Again:
The wind up time matters for 3 meters. The distance you have to spot further than other Allied factions is pretty much exactly 3 meters, and now consider this because this is important: against a rushing enemy at top speed. 43/53 meters instead of 40/50. Then the shot of a Jackson will hit around the same point as a shot of the SU85/Firefly/basically any other tank.
That's literally what you're complaining about. Not nothing, but also not huge.
What you are describing as a "slugfest" is being ambushed by the opponent at sub 40 range. You're supposed to lose. If you properly spot for your Jackson up to range 43, you'll not have this issue.
Again, it's not nothing, but also not a huge deal. All I am asking is how you justify how this makes the Jackson really suffer given all it's advantages, especially the high mobility to keep distance.
That's pretty much non info. Panther won't fight Elefant anyway and Jackson bounces even in the video. But that's not the point of it. The point is the time delay.
True, there is definitely a point to be made. However, there is no use in arguing about technical what if scenarios for COH2. If Jackson vs Panther comes up, it will take a lot more than a first hit to declare a winner. Also, if the player on either sides has half a brain and sees he will get wreckt, he will pull back in a timely fashion, perhaps bringing a supporting infantry unit to snare the enemy. And that's just one scenario of many. How about protecting your Panther with 2 Pak40s? Does first hit timing really matter? Or the inverse scenario, 1 Jackson 2 ATGs vs 1 Panther. Will it really matter that Jackson will fire second?
COH2 is not a game about singled out events, but a general and more empirological picture.