So to sum up, FRPs are fine and well adjusted and contribute another layer to the strategy in the Real Time Strategy game
Are you speaking about forward reinforcement or forward retreat points?
Forward reinforcement, has no harm in itself and its a fine mechanic.
Forward retreat points, on the other hand brings only harm and actually removed a lot of strategy layers from the game.
Hell just look how Ostheer\Sov and WFA factions have to play. In teamgames ofcouse, since in 1v1\2v2 FRPs arent used, which is actually funny for the game balanced around 1v1. I still dont understand why FRPs which arent affecting 1v1\2v2 but fucking up 3v3\4v4 never were nerfed to the ground or completly removed.
As Ostheer you can have reinf\med bunker yes but you also cant retreat, you have to use soft retreats, meaning that you have to micro and play with your units just as if there was no reinf point. If you mass retreat chances that you lose your bunker are super high, because its easy to kill. Depending on the faction you play against, you have to cover your flanks because again bunker is very vunerable.
As Soviets you can use M5, which usually have to be either exposed to reinforce during the fight or you again have to use soft retreats and micro your units.
And finally look at how WFA works. You litteraly can place your FRP in somewhat safe place which wont be in reach of inderect fire units placed near frontline, but still relatively close to the main action. And thats it, you dont have to think about anything. Where ost\sov will be punished by bad retreat choses, WFA factions arent punished what so ever.
Whole idea of "forcing enemy to retreat" as a general tactical win, is completly thrown out of the window, just because you dont really care if OKW\UKF\USF are retreated because you know they will be back in a blink of the eye.
There is imo not a single redeeming factor for FRP as it stands, besides maybe it make game more action packed, but its more action packed in a garbage way, because it forgives not only a bad play, but actually promotes the way of playing which CoH arent really about.