Why don't axis factions get access to demo charges?
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Posts: 1379
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Posts: 1379
Obers booby trap is pretty close.
Booby trap is cool but it's not a metric shitton of TNT hidden in a bush xD
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Obers booby trap is pretty close.
not really...
You can test them...
Posts: 197
Booby trap is cool but it's not a metric shitton of TNT hidden in a bush xD
It wouldn't be fun to flank a OST with a setup defense, send your squad around a corner or bush and have them mauled by camouflaged, trigger by player, super-mine
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It wouldn't be fun to flank a OST with a setup defense, send your squad around a corner or bush and have them mauled by camouflaged, trigger by player, super-mine
So it's fun to flank a SOV with a setup defense, send your squad around a corner or bush and have them mauled by camouflaged, trigger by player, super-mine?
I'm not trying to give my enemy a fun time, I'm trying to see limbs and guts paint the sky like streamers at a birthday party.
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Demo charges are almost exclusively used to cheese people, and are visible to enemies without sweepers. I think wehr/okw can live without them, they got other tools
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not really...
You can test them...
They aren't as devestating but clumped squad takes massive damage. Have had squads die to well placed Ober in retreat path.
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Soviets are technically the only ones who always have them. And demos are a shell of what they used to be anyway, they used to be prety OP
They aren't as devestating but clumped squad takes massive damage. Have had squads die to well placed Ober in retreat path.
Not to mention u need a sweeper to spot booby trap. But any squad can spot demos and easily destroy them
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wehr pioneers get satchel charges
Yeah meh. I can instakill buildings now. It's alright I guess. Not vanilla though.
Demo charges are almost exclusively used to cheese people, and are visible to enemies without sweepers.
Correct. But that doesn't mean they aren't fun to use or useful
I think wehr/okw can live without them
Probably.
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Do they need them?
No. Do soviets? No. But they have them anyways.
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They aren't as devestating but clumped squad takes massive damage. Have had squads die to well placed Ober in retreat path.
Off topic but booby traps have this neat feature where as long as you stay in the capture zone it won't go off, so you can use this to pick when you want the booby trap to go off. I do like booby traps to be completely fair.
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They aren't as devestating but clumped squad takes massive damage. Have had squads die to well placed Ober in retreat path.
? I have never seen a wipe in full HP squad from a boobytrap I have seen from demos
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Posts: 293
? I have never seen a wipe in full HP squad from a boobytrap I have seen from demos
Yeah, it isn't possible for one to fully wipe a squad like a demo charge as far as i know, but if you can get multiple squads to stand on one before it goes off, it will do heavy damage to all of them.
It would probably be OP if it worked like a demo charge or a goliath.
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? I have never seen a wipe in full HP squad from a boobytrap I have seen from demos
I didn't say they did, but if the squad is clumped together as the trap triggers they take massive damage. Parking an Ober nearby can get some easy wipes especially if there is a lot going on.
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Yeah, it isn't possible for one to fully wipe a squad like a demo charge as far as i know, but if you can get multiple squads to stand on one before it goes off, it will do heavy damage to all of them.
It would probably be OP if it worked like a demo charge or a goliath.
You can't have a squad "stand on one". It really is dependent on rng too.
Posts: 293
You can't have a squad "stand on one". It really is dependent on rng too.
I meant that you can use one of your own units to stop it from detonating. It's very situational but you can do it.
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I didn't say they did, but if the squad is clumped together as the trap triggers they take massive damage. Parking an Ober nearby can get some easy wipes especially if there is a lot going on.
Booby traps and demolition charge have very little common other than both explode.
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