does this penalty occur only when ordering the fire, or will the penalty occur when you lose vision?
Not sure, this prob can only be answered by someone who's seen the exact code.
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does this penalty occur only when ordering the fire, or will the penalty occur when you lose vision?
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There is a severe Fog of War scatter penalty for every(?) arty piece iirc. Definitely true for fixed howitzers.
Posts: 1954
This is what we call bias.
The LeFH and ML-20 have the exact same scatter (accuracy) stats on the normal barrages.
They also have practically the same AOE profile, although it's slightly in favour of the ML-20 (94.1 AOE score for LeFH vs 101.5 for ML-20).
However, the ML-20 deals 200 damage on direct hits while the LeFH deals 160, giving the ML-20 a small edge in killing the other because it only needs two direct hits to kill the weapon (400 health) while the LeFH needs three.
It's the ML-20 that ultimately holds the advantage, although not by much.
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Are you sure that he is the one that is biased?
The LEFH shoots two more shells per barrage. It shoots at squads that typically have more entities so it vets faster. It LOVES USF, as most every shot into the base will hit something. Also, when an ambulance is spotted, it forces a micro tax as the USF will either have to move the ambulance and Major or risk having their units randomly disappear.
I'll build a LEFH most every time I see a team with no counters to it. I build a ML20 in the rare times when I don't care if I lose and want to experiment to try to find a way to make it work.
If you're going to try to claim that the ML20 is better, post a replay where you beat someone at your level using one.
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ML20 no longer gets +1 shell at vet 1. That was baked in. Vet 1 is smoke barrage these days; I've never used it, but it's there.
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Do howitzer FoW penalties apply for each shell going out individually or when the barrage is cast? It can be quite difficult to hold recon planes up nowadays with how potent AA has become.
Posts: 1954
I think you quoted Sander out of context. His post was clearly about which of the two arty pieces has a better chance of winning a direct arty duel and why, not so much which is the better investment in a game.
Also, your facts aren't up to date or free of a good dose of bias either. The LeFH has only one extra shell per barrage (and at Vet 1 the ML-20 gets an extra shell at which point both are more or less equal). I'm not sure if the difference in squad size of the targets both guns are facing even makes any difference, as most often this is offset by lower XP value per entity for larger squads. Also, with the same line of arguing you could claim the ML-20 is actually the one that vets up faster since it will deal more damage per shot vs vehicles.
Posts: 1954
Do howitzer FoW penalties apply for each shell going out individually or when the barrage is cast? It can be quite difficult to hold recon planes up nowadays with how potent AA has become.
Posts: 999 | Subs: 1
Not even close to being correct.
I used to test them head-to-head on two computers with two accounts. The LEFH won roughly 80% of the time. Also, your argument about vehicles is specious. In the rare case that it hits a vehicle, players simply move it. Hitting a lot of infantry does make the howitzers vet faster.
The only points in this thread that seem correct are the ones that Descolata makes. It's marginally okay against OKW when they stack their trucks.
Posts: 1515
While I don't question your test result in the slightest, I doubt you drew the right conclusions from it.
In theory, both arty pieces should have a near 50/50 chance of winning a direct duel since they are virtual carbon copies of each other in every combat-relevant stat (now even more so with the number of shots per salvo being equalized as well). Still, that's not likely what you see if you test it, say, 10 times in a row. An 80% dominance for either side out of 10 trials isn't much more unlikely than getting the expected 50/50 outcome. The reason is that each individual fight has a huge variance in possible outcomes due to RNG, ranging from 2-shot wipes within the first 2 shells fired to not even scratching the HP pool with a full barrage. You'd need to perform more than 100 or even 1,000 tests to get an accurate picture of the actual win chance.
The analogy would be to set up a duel between two KV-1s, for which the actual T2K should have a variance of similar magnitude. Even though the expected win chance is squarely 50%, taking the average out of 10 trials will almost certainly differ wildly from that.
Hence, unless you tested it (way) more than at least a hundred times I'd be careful to claim the leFH is way superior to the ML-20 in a direct arty duel.
Posts: 1954
While I don't question your test result in the slightest, I doubt you drew the right conclusions from it.
