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New CoH3 Design diretor appointed after the layoffs

2 Jun 2023, 18:31 PM
#1
avatar of nigo
Senior Editor Badge

Posts: 2238 | Subs: 15

https://ca.linkedin.com/in/daniel-porter-16152324


Project: Company of Heroes 3

- Part of studio director group, a team of studio leaders who collaborate to share information cross-studio and drive studio level decisions.
- Served as Game Director for Company of Heroes 3 in it's post-launch live ops phase.
- Worked with COH3 team leadership to determine project priorities and develop the best practical strategies to achieve business goals.
- Set priorities and direction for feature and content development.
- Served as design craft lead, setting the standards and direction for other game designers on the project and working with them to develop working best practices.
- Collaborated with other directors to facilitate communication between different disciplines and different strike teams.
- Pioneered a live ops "hit list" initiative to prioritize quality of life improvements across different areas of the game to more efficiently use team resources.
2 Jun 2023, 20:44 PM
#2
avatar of Katitof

Posts: 17914 | Subs: 8

That's probably good.

All the terrible games we're getting recently are a direct result of incompetent high level leadership among other reasons, but leadership is definitely one of top 3 reasons.
3 Jun 2023, 00:18 AM
#3
avatar of Fantomasas

Posts: 122

That's probably good.

All the terrible games we're getting recently are a direct result of incompetent high level leadership among other reasons, but leadership is definitely one of top 3 reasons.


Is it good?

I question how is this person the most suitable for the role.

Veteran of design work at Relic? Nope.
Worked on previous RTS games? Nope.
Worked on this caliber game? Nope.
Excelled with his COH3 responsibilities? Nope.

It is the stuff I hate about Relic. Fairly new hire, coming from small/mobile games background, full of linkedin buzzwords and achievements.

When you promote the person who was, in his own words, responsibile for these COH3 components:

  • • Lead designer and Product Owner of the metagame pod (front end menu and feature development) preparing for COH3 live-ops, then continued on that role post launch.
    • Part of project leadership group, who collectively determined feature prioritization and timelines to align with the project's business goals.
    • Served as intermediary between project leadership and data analysis team to interpret KPIs and other live data to validate business assumptions, including making detailed requests to the data team for specific investigations.
    • Determined high level requirements for upcoming features.
    • Assisted leadership group with understanding and addressing deeper workflow issues.
    • Responsible for prioritizing bugfixes and triage for metagame and technical gameplay issues.
    • Provided mentorship and training for more junior members of the design team.



Front-end menu?
CoH3 post launch support?
Data analysis?
Upcoming features requirements?
Bug and gameplay issues?
Workflow issues?

Quite literally the things we hate about CoH3. Crappy UI, no proper post-launch plans, poor priorities/direction, slow studio work output, game (around launch) completely broken with bugs like suppression, mine collisions, AT shots clipping, AA/Skillplanes - you cannot even start balancing the game when these components aren't working properly.

No, I don't think this is a good direction. If I could have someone promoted to COH3 leadership, I would beg Quinn Duffy to come back.

Veteran of design work at Relic? Yes.
Worked on previous RTS games? Yes.
Worked on this caliber game? Yes.
Excelled with his past games' (COH1 COH2 AOE4) responsibilities? Probably, at least didn't fail.



3 Jun 2023, 05:21 AM
#5
avatar of Rosbone

Posts: 2143 | Subs: 2


No, I don't think this is a good direction. If I could have someone promoted to COH3 leadership, I would beg Quinn Duffy to come back.

Veteran of design work at Relic? Yes.
Worked on previous RTS games? Yes.
Worked on this caliber game? Yes.
Excelled with his past games' (COH1 COH2 AOE4) responsibilities? Probably, at least didn't fail.

Hmmm. Wonder why he left Relic when he did?
3 Jun 2023, 09:27 AM
#8
avatar of Katitof

Posts: 17914 | Subs: 8



Is it good?

I question how is this person the most suitable for the role.


It might not be, but certainly is better then one who steered the game off the cliff.
3 Jun 2023, 10:23 AM
#9
avatar of Hannibal
Senior Moderator Badge

Posts: 3114 | Subs: 2

Gotta agree with Fantomasas.

I'll be happy to be positively surprised, but it doesn't look like he has experience in leading such a big project yet
3 Jun 2023, 12:22 PM
#10
avatar of SkysTheLimit

Posts: 3423 | Subs: 1


7) People are forced to play Coh3 all day long.

