I heard you like anecdotal evidence.
If i /l'ed after my teammate dropped after 1:30 i would have lost.
We sucked it up and gave it everything we got and we won.
Should have /l’d dude, that’s how you get better ranks.
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Yes, that is an essential skill in teamgames, being able to carry weaker teammates. Therefore in your example the guy who can carry will receive a high rank while a player who individually could have average skill but is bad at carrying will get a potentially lower rank than his skill. It makes perfect sense for 4v4 and it’s not like 4v4 is a competitive game mode.
It’s neither a relic nor a matchmaking issue.
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It is clear you do not read the text walls or you would know. Or you are really dumb. Lets go with the first option.
SUMMARY
Soviets suck balls in 4v4 and is hit hardest by ELO Hell.
Graph 1: Axis is OP as balls in 4v4.
Graph 2: Soviets are the worst performing faction.
YOUR ONLY ARGUMENT SO FAR
Here, I have formatted an easy response for you to use for all of your following posts:
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Sorry, I actually played in the last 4v4 tourney and I know for a fact the Sov/Sov/USF/USF comp was the meta. Soviets Maxim build alongside USF airbourne was absolutely insanely good. Even teams not running that comp always had Soviets since their tools are way too valuable to pass up. On top of that, Soviets are incredibly strong with IL2 bombs, katy, ISU152 and mark target. I am not even gonna entertain your dumb notion of soviets being bad in 4v4, they are a top 2 faction in every single game mode.
Graph 1: Axis is OP? Maybe the players just suck at playing allies and actually using their tools? I wager 99% of the playerbase that complains USF sucks would change their tune in a hurry if they actually played USF Airbourne cancer.
Graph 2: The playerbase sucks at playing Soviets. Plain and simple.
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First off, "I know for a fact the Sov/Sov/USF/USF comp was the meta" is laughable.
Second, you cannot disregard solid numbers and statistical proofs just because you think different. I would make a big techinal proof of why you are wrong but I am pretty sure I would waste my time.
I would make a big techinal proof of why you are wrong but I am pretty sure I would waste my time.
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USF riflemen being trash is quite the fun joke, even when the context is 4v4.
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Didn't know that. I know that now I guess.
I could derank my 4v4 rank of your choice to a low level I guess and then go up to lv18?
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Then they are where they deserve because they are not good enough to rank higher, therefore the system works, there is no ELO hell conspiracy, and we can all go to bed and stop posting nonsense like "Soviets suck balls in 4v4" and "You can't afford to go ISU152 in 4v4 cuz LeFH".
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Your thought process in a nutshell:
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"60% of the playerbase is stuck in ELO hell"
uhhhhhhhhh
okay yeah goodnight, this is too dumb to argue against.
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Just because YOU do not see/experience/feel a certain phenomenon X does not mean that the phenomenon in and of itself DOES NOT exist. This is why science exists. In order to help understand phenomena happening outside one's experiences. Statistics/mathematics/logic are all based on understanding the non-intuitive aspect of life.
Just because you happen to be a good player and don't experience ELO Hell does not mean that the problem is not there. Don't forget that we are talking about a game with peak players at 5k. Ofcourse there will certain never always be a match available for anyone's rank. That does not mean that what is happening is right.
The main problem with the ELO system as implemented in COH2 is it makes a lot of shortcuts pairing-wise in order to get over the 5000lb elephant in the room that is low player count. That's all.
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Example:
You have about an hour to play. That means 1 good game or 2 fast games. And you wont have time to play for a few days.
The game comes up and its you and 3 monkeys vs a premade team of killers.
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I'm proud of myself. I gave a good entertainment to a pretty empty forum.
I demand my wage admins.
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Clowns dont work for free
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DOTA2 use it with fairly good success. You even must play a certain amount of game or having a certain playtime in non-competitive lobby before being autorized to hit the competitive button when you're new.
Bottom end of competitive ladder is still full of toxic players but new players are not mixed with them. I don't know what you don't understand with this concept.
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Then how can you be here?
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Your team has a 3 "random" chances to get bad players if you are a good player.
The enemy has 4 "random" chances to get bad players.
Given enough games that difference will make itself clear.
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