If you're Axis yes. Allied players don't have any effective blob control (well none that isn't extremely easy to counter) nor do they have any effective long range infantry. and the long range accuracy of units like Grenadiers, JLI, or Panzerfusilers (just to name a few) gives them an overwhelming infantry advantage to press home. Currently the game favors long range infantry engagements due to the open maps, and durable 4-6 man Axis sqauds. CQB infantry are not nearly as effective as they require much more support from units like mortars and also more micro management to flank your attackers. The only thing required for long range infantry to be effective is sight range to prevent flanking and leaving them behind cover.
Allied? USF, yes. USF lacks stock blob control and long range infantry, but soviets are absolutely great at crowd control. 4-6 man axis squads? Ostruppen?
PFussies sure. They are downright OP currently, but grens are 4 man, spios 4 man, jaegers 4 man. Volks are 5 man but they drop in combat proficiency as the game progresses. Obers are 4man (although practically immune to small arms fire with vet).
Only thing that is <4 man is the major as far as I can tell. So the term "4-6 man" is kinda nonsensical. Pretty much everything is 4-6 man.
Brits and USF are much more reliant on commander choices in teamgames, than the soviets are... but still. You can't just claim that "Allied", as in Br,Us,So have none.
Heck, I do have a replay posted here of blobwars in Whiteball. How come I didn't lose or get wrecked by the fussy, ober... blobs. Oh right, teamplay.
Close range units are more micro intensive, sure, and the map pool for teamgames does not favor them. On some maps, just parts of the map are close range. Eg. Forest region in Lienne. Still, how the fu*k am I constantly in top 30 as USF, playing only random 3v3s, if USF is so weak. Am I some sort of a micro God? Hell, recently won a 3v3 against 3 top 10 players, with 2 USF allies. 3 USF vs 2 OKW 1 OST. I held the flank secured for the middle VP ally, he made 3 Jacksons (had 30k more dmg than the rest of us in the end) and just shot at anything and the 3rd guy held his and got helped by the mid guy. In all regards, that should have been a short quick "Are you sure you want to leave the game? Yes" Still, we won.
So? Was it an extreme effort of underdogs defeating much more OP axis forces or?... are your thoughts that allies are extremely UP misplaced?
Currently only KT spearhead and Fussies are units that I would claim are "OP". Fussies just having too much utility and firepower combined, and KT spearhead giving way too many bonuses for "free" (well turret lock is not a problem with the current map design), especially with the commander upgrade for 70+ sight. Even Tightrope called it "Extremely broken" in one 2v2 cast. Map design is shit as well in 3v3s, where a single MG42 can lock down an entire sector....
But to call Allies UP or Axis OP.... Nah. Axis are easier to play, but not OP nor UP. Allies are harder to pull off correctly, especially USF (Brits are sh*ttier faction, not gonna comment) but still not UP as you claim they are