Making M-42's canister shot more player friendly
Posts: 13496 | Subs: 1
The current implementation has an issue where the when in canister shot mode the weapon will retain the engage vehicles mode and will not fire on soft targets.
Possible solutions:
make free engage the default mode for canister shot
remove the option for this mode
or
Since the mode is not that great replace with single AI shot.
Posts: 17914 | Subs: 8
Right clicking correct target might be an issue, but that is a vipper issue, not game issue.
Posts: 786 | Subs: 1
this isn't a change that it needs
Posts: 2184 | Subs: 2
the m-42 canister shot fucking sucks lol
this isn't a change that it needs
That's right, all its needs to be is a temporary ability but from the distance of the AT projectile.
Posts: 13496 | Subs: 1
the m-42 canister shot fucking sucks lol
this isn't a change that it needs
Canister might "suck" or not but that is balance issue, this is not about balance but about being easier to use.
Posts: 786 | Subs: 1
Canister might "suck" or not but that is balance issue, this is not about balance but about being easier to use.
-> set it up to fire at all targets manually
solved problem
Posts: 13496 | Subs: 1
-> set it up to fire at all targets manually
solved problem
Switching to free fire is an easier solution but there is not reason why an AI weapon should be set to fire only at vehicles to begin with.
Posts: 17914 | Subs: 8
Switching to free fire is an easier solution but there is not reason why an AI weapon should be set to fire only at vehicles to begin with.
I wonder if it might something to do with it being an AT weapon with AI ability.
Posts: 1515
I wonder if it might something to do with it being an AT weapon with AI ability.
Don't you dare bring logic and common sense to a Vipper thread! Vipper's new year thread died and now another pointless thread sprouts up to incite "discussions".
On the topic at hand. The M-42 is fine. There are currently no major balance issues and since the probability of a another patch coming, it's quite pointless to discuss such minor "issues" where a single button press is too much for some skilled people
Posts: 13496 | Subs: 1
I wonder if it might something to do with it being an AT weapon with AI ability.
When you install and load COH2 you might discovery that canister shots are not an AI ability but switchable shells.
Now if in your opinion there a valid reason why an AI shells should be set to fire only on vehicles feel free to provide it.
Posts: 1890 | Subs: 1
Posts: 786 | Subs: 1
and in typical axis main fashion they neutered it and left it in the dust to be the worst soviet unit you can purchase for manpower. Would rather buff it's cost rather than to make a pointless change to a unit that NOBODY uses
Posts: 999 | Subs: 1
unrelated but it was funny how people went 4 of these ATs and the balance team insta nerfed it because it actually destroyed blobbing as a tactic
and in typical axis main fashion they neutered it and left it in the dust to be the worst soviet unit you can purchase for manpower. Would rather buff it's cost rather than to make a pointless change to a unit that NOBODY uses
Probably more because it outranged basically everything except indirect fire pieces, including MGs at which it could fire with impunity. I'm glad this was changed back then, even though I agree the canister shot is rather pointless after the nerf.
The baby AT-gun is also far from a useless unit that nobody ever gets; at least in 1v1s they're pretty decent for the cost and complement certain builds very well.
But balance issues aside and to come back to the original topic: I think the target priority switch as proposed in the OP isn't a bad idea at all. Even though it may only save you an extra click this would still be a nice QoL addition and pretty much in-line with a lot of other QoL changes the game received previously. Not sure why people are getting out pitchforks here but I guess it's the usual bite reflex.
Posts: 1220 | Subs: 1
Posts: 13496 | Subs: 1
The Sherman when switching shell retain whatever fire mode you was in, so it still can fire on tank with HE or at infantry with AP. Since we're at switchable shell, making priority vehicle the default mode for AP and change to HE turn to free fire seem like a reasonable QOL change.
The AP shell of 75mm Sherman have decent AI, a similar change could apply to the 76mm HAVP rounds though.
Posts: 1289
Posts: 1220 | Subs: 1
The AP shell of 75mm Sherman have decent AI, a similar change could apply to the 76mm HAVP rounds though.
Still, most player will always want to fire at infantry with HE and at tank with AP so save a click when swiching shell seem woth it.
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