Command P4 vs Command AEC - what the buff!
Posts: 1794
On the command vehicle: -50% accuracy and +100% reload penalty
Infantry: +20% accuracy, -20% cooldown, -20% reload
Vehicles: -30% reload, -30% cooldown, +30% accuracy, +15% penetration
P4 command slower to deploy, vets like a snail and only aura buff a 10% health nowadays!
Posts: 13496 | Subs: 1
Cost more manpower than a normal PzIV.
Has worse AI than ostwind for the same fuel.
Combines low accuracy and penetration so is not very good vs light tanks.
Has the same tech requirement as PzIV/Ostwind.
Has same XP value as PZIV ans similar vet bonuses.
Has the a pop of 12 although a support unit.
In most cases building an ostwind or PzIV is a better choice.
Posts: 956
Posts: 1116 | Subs: 1
On top of that command P4 buffs all units, including the ones from your teammates, while command vehicles buffs either only yours or UKF units (cant remember it).
Plus P4 comes with a bunch of commanders and you can really cheese it out with different combinations, like spotting scope, buffing super heaves, panzer tactician or hull down.
Over-all command P4 is a meh unit on its own and provides less strate forward buffs, unlike command vehicle. And more importantly its orientated more on buffing multiple tanks rather inf.
Posts: 786 | Subs: 1
aec command needs sidetech and muni investments and it does not buff your teammates. However it does significantly upgun your tommies infantry and lets them actually become good mainline, your tanks get good buffs too
both are alright, AEC is weaker in durability and becomes useless on it's own, while the P4 can at least pepper some infantry and then serve to buff your armor. Infantry get some buff from the P4 command aura too but i have no idea what it does
Posts: 3114 | Subs: 2
C. Panzer 4 is still in weird place.
Cost more manpower than a normal PzIV.
Has worse AI than ostwind for the same fuel.
Combines low accuracy and penetration so is not very good vs light tanks.
Has the same tech requirement as PzIV/Ostwind.
Has same XP value as PZIV ans similar vet bonuses.
Has the a pop of 12 although a support unit.
In most cases building an ostwind or PzIV is a better choice.
The Command P4 is a utility unit. Comparing it only based on combat performance with combat focused units does not make a strong argument.
The odd position the Command P4 has is that it is not really worth it in 1v1, but quite strong in 4v4, especially for arranged teams.
Posts: 13496 | Subs: 1
The Command P4 is a utility unit. Comparing it only based on combat performance with combat focused units does not make a strong argument.
The odd position the Command P4 has is that it is not really worth it in 1v1, but quite strong in 4v4, especially for arranged teams.
It combat performance combined with its high manpower cost/XP value/pop/tech is related those value are not values of a support unit.
Posts: 3114 | Subs: 2
It combat performance combined with its high manpower cost/XP value/pop/tech is related those value are not values of a support unit.
I agree on the XP value. The others have nothing to do with some type of unit class, but have to match the "worth" of a unit on the battlefield.
The command P4 has about the AI of a normal P4. You basically trade the AT capability for utility and some all in all cheaper cost. It is incredibly strong in team games when you can support your teammates' forces and literally buff units worth >100 population for a coordinated push. But this mostly works in large games with arranged teams. In smaller modes, especially with randoms, it does not, because you only buff your army, half of which is probably somewhere else or cycling between frontline and base. A similar effect comes from map size.
Overall it is a good unit, but just like many heavies, it works better in larger modes and is hard to fit in smaller modes.
Regarding OP's post: It really does not make sense to compare the Command P4 with UKF's designate ability. I have no idea what the point of this is besides some rant that the Command P4 were UP.
Posts: 13496 | Subs: 1
I agree on the XP value. The others have nothing to do with some type of unit class, but have to match the "worth" of a unit on the battlefield.
Manpower cost/pop/tech is all related to role and how it compares to alternatives.
The command P4 has about the AI of a normal P4. You basically trade the AT capability for utility and some all in all cheaper cost. It is incredibly strong in team games when you can support your teammates' forces and literally buff units worth >100 population for a coordinated push. But this mostly works in large games with arranged teams. In smaller modes, especially with randoms, it does not, because you only buff your army, half of which is probably somewhere else or cycling between frontline and base. A similar effect comes from map size.
Overall it is a good unit, but just like many heavies, it works better in larger modes and is hard to fit in smaller modes.
I have played several large mode games and I hardly see the unit.
Posts: 3423 | Subs: 1
How is this remotely comparable? AEC doesn't do much in the late game so putting the command aura on it (even with penalties) is a net big buff to YOUR army.
The bold word is the only reason this is "remotely comparable". AEC only effects your units, which is a sensible balance measure
The Cmd P4 effects everyone on your team, and it's the best type of stat bonus a unit can get. Their value is absolutely comparable, if anything the Cmd P4 is much better when it comes to team games specifically
In 1v1s Id say the cmd AEC is much more useful than Cp4. If brit cmd effected your teammates it would be absurdly broken, obviously
I have played several large mode games and I hardly see the unit.
Congratulations. I also have played a lot of team games, Fortified Armor is my most used wher commander the last year or so
It's much more common to see it with arranged teams then random ones
Posts: 13496 | Subs: 1
...
Congratulations. I also have played a lot of team games, Fortified Armor is my most used wher commander the last year or so
It's much more common to see it with arranged teams then random ones
You are entitled to play off meta.
Stats:
https://coh2stats.com/stats?range=range&statsSource=all&type=4v4&race=wermacht&fromTimeStamp=1631145600&toTimeStamp=1656201600
498.661 games with Jaeger Armor Doctrine in load out
164.824 games with Fortified Armor Doctrine in load out
Posts: 1289
Posts: 3423 | Subs: 1
You are entitled to play off meta.
