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russian armor

Jaegers

9 Mar 2023, 04:32 AM
#1
avatar of turbotortoise

Posts: 1283 | Subs: 4

The Jaeger Light Winfantry are back and better than ever now with shrecks!

Anyone worked a reasonable counter? My mad-minute US Sniper hit a mine, so that sucked, but maybe that OP unit is workable, any other ideas?
9 Mar 2023, 05:08 AM
#2
avatar of LoopDloop

Posts: 3053

Riflemen honestly work fine, you should have more infantry than him in total if he's spamming jaegers and they should hold you out until 76mm sherman spam. Mixing a sniper in can work well too, provided you don't hit a mine with it. Just make sure to always have other things moving in front of it. I've been having a lot of fun with USF lately since the patch
9 Mar 2023, 06:13 AM
#3
avatar of GenObi

Posts: 556

Yeah the counter is a nerf, need one asap
9 Mar 2023, 10:37 AM
#4
avatar of Grim

Posts: 1097

Volkshrek blobs 2: The shrekkening
9 Mar 2023, 13:58 PM
#5
avatar of Garrett

Posts: 309 | Subs: 1

Riflemen honestly work fine, you should have more infantry than him in total if he's spamming jaegers and they should hold you out until 76mm sherman spam. Mixing a sniper in can work well too, provided you don't hit a mine with it. Just make sure to always have other things moving in front of it. I've been having a lot of fun with USF lately since the patch


Jäger Schreck blob when a lone Sherman wanders off into their territory: (͡• ͜໒ ͡• )
9 Mar 2023, 19:44 PM
#6
avatar of EtherealDragon

Posts: 1890 | Subs: 1

You just have to realize that you can't count on armor to bounce shreks at all. For US you just screen your tanks with Infantry while popping HE shells and get cheeky wipes until they run out of Munis to spam shreks. Brits can out-infantry spam and have more LMG options to just laser them long range. Either way Jaeger blobs are lame as fuck.
12 Mar 2023, 08:46 AM
#7
avatar of mortiferum

Posts: 571

You just have to realize that you can't count on armor to bounce shreks at all. For US you just screen your tanks with Infantry while popping HE shells and get cheeky wipes until they run out of Munis to spam shreks. Brits can out-infantry spam and have more LMG options to just laser them long range. Either way Jaeger blobs are lame as fuck.


I think the Shrecks literally have 300 pen at the moment so it's like... 3 times the armour of a Sherman.
12 Mar 2023, 09:12 AM
#8
avatar of Katitof

Posts: 17914 | Subs: 8



I think the Shrecks literally have 300 pen at the moment so it's like... 3 times the armour of a Sherman.

You're thinking wrong, I've seen them bounce shermans.
They have 130 pen at long range.
12 Mar 2023, 11:14 AM
#9
avatar of mortiferum

Posts: 571

jump backJump back to quoted post12 Mar 2023, 09:12 AMKatitof

You're thinking wrong, I've seen them bounce shermans.
They have 130 pen at long range.


300 close, 130 long?

I found the bouncing to be extraordinarily rare.
12 Mar 2023, 12:22 PM
#10
avatar of broodwarjc

Posts: 824

Jagers might be a bit overtuned right now, but sadly, they are the only decent "Elite infantry" that Wher has, Grenadiers don't scale well into late game and the other "Elites" are underperforming for their cost. If they nerf them they need ot buff some other infantry or make the Grenadier refit ability more affordable.
12 Mar 2023, 13:13 PM
#11
avatar of Katitof

Posts: 17914 | Subs: 8



300 close, 130 long?

I found the bouncing to be extraordinarily rare.

There is no reason to ever get close to AT squad, that 300 close is irrelevant unless you are ambushed.
12 Mar 2023, 18:04 PM
#12
avatar of turbotortoise

Posts: 1283 | Subs: 4

Jagers might be a bit overtuned right now, but sadly, they are the only decent "Elite infantry" that Wher has, Grenadiers don't scale well into late game and the other "Elites" are underperforming for their cost. If they nerf them they need ot buff some other infantry or make the Grenadier refit ability more affordable.


It's an odd one the more I think about it. I feel the Wehr need to crutch on them to push back the Quad.50/Stuart since the Marder isn't playable. Maybe the StuG's mounted 42 needs to be better as well. Wehr players aren't really incentized to use the other options like Falls.
12 Mar 2023, 18:06 PM
#13
avatar of turbotortoise

Posts: 1283 | Subs: 4

jump backJump back to quoted post12 Mar 2023, 13:13 PMKatitof

There is no reason to ever get close to AT squad, that 300 close is irrelevant unless you are ambushed.


