90% chances for Relic drop CoH3 after the survey. I hope Im wrong.
![:( :(](/images/Smileys/sad.gif)
![](https://i.redd.it/bq0pj0pl73za1.jpg)
Posts: 2238 | Subs: 15
Posts: 294
90% chances for Relic drop CoH3 after the survey. I hope Im wrong.
Posts: 2238 | Subs: 15
Why? I don't follow your logic.
Posts: 294
Like I said, I hope Im wrong.
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Why? I don't follow your logic.
Posts: 294
Not enough transgender, non binary, dual soul apache helicopters playing.
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Posts: 17914 | Subs: 8
They haven't yet launch the game for the console market. Not sure what are their expectation.
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Yep - overwhelming feeling I had while filling out the form was: Relic senior management have started internally asking the questions along the path to ending support for the game and moving on.
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Not enough transgender, non binary, dual soul apache helicopters playing.
Literally no target audience here, mate.
However, we should consider walking a mile in Relics shoes to understand them better.
Posts: 1958
Its a crazy, reality denying narrative for sure. I don't envy the kids going through college/university at the moment. That's where it seems to be the most fervent, almost like a religion.
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They haven't yet launch the game for the console market. Not sure what are their expectation.
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you made me laugh while looking up well played sir![]()
well I guess we can only hope that they"ll keep on with the game...
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I agree. I thought it was bad when I went to college 40 years ago, but that was nothing in comparison to today. It's especially disturbing when you consider that the groundbreaking "research" that went into all of the sexual identity theory was done by someone named John Money and his work is accepted as gospel by the left, even though two of his research subjects committed suicide.
https://en.wikipedia.org/wiki/John_Money
Posts: 2238 | Subs: 15
I wanted to clarify a couple things about this survey. This will be the first of many over the coming years. So a lot of the questions in it are essentially baseline questions for us to track how answers, sentiment or requests shift over time. I've raised the issue of some of the survey logic blocking people (Ex: "I didn't play campaign - so I can't answer questions about it"), so I'm hoping that gets fixed down the line. Our team is very aware of what the top community priorities and requests are right now, and much of what we're working on is aligned with that. Surveys are another tool in our toolbelt to reach a wider audience that does not engage on our community platforms to help validate what we already know and are working on. This survey is not a "hey, what should we do now?" This is more about tracking sentiment and requests over the long term (6 months, 1-year, 2-years, 3-years, etc.) and seeing how those trends change or shift. Hope that helps answer any concerns or questions.
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