigelBallsworth: @aerafield "low effort, maximum reward" is an excellent way to phrase the shit that a LOT of Axis players do in team games.
27 Jan 2025, 22:38 PM
Lady Xenarra: @aerafield Given how much screaming there is about it already, there’s nothing for me to say to add to it.
27 Jan 2025, 14:04 PM
aerafield: Ofc the axis main won't mention the Wespe with double barrage and no cooldown :megusta:
27 Jan 2025, 00:26 AM
Lady Xenarra: So will we be seeing substantial nerfs to the SPG spam in 2.0? Bishops were already pretty obnoxious before 1.8 but the extra MP reinforce costs now make SPGs in general an ez click to win option.
26 Jan 2025, 13:47 PM
donofsandiego: the location will be dug double wide so that coh 3 can fit beside it
26 Jan 2025, 07:04 AM
donofsandiego: Upcoming: Operation Shed. For this operation, we will be relocating Coh2.org to it's permanent resting place behind the shed.
26 Jan 2025, 07:03 AM
Rosbone: This has been a paid for announcement from The People for the betterment of Coh Society.
23 Jan 2025, 20:11 PM
Rosbone: And at a point when they need to have as many positives as they can. Instead they drop the ball and beg people for upvotes. You wouldnt need begging if you just did your jobs, like ever.
23 Jan 2025, 20:08 PM
Rosbone: They put out new maps and increase the chance you get the new maps! Great idea! Thanks! Now its been 2 months of getting the same map over and over and over. How do they always fail themselves. Turn a positive into a negative everytime.
23 Jan 2025, 20:07 PM
Rosbone: Seriously now, how is Relic still around. They cant do anything at all without F'ing it up.
23 Jan 2025, 20:05 PM
GenMe: Its pointless even recording wins or losses in coh or any other RTS, they are being maphacked to death
22 Jan 2025, 05:16 AM
aerafield: But make no mistake, this is not supposed to be a "DAK OP" rant. The whole game CoH3 is designed in a way so that stupid players can perform well and reach high ladder spots. Low effort, maximum reward strategies are everywhere
21 Jan 2025, 22:51 PM
aerafield: Yeah I was gonna say, you clearly never saw the 10 IQ 10 APM blobbers roaming around on CoH3's top 20 ladders as DAK. Blobbing VSL Pgrens near the camouflage truck
21 Jan 2025, 22:47 PM
Lady Xenarra: Nvm, I was wrong about VSL. Ultra efficient blob smashers go brrrrrr
21 Jan 2025, 21:31 PM
Lady Xenarra: VSL is a myth, that is all.
17 Jan 2025, 20:10 PM
Rosbone: Ahhh I see the time span was less than a month for my view.
16 Jan 2025, 15:35 PM
Rosbone: 1600 is also lopsided based on 3v3 or 4v4.
16 Jan 2025, 15:32 PM
Rosbone: 4v4 has enough players or Wespe blobs but 3v3 doesnt? Some good axis teams are only playing 4v4?
16 Jan 2025, 15:31 PM
Rosbone: @aerafield What is up with the Coh3 win rates? 4v4 1500 has axis at 57% winrate. Same setting in 3v3 is allies at 52% win rate.
16 Jan 2025, 15:30 PM
Rosbone: Bueller? Bueller?
16 Jan 2025, 15:16 PM
aerafield: weekly shoutbox post :)
16 Jan 2025, 11:49 AM
Rosbone: :snfPeter:
09 Jan 2025, 11:04 AM
Willy Pete: So yes, he was very much doing Ullu things B-)
09 Jan 2025, 00:56 AM
Willy Pete: @Rosbone Couldn't spam pumas, he ragequit after 4 mins. Told his teammates they sucked and disappeared into a puff of smoke
09 Jan 2025, 00:55 AM
Rosbone: @Willy Pete Did he spam Pumas and do all the great Ullu things? :romeoHype:
09 Jan 2025, 00:16 AM
Willy Pete: I played against Ullumulu in coh2 today. The legend lives on
08 Jan 2025, 20:32 PM
blvckdream: @Rosbone yeah ... still no alternative to coh2 -_-
05 Jan 2025, 09:12 AM
Rosbone: @blvckdream They just might. Glad you are still in the mix brother!
04 Jan 2025, 14:59 PM
blvckdream: @Rosbone I submitted a request. Let`s see if they do something lol
04 Jan 2025, 12:28 PM
Rosbone: If you go thru the process, please mention @aerafield just for kicks :foreveralone:
04 Jan 2025, 10:54 AM
Rosbone: relic stopped banning people. But was rumored to do a ban-wave recently. They just announced this new portal: https://help.relic.com/hc/en-us/sections/36051779792147-Code-of-Conduct-Relic-Account
04 Jan 2025, 10:53 AM
blvckdream: Obvious map hacker. doesnt even hide it. who can i send the replay?
04 Jan 2025, 09:25 AM
blvckdream: Is there still a way to report coh2 maphackers?
04 Jan 2025, 09:19 AM
donofsandiego: "boo womp"
03 Jan 2025, 19:01 PM
donofsandiego: me when my riflemen blob gets insta wipeb by a V1
03 Jan 2025, 19:00 PM
Rosbone: @Willy Pete :clap:
03 Jan 2025, 03:33 AM
Willy Pete: And apparently Relic has as well lol
03 Jan 2025, 02:37 AM
Willy Pete: Do enough people care to even complain? I don't mind the v1 but I've given up caring about balance
03 Jan 2025, 02:36 AM
Lady Xenarra: @aerafield :rofl:
01 Jan 2025, 14:11 PM
aerafield: "Deploy a devastating V-1 rocket capable of wiping out the opponent's base immediately. Only 9.99$ BUY IT NOW!"
31 Dec 2024, 22:19 PM
Lady Xenarra: I am surprised by the lack of screaming that the V-1 will be in the new battle groups.
31 Dec 2024, 14:55 PM
Rosbone: Its going to be one of those years.
25 Dec 2024, 12:39 PM
donofsandiego: rosbone coming out in the shoutbox was not on my 2024 bingo card
25 Dec 2024, 06:46 AM
Hannibal: Relic lost their most professional CoH3 hater
24 Dec 2024, 11:48 AM
Rosbone: However, since Relic added kill counts I cannot trash Coh3 anymore. And have subsequentially started to sprout breasts. I am slowly transitioning into a Coh3 enjoyer :blush:
23 Dec 2024, 13:43 PM
Rosbone: Its good to see people coming back even if it is to trash Coh3 and shit talk each other. That is what men do. :snfQuinn:
23 Dec 2024, 13:41 PM
Rosbone: @skemshead How do you know they are idiots? I mean. I know. But how do YOU know? :snfPeter:
23 Dec 2024, 13:40 PM
PatFenis: Hilarious how late people jump on the hate wagon. bro the train left the station 2 years ago. Fuck off and let this site die in peace.
23 Dec 2024, 10:20 AM
OKSpitfire: @aerafield :lolol:
23 Dec 2024, 09:13 AM
skemshead: Lol, you two idiots think i am referring to brown people and the female lead in the single campaign. Nothing to do with game being utter shit.
23 Dec 2024, 07:36 AM

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