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Tactical Map issues

3 Dec 2013, 20:19 PM
#1
avatar of Loler

Posts: 9

Hey guys,

I watched and read the whole Tutorial from Onkelsam.
Realy nice work mate !
But i tried now above then 10 times and my minimap in Game (at the match)
is to small......
Its in the Center but only on his half, 1/3 , size of that must be.
I dont know why <.<
I tried to use a Original map. Nothing changed !
But if i export the original map.
There is the same problem.
I didnt understand why... looks like the WB makes a little mistake ? :P

For my Costum MM im using Gimp.

Hope somebody can help me.
Or give me a little hint :P
Thx
3 Dec 2013, 20:30 PM
#2
avatar of ofield

Posts: 420

open the >mapname< info data with something like the notepad and change the numbers for the area size, when you decrease them (probably should use the playable area size instead of the terrain size), the minimap should be bigger ingame.

(I used gimp too)
3 Dec 2013, 20:41 PM
#3
avatar of Loler

Posts: 9

wtf 0o
if i make a MM with 598 * 786 pixels
why i make a damn MM in the Size of the Map ?
The mapsize in this info says :
448 * 576
Why ?
From where this numbers are coming ?
Im very confused.
<444>_<444>
3 Dec 2013, 21:01 PM
#4
avatar of ofield

Posts: 420

You are confused?
Yea me too, tried it again, and it doesn't seem to work like this anymore D:

Well try to make the minimap as big as the playable area size

448 * 576

btw can you post your MM pls?
3 Dec 2013, 21:32 PM
#5
avatar of Loler

Posts: 9

rix
3 Dec 2013, 21:39 PM
#6
avatar of rix

Posts: 39

What i figured out is that the menu/loading screen minimap is vertically inversed compared to the mini map, I had to flip one of the images to make it work!
3 Dec 2013, 21:44 PM
#7
avatar of Loler

Posts: 9

at loading screen and lobby all looks fine, but thx =)
3 Dec 2013, 22:03 PM
#8
avatar of Loler

Posts: 9

wtf =(
i see in my terrain properties in world builder
Terrain width: 608 terrain Height: 736
Playable width: 448 Play height: 576



trololololol ......
3 Dec 2013, 23:17 PM
#9
avatar of ofield

Posts: 420

Okay try this rename the tga file to mapname_mm_low and scale it to 448 x 576 pixels.
You maybe also need to mirror it over the x - axis.
4 Dec 2013, 15:19 PM
#10
avatar of Loler

Posts: 9

4 Dec 2013, 15:36 PM
#11
avatar of Loler

Posts: 9

I was so frustrated last night....
I deleted all.....
Now i take an original Map to understand this Fail system.....
And its totaly fucked ....
Pls dont understand me wrong.
But OnkelSam´s Tutorial is not 100% right.
Maybe at a costum map. That can be.
But not for editing a original.

We will look at Stalingrad. (anotherstalingrad)

What we have:
mm = 598*768
mm_high = 768*768
mm_low = 360*360
mm_preview = 360*360
minimapsize from option file = 276*338
Mapsize from info file = 448*576

Now go into world builder and click Terrain properties
U see :
Terrain Width: 608 Terrain Height: 736
Playable width: 448 Playable Height: 576

And WTF ?
Why the mm_high is 768*768 ?
why the mm is 598*768 ?
why the mm_preview is 360*360 ?
the mm_low looks good if we can trust the Tutorial.
Cause our mm_high is 768*768 and our low must be a 360*360 so.

Dont change anything.
Only Export package after u have loaded it.
and start the new "original" Stalingrad.
And what did u see ?
Yep, its totaly fucked, WTF ?


4 Dec 2013, 15:40 PM
#12
avatar of Loler

Posts: 9

I dont know why.
Maybe i make a big big mistake and didnt see it again and again.
Or this System is a big fail.
In COH1 i creat a MM in under 10 mins.
Now in COH2 i´m trying 2 days to rescale it....
cant believe .....
and it sucks hard .....
4 Dec 2013, 17:37 PM
#13
avatar of Loler

Posts: 9

works now.
i only changed the preview in 768*768
idk.....
but thx for help =)
13 Jan 2014, 14:38 PM
#14
avatar of Asman

Posts: 192

Yo loler It's possibel you create one good tutorial with the gimp please iam bloked ...
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