I think you'll agree tho that for 20 years now the Shrek outclasses the Zook in every respect and there's no requirement lol.
12 Mar 2023, 18:08 PM
#14
avatar of Katitof

Posts: 17914 | Subs: 8



I think you'll agree tho that for 20 years now the Shrek outclasses the Zook in every respect and there's no requirement lol.

Still, close range penetration is irrelevant.
The fact that weapon is on a 5 man, high AI dps easily sustainable and spammable squad is the problem.
They are only slightly weaker then pre-nerf BOYS spams.
13 Mar 2023, 01:13 AM
#15
avatar of broodwarjc

Posts: 824

Jager's shreks do not reliably penetrate Sherman front armor. In this replay I bounced 3-4 frontal Shrek shots at a Sherman. [replay]https://cohdb.com/replays/19/download[/replay]

I only got any damage on it when I hit the side.
13 Mar 2023, 03:01 AM
#16
avatar of GenObi

Posts: 556

without a doubt a nerf is require, its just basically boys at but german. If the fan boys are fighting tooth and nail to keep it that should be the fist indicator that your are correct in the nerf.
13 Mar 2023, 12:39 PM
#17
avatar of broodwarjc

Posts: 824

jump backJump back to quoted post12 Mar 2023, 18:08 PMKatitof

Still, close range penetration is irrelevant.
The fact that weapon is on a 5 man, high AI dps easily sustainable and spammable squad is the problem.
They are only slightly weaker then pre-nerf BOYS spams.


I agree, I could see them getting a cost decrease and losing a model, as at 5 men their infantry fighting capability remains decent even with the Shrek upgrade. I definitely encountered the shrek bouncing off that Sherman front armor (4 in a row :( proof in the replay I posted) at range. The AT is not as super powered as some are claiming.
13 Mar 2023, 21:26 PM
#18
avatar of Butcher

Posts: 1217

The Schreck has too much accuracy even at long range. That needs to be cut down significantly.

However we have to also accept that Jäger spam is a result of the other Wehrmacht roster not working, specifically trash Grens and the alternative building (the one with PGs and the Nebelwerfer) not performing.
14 Mar 2023, 00:47 AM
#19
avatar of GenObi

Posts: 556

I'm all for some unit getting the shrek, but if they upgrade it they should lose a model on the unit to balance it out.
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Willy Pete: I think it was nuts with any engine damage. Especially on superheavies
Today, 07:03 AM
aerafield: Personally I think without the ram ability, it's worse than loiters for example
Today, 00:09 AM
Willy Pete: It combined well with most slowing abilities, not just ram stuns
Yesterday, 23:36 PM
Willy Pete: Only??? I think not being able to shoot it down and the ramp up effect also had something to do with it
Yesterday, 23:34 PM
Willy Pete: Really
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aerafield: AT overwatch was broken only because it came with the faction of T34 ramming
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Willy Pete: Love to see Relic really learning from their past mistakes. Let's bring back the dumbest ability in coh2, and charge money for it
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Willy Pete: New DAK commander will have AT overwatch as alternate choice to elefant
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aaa: Funy thing new players dont know that. And are trying to compete vs hacks
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aaa: Online gaming is trash in general, not just coh. On high level there are all cheats in most games
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aaa: 2 cheaters in 3 days. MH and DH
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aerafield: I am a simple man, I build Humvees with Pathfinders and Missile Launchers inside, I am happy
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aerafield: those who know, know: https://www.reddit.com/r/CompanyOfHeroes/s/fPk4yLIgmK
Last Tuesday, 15:40 PM
adamírcz: Might be onto somethin here, combine side armour existing, maps where flanking is a viable option, and hopefully also heavies actually being less manouverable than mediums (lookin at you coh2), and it might be fun gameplay
Last Monday, 13:39 PM
Willy Pete: Shouldn't coh3 heavies actually have insane front armor values? The glory days of 400+ Kt armor wouldn't be as bad when side armor is a thing. Not to say its a good idea lol
Last Friday, 23:14 PM
aerafield: But then again, maybe CoH3 superheavies should actually have insane armor values because the whole game is designed for the clumsy & inept anyway :snfPeter:
Last Friday, 23:04 PM
aerafield: It's like you have to coordinate an entire orchestra of abilities and the correct units, meanwhile your opponent just clicks his 1 superheavy tank occasionally...
Last Friday, 23:01 PM
aerafield: the giga frontal armor also made these units too oppressive in average or low ELO games
Last Friday, 22:59 PM
aerafield: Massive HP pool but reasonable amount of armor is way healthier design
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