So? Make the OKW AAH go down with 3. Problem solved for everybody.
Ah yes. Make allied vehicles die in 2 shots, but Axis vehicles die in 3.
Totes mcgoats fair and balanced.
Might I suggest L2P instead of coping hard in the balance forums
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So? Make the OKW AAH go down with 3. Problem solved for everybody.
Posts: 1197
Might I suggest L2P instead of coping hard in the balance forums
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So? Make the OKW AAH go down with 3. Problem solved for everybody.
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There is no LV that has 400 hp with smoke by default. That is extremly too survivable. If it gets patched as so, you will see no pro player loosing AAHT before medium tank comes out.
So in return it would have to loose smoke ability and don't forget to give other LV such as USF AAHT & Soviet .50 Quad hp increase as well. In overall, I quite don't see a reason for buffing this unit. It's doing it's job pretty well, and survivability is actually better than similar unit - USF AAHT & m5 -
Posts: 770
There is no LV that has 400 hp with smoke by default. That is extremly too survivable. If it gets patched as so, you will see no pro player loosing AAHT before medium tank comes out.
So in return it would have to loose smoke ability and don't forget to give other LV such as USF AAHT & Soviet .50 Quad hp increase as well. In overall, I quite don't see a reason for buffing this unit. It's doing it's job pretty well, and survivability is actually better than similar unit - USF AAHT & m5 -
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There is no LV that has 400 hp with smoke by default. That is extremly too survivable. If it gets patched as so, you will see no pro player loosing AAHT before medium tank comes out.
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Not at all.
If you ever get out of level 2 you would know that even if you pop smoke there is a thing called "attack ground" which ruins your AA HT.
Problem is not at all imaginary.
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Please tell me how Soviet .50 Quad is balance against 251 AA HT.
I quite don't see a reason for buffing this unit. It's doing it's job pretty well
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Not at all.
If you ever get out of level 2 you would know that even if you pop smoke there is a thing called "attack ground" which ruins your AA HT.
Problem is not at all imaginary.
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It is incredibly lucky to attack ground and actually hit it.
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Request denied.
Give more armor to 251, also make the smoke free and remove "Attack ground" command for allied ATGs.
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Hiding behind poor sarcasm just shows that despite having better favor from the balance teams since Axis have better advantages still isn't good enough for some of the wehraboos in this game, smh
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Posts: 1197
Post playercard
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Another ad hominem from COH2.org's finest!
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It's not, the flak HT is far superior. Once flak reaches vet 2 it's absolutely disgusting. Only 4 things the quad does better is chase squads, chase lighter vehicles for kills, flank AT walls and survive better with overdrive. Flak HT is same or better in every other role, including area denial, damage output, veterancy, suppression etc. Quad is still a very good unit, but the veterancy of the flak HT is simply disgusting.
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