Mp crowd remains unchanged as it did in coh2.
Except Coh2 numbers have not dropped off that much. So many have not come over. Could be they got Coh2 free and dont want to pay $60+.
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Mp crowd remains unchanged as it did in coh2.
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The game started at a peak of around 30k players. Now it is down to around 14k on the weekend. 12k during the week. By this coming Wednesday we could be seeing below 10k players.
I hoped for a much better start. And at a minimum have the numbers keep going up, not down.
As Aerafield said, maybe the single player people played it and left. Maybe the numbers will gradually increase as players become used to the game and venture into MP. Or maybe when the price drops, people will try it out and stay. Hopefully Relic has the bugs worked out by then.
All I know is, if I was a manager at Relic and saw this I would not be happy. Crap reviews even by people who love the series and never have anything bad to say, player base starting small and dying fast... I would be sending out resumes fast because my dismissal is right around the corner.
I am starting to see longtime Coh2 MP players saying they uninstalled Coh3 already.
Streamers are sticking to Coh3 still. So that is a positive sign. It is the future of the game for sure, so that makes sense they would.
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I did expect more as well although we need to remember that games become very expensive lately. 60 dollars for many people is too much to pay at start for a game.
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Also let's not forget this shitty global economic situation we're in currently, and the ludicrous price of CoH3 or Games in general in some countries in the world
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Agreed with everything you said. Relic is so lazy that they can't spend a day at most making new icons or fixing tooltips. That lack of effort is exactly why I gave COH 3 a negative review, especially since the game was delayed to allegedly fix these issues.
They recycled the game engine, recycled textures, recycled icons, sound is significantly worse, what exactly did Relic do? Serious Question what exactly has Relic done with COH3?
Spend a year figuring out how to add hotkeys to the game? (a basic feature in almost every game since the 90's)
COH 3 is straight trash especially when they are charging $70 for this fecal matter.
If they were honest and charged say $20 for this recycled mess of a game I probably would have given it a positive review.
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Steam has grown a lot, I am looking a the headlines "Steam Tops 7 million users online" in 2013, and today it is 33m online.
The 10-20k concurrent playerbase game was a smashing success in the 2013, and now it might not even be the top 100.
The game started at a peak of around 30k players. Now it is down to around 14k on the weekend. 12k during the week. By this coming Wednesday we could be seeing below 10k players.
I hoped for a much better start. And at a minimum have the numbers keep going up, not down.
As Aerafield said, maybe the single player people played it and left. Maybe the numbers will gradually increase as players become used to the game and venture into MP. Or maybe when the price drops, people will try it out and stay. Hopefully Relic has the bugs worked out by then.
All I know is, if I was a manager at Relic and saw this I would not be happy. Crap reviews even by people who love the series and never have anything bad to say, player base starting small and dying fast... I would be sending out resumes fast because my dismissal is right around the corner.
I am starting to see longtime Coh2 MP players saying they uninstalled Coh3 already.
Streamers are sticking to Coh3 still. So that is a positive sign. It is the future of the game for sure, so that makes sense they would.
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I also don't see anymore that CoH2 will die. Player numbers here have taken only a minor dent.
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Honestly is Company of Heroes actually worth saving at this point? All it is right now is pretty much a hollow brand - Ancestors Legacy was mentioned earlier and, whatever you may think of the game, it proved that other, smaller studios can pretty successfully emulate or even innovate on the formula and produce a fun, functional game. Relic right now is in the end stage of a Ship of Theseus situation, clearly a vast majority of the people making actual decisions at the company have no idea what makes Company of Heroes good or fun, and I suspect a large portion of them don't even play it.
The silence from the company and the fact that they can't even do a proper hotfix when it's desperately needed points to a critical failure at some end of the decision-making process internally. Right now everything looks like it's adding up to a Dawn of War 3-level scenario, and I think people should brace for the possibility that the studio straight-up won't finish the game. Refund it while you still can, if you can.
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Yeah I'm sure the player numbers will stay at a solid 4-digit number. But if I check out the first couple of pages of all CoH2 ladders on all factions & modes, I see a lot of "Last match 3+ weeks ago". Which looks pretty decapitated to me in terms of trying to find competitive matches now.
For 90% of the remaining coh2 playerbase barely anything will change though of course, and CoH2 will technically still be alive
We topped out at 11271 today (Monday). Like I said, we could be below 10k this week already
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There's definitely a lot that needs fixing and balancing, but this is a little bit hysterical. Dawn of War 3 was an absolute dumpster fire. Whatever you think of it's issues, the game at least got more than decent reviews and it isn't a watered down MOBA.
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Dawn of War 3 was honestly Relic's best game at launch
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Ok, I'll admit its been quite a long time since COH 1 came out and I have some serious rose-tinted nostalgia goggles when it comes to that game, so feel free to correct me on this. But I'm pretty sure it beat the fuck out of Dawn of War 3 when it comes to a 'successful' launch.
While the various factions felt OK in terms of units and options, the input lag in DoW 3 was absolutely horrendous and the the hero units were very boring and uninspired. It's cool if you liked it of course, but to me it felt like it had very little in common with any of the previous entries at all. I might be misremembering but didn't they completely water down/remove the cover system? Not to mention all of the shallow MOBA nonsense they tried to add. I get that they really wanted to innovate but it just didn't know what it wanted to be.
That said though, you and other people have voiced a lot of completely valid criticisms of 3. That list from Dirty Finisher for example, it brought up so many obvious 'why is this STILL an issue' issues that should never have made it past the testing phase. It definitely smacks of very rushed and unfinished game that just isn't really acceptable, given all the love and hard work from the people who made the original and then (eventually) coh 2, into a really great multiplayer RTS.
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Steam and its patch infrastructure
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