In theory, both arty pieces should have a near 50/50 chance of winning a direct duel since they are virtual carbon copies of each other in every combat-relevant stat (now even more so with the number of shots per salvo being equalized as well). Still, that's not likely what you're going to see if you test it, say, 10 times in a row. An 80% dominance for either side out of 10 trials isn't much more unlikely than getting the expected 50/50 outcome. The reason is that each individual fight has a huge variance in possible outcomes due to RNG, ranging from 2-shot wipes within the first 2 shells fired to not even scratching the HP pool with a full barrage. You'd need to perform more than 100 or even 1,000 tests to get an accurate picture of the actual win chance.
The analogy would be to set up a duel between two KV-1s, for which the actual T2K should have a variance of similar magnitude. Even though the expected win chance is squarely 50%, taking the average out of 10 trials will almost certainly differ wildly from that.
Hence, unless you tested it (way) more than at least a hundred times I'd be careful to claim the leFH is way superior to the ML-20 in a direct arty duel.
Posts: 999 | Subs: 1
You're still wrong. The ML-20 always fires less, it just isn't as bad as it was before. The ML-20 always fires 9 now instead of starting at 8. The LEFH fires 10. The last test I did was several patches ago so it wouldn't be quite as bad on an artillery duel, but all the other points remain the same. The LEFH vets faster, particularly if you can set it up within range of the USF base. Also, nobody builds arty to counter other arty. Arty is at best a soft counter to other arty so talking about an arty duel is just a red herring.
As for your comment An 80% dominance for either side out of 10 trials isn't much more unlikely than getting the expected 50/50 outcome., all you did was tell everyone that you've never taken a statistics class. Binomial distributions are covered in the first couple weeks. The probability of 80% for one side is 4.4% versus 24.6% for a 50/50 split. Those two numbers really aren't about the same.
Posts: 1954
You're right about the shell count. For some reason I was under the assumption that the latest patch equalized both arty pieces, I should probably have used common sense and checked this quickly before posting. My apologies! In any case, this should of course tilt the probability slightly in favor of the leFH.
As to the second part, this comes down to the question if this can be broken down into a simple binomial distribution (A beats B) instead of two nested distributions that each have their own variance (A beats B before B beats A). After giving this some thought I think you are correct and this case is much more straightforward than I assumed. 8/10 should indeed be quite a bit more unlikely given a 50/50 chance and 10 trials. Good points overall and a healthy reminder to double-check one's assumptions every now and then.
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You're still wrong. The ML-20 always fires less, it just isn't as bad as it was before. The ML-20 always fires 9 now instead of starting at 8. The LEFH fires 10. The last test I did was several patches ago so it wouldn't be quite as bad on an artillery duel, but all the other points remain the same. The LEFH vets faster, particularly if you can set it up within range of the USF base. Also, nobody builds arty to counter other arty. Arty is at best a soft counter to other arty so talking about an arty duel is just a red herring.
As for your comment An 80% dominance for either side out of 10 trials isn't much more unlikely than getting the expected 50/50 outcome., all you did was tell everyone that you've never taken a statistics class. Binomial distributions are covered in the first couple weeks. The probability of 80% for one side is 4.4% versus 24.6% for a 50/50 split. Those two numbers really aren't about the same.
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Generally speaking soviet entities has lesser XP value than axis ones so I can;t say that can agree that Lefh vet faster.
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You're still wrong. The ML-20 always fires less, it just isn't as bad as it was before. The ML-20 always fires 9 now instead of starting at 8. The LEFH fires 10. The last test I did was several patches ago so it wouldn't be quite as bad on an artillery duel, but all the other points remain the same. The LEFH vets faster, particularly if you can set it up within range of the USF base. Also, nobody builds arty to counter other arty. Arty is at best a soft counter to other arty so talking about an arty duel is just a red herring.
Posts: 13496 | Subs: 1
Isn't the XP value coupled to cost (either directly or manually as a trend?).
Soviet squads also have more models that can be hit and give XP, so it is more of a question of how large the XP difference actually is. Basically is e.g. 6*Conscript XP similar to 4*Grenadier XP?
I don't know those values to be honest, but as long as the Grenadier XP value is roughly 1,5 times larger than the Conscript one, they vet similarly.
Also, the LeFH does not only shoot at Soviets. UKF emplacements are prime targets as well, and UKF and USF infantry are worth a lot more.
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