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cohdb Build Orders!

5 Nov 2023, 17:13 PM
#1
avatar of Inverse
Coder Red Badge

Posts: 1679 | Subs: 5

Hey all!

Just released an updated to cohdb that enables a new build order view! You can now view build orders for any replay that's been uploaded to cohdb! Just click into a replay and navigate to Build Orders!



This is a very early release, so check back for updates! Improvements to this UI as well as things like commander selection will be coming in the near future! I'll also be trying to improve the accuracy of the build order view by tracking unit cancellations and call-ins!

Drop a note if there's anything else you would like to see on cohdb, or drop a feature request in the cohdb Discord. Enjoy!
5 Nov 2023, 17:31 PM
#2
avatar of DanielD

Posts: 783 | Subs: 3

You're the man Inverse
5 Nov 2023, 18:29 PM
#3
avatar of PatFenis

Posts: 240

Exciting!
6 Nov 2023, 06:12 AM
#4
avatar of Inverse
Coder Red Badge

Posts: 1679 | Subs: 5

Just pushed an update to show battlegroup selection and call-in units, and updated the UI to a much cleaner view!
6 Nov 2023, 15:28 PM
#5
avatar of maritn

Posts: 28

Fantastic, thanks a lot.
7 Nov 2023, 00:35 AM
#6
avatar of aerafield

Posts: 3041 | Subs: 3

7 Nov 2023, 01:31 AM
#7
avatar of donofsandiego

Posts: 1387

I wonder if there's some way to combine these with how many kills/damage a unit puts out so that one could see when exactly a unit's "powerspike" really is. Would probably have to be some kind of third party program I would imagine.

Anyways, I never thought I'd see such a cool build order viewer visible on browser for replays. Very cool!
23 Nov 2023, 16:39 PM
#8
avatar of Inverse
Coder Red Badge

Posts: 1679 | Subs: 5

Build orders now include upgrades like BARs, grenades, and veterancy!

I wonder if there's some way to combine these with how many kills/damage a unit puts out so that one could see when exactly a unit's "powerspike" really is. Would probably have to be some kind of third party program I would imagine.

Anyways, I never thought I'd see such a cool build order viewer visible on browser for replays. Very cool!

It's tough to track that kinda stuff unfortunately because replays just contain explicit player commands (like move and attack orders). The rest happens in the game engine and isn't reflected in replay files. You would basically need to reverse-engineer the game engine or run the replays inside the engine and try to pull health/damage/whatever from the engine memory or UI or something. Technically possible but very challenging.
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No ProfanityNumber of ShoutsRefresh Shout Box
Lady Xenarra: Has anyone actually used the KT much? My experience is that the match is usually over long before I get the CPs for it
Today, 14:35 PM
Rosbone: Can someone message me the day you can look at Coh3 and not face palm yourself in disbelief that actual humans worked on it? Much appreciated.
Today, 06:40 AM
Rosbone: The only way to feel good about Coh3 is to never look at Coh3. Once you see it, you cant unsee it.
Today, 06:37 AM
Rosbone: Observer mode sucks, player stats pages are scatter brained mess, etc etc etc
Today, 06:35 AM
Rosbone: It is really hard to tell people to buy the DLC with feeling like they are throwing their money down the toilet for a nearly dead game. But Big Tonks!!! Oh well, not my problem.
Yesterday, 18:12 PM
Rosbone: No 4v4 maps, busted menus 2 years after release, still have not fixed janky sounds people have complained about for over 2 years, etc etc.
Yesterday, 18:10 PM
Rosbone: And the skirmish menus are still at a BETA level. Just the largest game play mode completely ignored... again.
Yesterday, 18:09 PM
Willy Pete: Oh wtf. Yeah the crossing remake was in the 2v2 demo. No more 3s and 4s is a bummer tho
Yesterday, 16:42 PM
aerafield: What? No, he means that all the new maps are for 1v1. Though Im pretty sure they will be playable in 2v2 as well
Yesterday, 15:50 PM
Willy Pete: Are the maps really locked behind dlc? Surely they must be in the regular update
Yesterday, 15:22 PM
Rosbone: I would like to join in celebration with the 9% of Coh3 MP players who are getting ALL of the new maps. Woohoo! #3Tards
Last Friday, 19:22 PM
OKSpitfire: I hope that at least one of heavies is a like-for-like reskin of the coh 2 ISU-152. I miss that thing.
Last Friday, 10:23 AM
Rosbone: Buy our cool new large tanks that will never get played on the 4 new 1v1 maps added. Perfect synergy! :facepalm:
Last Thursday, 19:23 PM
Rosbone: Everyone ready for some deep penetration :snfPeter:
Last Thursday, 17:13 PM
Lady Xenarra: I'm sure the ppl who defended it as balanced for Allies will be screaming like they got scaled with boiling water, in COH3. How the tables turn.
Last Thursday, 11:33 AM
Willy Pete: I think it was nuts with any engine damage. Especially on superheavies
Last Thursday, 07:03 AM
aerafield: Personally I think without the ram ability, it's worse than loiters for example
Last Thursday, 00:09 AM
Willy Pete: It combined well with most slowing abilities, not just ram stuns
19 Feb 2025, 23:36 PM
Willy Pete: Only??? I think not being able to shoot it down and the ramp up effect also had something to do with it
19 Feb 2025, 23:34 PM
Willy Pete: Really
19 Feb 2025, 23:30 PM

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