So I've one question having played plenty of games, where I learned to fear pioneers. However, given how cheap they are, have access to flamers, repair fast and overall are much more competent units compared to Rear Echelon, I've been left wondering:
Why are rear echelon so weak in combat, yet cost 200 MP?
I have done the following test 4 times, 3 yesterday (after my rifles charged from behind the sight blocker to green cover pios on Redball... it was a 3 second run to be in the same cover the pios were.... and rifles lost that, bottom VP redball), and once today for the screenshots.
Basically I've put rear echelon behind green cover and charged with pios on them. I dragged the selection to green cover and let it play out.
Pioneers won all 4 times with 2 models remaining, pretty much identical health in all 4 fights, as seen in the screenshots:
![](https://www.coh2.org/file/20061/pio1.jpg)
![](https://www.coh2.org/file/20060/pio2.jpg)
Rear echelon started firing the moment they got in firing range, from green cover, pios ran over neutral cover, got to the green cover the rear echelon were in (completely static), and still won HARD.
So my question is... why are rear echelon so amazingly bad at combat?
They have poor repair speed (thanks to repair crews)
They have no proper sandbags. The tank traps are harder to destroy, but also harder to position properly against MGs, as 5 man rifles will DERP out hard running around tank traps to be in green cover. Not to mention that unless there are 3 tank traps, most of the times, one model will be "outside" of the green cover.
They lose to each and every combat unit there it, from early to late.
The only saving grace is the ability to carry zooks (100 munis), which is not that big of a deal, given how easy they go down, meaning that at most times, you'll be able to fire off one volley of rockets (that tend to miss or not penetrate), before retreating (and losing sweeper for some time). Well, that and the fact that they don't have to build structures... but then again, given how they lose every fight, they are bound to retreat to base where they "could" build sth.
So why are rear echelon so damn sh***y and relatively expensive. Do they have some magical property I'm forgetting about or is the ability to carry zooks a justification enough for their poor combat performance?