Pak43 buff
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Posts: 177
My problem with it is that it's too easy for the soviets to dominate this thing with artillery. I think there's room for improving the pak 43.
In my opinion the katusha and the mortars should be maybe slightly less efficient vs the pak43. Remember the 17 pounder in vcoh? It was not decrewable by snipers or mortars. Only the stuka and shreks could take it out.
Now I dont think it should be as the 17 pounder. But it hardly is close to this today.
The way I see it, the main way to take out AT guns should be infantry and flanks. But even 2 katusha rocket hits stands to decrew the pak 43.
this is conjecture of course, but you don't see much pak43s in replays or in games. I believe its because you are so reliant on completely destroying any katushas and keeping his mortars occupied. A small buff the the surviability of the pak43 crew and emplacement would make it worth its cost more.
Posts: 1585 | Subs: 1
I would actually prefer this unit become the 88mm and allow me to use it a multipurpose area denial tool. At that point, it would not be allowed to continue shooting through buildings, which feels very gimmicky to me right now.
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It has long range to keep it away from enemy fire, very good damage to effectively kill tanks, and easily re-crewable since it will usually sit behind your front lines (or just at them). What you're asking is to make this gun nearly unkillable except from the most well-executed flanks and powerful bombing runs.
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Posts: 412
Improved targeting and making it a non com unit would be great, but I doubt we'll see that soon.
Posts: 177
For instance, the defensive doctrine is built around being given room and having spare units to build a doom fort. But if the centerpiece of the doomfort is taken out by 1 arty strike, the denial becomes very flimsly
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The best way to use it, is as a very unpleasant surprise for the enemy. If he notices that you have one, it should've already killed an enemy tank.
The Problem is if it misses the first 1-2 shots, and that it has no holdfire ability. So maybe more Accuracy for the first shot fired after 30 sec without firing?
Also maybe the Hp is too low (instantly destroyed, not recrewable.)
Posts: 813 | Subs: 1
Keep in mind it costs only 480 MP, thats only 120 more than a normal pak.
This is why I use it. It is pretty cheap for the punch it delivers. Even if it goes down it usually has paid for itself. About getting destroyed by arty it feels about the same as any arty piece. The one thing I miss on it would be the hold fire stated earlier.
Posts: 2425
Permanently BannedIm ok with it being easily decrewed, as is "traditional" for Osts universally weaker crews, but Id like to see a more clear distinction on what offmaps/indirects decrew it, and which ones can be used to flat out destroy it. A more clear distinction between dmging the soft targets which are the crew, and hard targets, which is the weapon emplacement itself.
I think for its cost and immobility, the weapon itself needs more durability, as do all Howies.
Also, Hold Fire, to retain surprise and make detecting it more difficult in terms of it revealing itself with shots.
Posts: 747
Keep in mind it costs only 480 MP, thats only 120 more than a normal pak.
The best way to use it, is as a very unpleasant surprise for the enemy. If he notices that you have one, it should've already killed an enemy tank.
The Problem is if it misses the first 1-2 shots, and that it has no holdfire ability. So maybe more Accuracy for the first shot fired after 30 sec without firing?
Also maybe the Hp is too low (instantly destroyed, not recrewable.)
Yep, hold fire button and better initial accuracy would definitely be a good thing for all at-guns.
Posts: 604
The Pak43 also didn't receive the buff to support weapons in which they increased the crew size for nearly everything else. Kill 2 men and the thing is decrewed.
The 3 crew men are often bunched up extremely closely together, making them basically insta-kill by a precision strike from a mortar. I'm fine with things like a Katyusha, an off-map artillery barrage, normal mortar barrages or a heavy artillery piece destroying or decrewing it but lucky tank hits and precision strikes currently feel a bit too good against it.
Posts: 58
i use to much this unit.. itsn't a big deal for soviet, 120 mortar vet 1, bye pak43, one direct shot form IS-2 or ISU, bye pak43, incendiary artillery, molotovs, shock troppers, katyusha.. etc..
this unit works fine while the enemy doesn't know about his existence, i mean only for suprise defense, so maybe i will add this things:
- agree with the comuntity, more accurate in the first shots
- vet2 gain camo <----- THIS!
- hold fire button
- like the 88 left artillery, this unit needs show a ratio of fire in the minimap
- the crew increase to 4 from 3, or, a pop decrease (i thinks its to much pop only for 3 fat men, hahaha)
as i said, for soviet, this unit its a joke if its reveal his position.. they have so many counters..
Thanks gl hf!
PD sorry for my english
Posts: 1162
That's the golden situation to use a pak43, because those strats usually centre around strong tanks. It's just learning which doc they are and picking yours later to counter.
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Like someone said, if you can hide it and use supprise to deal a nasty blow to an important tank, thats pretty huge for its cost.
Posts: 665
Once the MG42 gets buffed it will also help protect it from infantry better. It IS a bit too vulnerable to Ooorah unless you got an Ostwind sitting on it or somesuch. But the unit doesn't need more durability or firepower and synergize very well with other Ostheer units as it is.
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