It's an idea i had. This should make the game more meritocratic and reward the best players who have the best micro and strategy
![^_^ ^_^](/images/Smileys/happy.gif)
Posts: 832 | Subs: 2
Posts: 538
Posts: 570 | Subs: 1
Posts: 3041 | Subs: 3
Posts: 875 | Subs: 6
Posts: 832 | Subs: 2
In Coh1 it costed a little bit of Manpower which I thought was nice to make wounding tanks without getting the kill more rewarding. MP cost makes more sense than fuel cost. Coh2 doesn't quite need it as much though since you already are rewarded for vehicle damage with veterancy, since Coh1 vet only happened from kills. But it's true that Coh2 has some huge outliners like Churchills which would be a problem.
Posts: 832 | Subs: 2
Posts: 1197
Posts: 1387
Only noobs take damage "FOR FUN"
Posts: 570 | Subs: 1
Posts: 1701
Posts: 1197
In coh1 it is a barely noticable thing in general, primarily because you float way more manpower in that game overall, (wehr has insane upkeep, Panzer elite too for that matter, US gets good upkeep once the supply yard is maxed out) so the manpower floating was way more common.
If this was implemented in coh2, it would probably kill the flow becuase you lose way more models quicker, and the income for manpower is always pretty brutal. I don't think i've ever seen anyones income be under 200 in coh1, coh2 that's like the standard maxed out army cap
![]() |
![]() |
![]() |
17 | ||
![]() |
![]() |
![]() |
15 | ||
![]() |
![]() |
![]() |
5 | ||
![]() |
![]() |
![]() |
2 | ||
![]() |
![]() |
![]() |
1 | ||
![]() |
![]() |
![]() |
1 |