This is cruel and unusual punishment. Especially compared to the other 6 options ;)
3 Jun 2023, 12:46 PM
#12
avatar of Rosbone

Posts: 2143 | Subs: 2


This is cruel and unusual punishment. Especially compared to the other 6 options ;)

I am glad someone got the joke :romeoHairDay:
3 Jun 2023, 13:32 PM
#14
avatar of Fantomasas

Posts: 122

Bruh, there is something insane how there are 30 faceless producers in this studio. How are you firing entire audio teams when none of your producers are capable of organizing new icons. Imagine being a game designer telling these producers "We need 8 new icons for these units", and 6 months later they still haven't informed artists that we need 8 new icons.

Male, Female, THEY - don't give a fuck. All of them are useless. Freaking first content drop, 4-5th month of release, is a coop bridge map.

Send them all to play COH3 to experience their output for the first time, and THEN fire them.



3 Jun 2023, 13:44 PM
#15
avatar of Vipper

Posts: 13496 | Subs: 1

Can we give it a rest with woman blaming for the state of COH3? Simply is not relevant.
3 Jun 2023, 13:51 PM
#16
avatar of nigo
Senior Editor Badge

Posts: 2238 | Subs: 15



Is it good?

I question how is this person the most suitable for the role.

Veteran of design work at Relic? Nope.
Worked on previous RTS games? Nope.
Worked on this caliber game? Nope.
Excelled with his COH3 responsibilities? Nope.

It is the stuff I hate about Relic. Fairly new hire, coming from small/mobile games background, full of linkedin buzzwords and achievements.

When you promote the person who was, in his own words, responsibile for these COH3 components:

  • • Lead designer and Product Owner of the metagame pod (front end menu and feature development) preparing for COH3 live-ops, then continued on that role post launch.
    • Part of project leadership group, who collectively determined feature prioritization and timelines to align with the project's business goals.
    • Served as intermediary between project leadership and data analysis team to interpret KPIs and other live data to validate business assumptions, including making detailed requests to the data team for specific investigations.
    • Determined high level requirements for upcoming features.
    • Assisted leadership group with understanding and addressing deeper workflow issues.
    • Responsible for prioritizing bugfixes and triage for metagame and technical gameplay issues.
    • Provided mentorship and training for more junior members of the design team.



Front-end menu?
CoH3 post launch support?
Data analysis?
Upcoming features requirements?
Bug and gameplay issues?
Workflow issues?

Quite literally the things we hate about CoH3. Crappy UI, no proper post-launch plans, poor priorities/direction, slow studio work output, game (around launch) completely broken with bugs like suppression, mine collisions, AT shots clipping, AA/Skillplanes - you cannot even start balancing the game when these components aren't working properly.

No, I don't think this is a good direction. If I could have someone promoted to COH3 leadership, I would beg Quinn Duffy to come back.

Veteran of design work at Relic? Yes.
Worked on previous RTS games? Yes.
Worked on this caliber game? Yes.
Excelled with his past games' (COH1 COH2 AOE4) responsibilities? Probably, at least didn't fail.







+1
3 Jun 2023, 14:39 PM
#17
avatar of OKSpitfire

Posts: 293



No, I don't think this is a good direction. If I could have someone promoted to COH3 leadership, I would beg Quinn Duffy to come back.



I'm sure all us COH fans would love that but its not very realistic. He worked for Relic for decades didn't he? He's at Blackbird now.
3 Jun 2023, 15:07 PM
#18
avatar of Jobar700

Posts: 6



I'm sure all us COH fans would love that but its not very realistic. He worked for Relic for decades didn't he? He's at Blackbird now.


All the good developers left for Blackbird. At least we can look forward to Homeworld 3.
3 Jun 2023, 16:04 PM
#19
avatar of OKSpitfire

Posts: 293



All the good developers left for Blackbird. At least we can look forward to Homeworld 3.



It is useful to know how little experience some of the people involved with this game had... it does explain a few things. I still hope this could be a step in the right direction.
3 Jun 2023, 16:12 PM
#20
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post3 Jun 2023, 13:44 PMVipper
Can we give it a rest with woman blaming for the state of COH3? Simply is not relevant.


You are either thicker then MAUS frontal armor plate or one of them and I honestly can't tell which one would be better for you.
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