Stats:
https://coh2stats.com/stats?range=range&statsSource=all&type=4v4&race=wermacht&fromTimeStamp=1631145600&toTimeStamp=1656201600
498.661 games with Jaeger Armor Doctrine in load out
164.824 games with Fortified Armor Doctrine in load out
You know Fortified isn't the only commander with the cmd p4 right? That's not a relevant point at all. Spotting Scopes synergy with the elefant being amazing doesn't have anything to do with the command tank. German Mechanized is very popular too
My favorite commander is also not important, that's literally the point I was making Vipper... You just said :
I have played several large mode games and I hardly see the unit.
This has just as much value as me saying my favorite commander in team games. Which is close to none. It's a personal observation
The command p4 is amazing in arranged teams, there's a reason the bonus had to be nerfed from 20% to 10%. Despite that it's still really good in teams
Posts: 13496 | Subs: 1
You know Fortified isn't the only commander with the cmd p4 right? That's not a relevant point at all. Spotting Scopes synergy with the elefant being amazing doesn't have anything to do with the command tank. German Mechanized is very popular too
My favorite commander is also not important, that's literally the point I was making Vipper... You just said :
This has just as much value as me saying my favorite commander in team games. Which is close to none. It's a personal observation
The command p4 is amazing in arranged teams, there's a reason the bonus had to be nerfed from 20% to 10%. Despite that it's still really good in teams
And just because German mechanized is more popular does not mean that it chosen for the C. Pz4 and not the spotting scope.
What exactly is the point you are trying to make here? That C. Panzer is so good that is being used all the time in large modes?
Posts: 3423 | Subs: 1
And just because German mechanized is more popular does not mean that it chosen for the C. Pz4 and not the spotting scope.
I didn't say it was, though it would be bizarre to pick that cmdr just for spotting Scopes. You're the one who brought up commander pickrate for Jaeger Armor.... There are 2 in the top 10 with cmd p4. That's just a fact
Calling it off meta is an exaggeration
What exactly is the point you are trying to make here? That C. Panzer is so good that is being used all the time in large modes?
Not sure why you are asking me this, it was literally in the post you just quoted:
The command p4 is amazing in arranged teams, there's a reason the bonus had to be nerfed from 20% to 10%. Despite that it's still really good in teams
It's an received damage aura bonus that effects your team. I'm not sure why that needs to be explained as being useful in team games
Posts: 13496 | Subs: 1
I didn't say it was, though it would be bizarre to pick that cmdr just for spotting Scopes. You're the one who brought up commander pickrate for Jaeger Armor.... There are 2 in the top 10 with cmd p4. That's just a fact
If you claiming that this commanders are in the load out because of the C.Pz you will need more top make your case.
Calling it off meta is an exaggeration
Not sure why you are asking me this, it was literally in the post you just quoted:
It's an received damage aura bonus that effects your team. I'm not sure why that needs to be explained as being useful in team games
I was responding to a comment by Hannibal who wrote:
"It is incredibly strong in team games when you can support your teammates' forces and literally buff units worth >100 population for a coordinated push."
If you agree with the comment pls elaborate, if you disagree or you want to say something else on the subject there is no need to quote me.
If you simply do not like my argument its fine by me.
Posts: 3423 | Subs: 1
If you claiming that this commanders are in the load out because of the C.Pz you will need more top make your case.
Why else would they be there? There are other commanders above them that have howitzers or elefants and spotting scopes. And yet still people pick them enough to be top 10
And I don't if you don't. You said they are offmeta. That alone shows that's not true. If that's not good enough for you then you also need better proof of them being offmeta.... It works both ways
I was responding to a comment by Hannibal who wrote:
"It is incredibly strong in team games when you can support your teammates' forces and literally buff units worth >100 population for a coordinated push."
If you agree with the comment pls elaborate, if you disagree or you want to say something else on the subject there is no need to quote me.
You need to elaborate. You didn't respond to anything he said. You just said "I never see it"
I can't make my point any clearer. It's amazing with an arranged team
Posts: 13496 | Subs: 1
Why else would they be there? There are other commanders above them that have howitzers or elefants and spotting scopes. And yet still people pick them enough to be top 10
You need to elaborate. You didn't respond to anything he said. You just said "I never see it"
I can't make my point any clearer. It's amazing with an arranged team
You have not responded to my question and this is going nowhere.
I have explained what the problems with C.Pz are in post 2 and I am moving on.
Posts: 3423 | Subs: 1
I have explained what the problems with C.Pz are in post 2 and I am moving on.
I read that post, you didn't even mention the 1 reason anyone builds the unit. No mention of the aura, no mention of how it's clearly a team game unit
That's not useful analysis by any definition
Posts: 13496 | Subs: 1
I read that post, you didn't even mention the 1 reason anyone builds the unit. No mention of the aura, no mention of how it's clearly a team game unit
That's not useful analysis by any definition
It highlight the problems of the unit and thus useful by my definition.
You are entitled to your opinion thought.
Livestreams
28 | |||||
9 | |||||
260 | |||||
31 | |||||
3 | |||||
2 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.34957.860+14
- 3.589215.733+4
- 4.1099614.642-1
- 5.280162.633+8
- 6.305114.728+1
- 7.916405.693-2
- 8.271108.715+22
- 9.721440.621+3
- 10.1041674.607-2
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
8 posts in the last week
40 posts in the last month
Welcome our newest member, Blesofsk
Most online: 2043 users on 29 Oct 2023, 01:04 AM