Axis players who have names like this (on top of a wehrmacht field marshal as pfp) are also utter trash at the game every time so it makes no sense to dodge in the first place
not true i play pretty good
Posts: 1197
Axis players who have names like this (on top of a wehrmacht field marshal as pfp) are also utter trash at the game every time so it makes no sense to dodge in the first place
Posts: 1096
Axis players who have names like this (on top of a wehrmacht field marshal as pfp) are also utter trash at the game every time so it makes no sense to dodge in the first place
Posts: 1197
Oh absolutely they often do play terribly.
Which is why they travel in herds of 4 man premades, for safety and to handily offset their disadvantage by relying on coh2's awful matchmaking to pit them against me with 5838573283, 56954823728, 5847839292 for allies
Posts: 318
Posts: 267
I'm not sure why. I think the majority of groups play between themselves already, when I play with my friends the only AT I do is when we're 3 or 2 and my mate doesn't want to play 1vs1. AT isn't fun when you stomp your opponents unless that's your objective more than playing good games.
Posts: 1197
yeah, this. Every time I've lost to an arranged team, while playing with randoms (which is the only way I play since I have no friends), the AT have been incredibly toxic and obnoxious. Leading me to believe that, yes, their entire purpose and joie de vivre was found in "stomping" some randoms. I will not be sad if ATs have to wait longer to play other ATs.
Posts: 1003
Posts: 2145 | Subs: 2
Adding in game voip solve mosts problems AT vs random.
Posts: 318
Posts: 1379
have it as option to opt out of being matched against arranged team.
Posts: 2145 | Subs: 2
I would rather wait 20 minute for good match then wait 5 minute for match that is waste of 20 minutes, que up again for 3, waste another 20 min, queue up again, waste another 20 min, etc. )Which is exactly how game functions now!!!!)
59 | |||||
308 | |||||
30 | |||||
30 | |||||
19 | |||||
4 | |||||
3 | |||||
3 | |||||
2 |