My USF Recon commander rework
Posts: 57
* Remove Raid Tactics
* Add M10 Wolverine tank destroyer
* Add option to upgrade Greyhound's turret to function like an AEC
* Remove the mine drop, replace with reconnasaince plane loiter
* Replace Paratrooper support team and Howitzer with ambush paratroopers and AT gun drop.
* Give the paratroopers and AT gun the option to upgrade to camouflage similar to OST's camo.
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* Raid Tactics seems misplaced. If you wanted to take advantage of this ability, you'd rather opt for a fast M20 but getting a Greyhound is main attraction of this commander. The Greyhound however comes out too late to really harass enemy cut offs, by the time you get to 4 CP a 222 will already be on the field and it has an easy time bullying it.
* The IR pathfinders and M10 Wolverine can work together to utilize hit and run tactics using the M10's speed and Pathfinders extended vision, giving the tank destroyer more survivability and an actual use over the Jackson. Locating enemy weak points, they can be in and out. Somewhat of a tactical counter to pwerfer and stukas.
* The Greyhound is really pointless. You can have a Stuart out on the field sooner and it performs better.
* Paratroopers with an AT gun could upgrade camouflage so you can quickly drop them in with the use of Beacons from pathfinders to quickly set up a tank ambush.
* Recon commander with no air recon? It doesn't make any sense. They should have a recon plane loiter instead of the cluster mines so you can take advantage of your opponents weak points and give your lighter vehicles more survivability.
Posts: 732
Posts: 57
For Greyhound,I think it could be 0cp but tech request same as Major,need CP+LT or T2/T3 mechanization upgrade
It needs to come sooner to be useful.
Posts: 472
IR pathfinder's sight and it's barrage is very useful against mg or AT.
pak-howi + airborne is very cost effective skill that enhances vs inf. power signifantly.
Only thing I don't like about it is Greyhound, but still, it got very good buff(bug fix that has been lasted forever) lately.
Posts: 1515
Otherwise it's a good 1v1 pick. Not really a teamgame pick as it's muni intensive and Airborne is a better pick if you want sight.
Posts: 1379
Posts: 728
Posts: 179
Greyhound comes out really late but is surprisingly similar in power to a T-70 once it hits the field. I'd prefer if they had balanced it closer to an Armored Car rather than a light tank. As is it just doesn't hit the field until only a minute or two before mediums can start popping out.
They really could have gone a lot further with the commander overhaul than they did. Armor and Rifle likewise got incredibly mediocre changes.
Posts: 104
Posts: 658
The M20 was a derivative of the M8 Greyhound series. The chief difference between the two armored cars was the absence of a turret which allowed the M20 to feature benches and specialized radio equipment for use as an artillery spotter, reconnaissance vehicle, or personnel carrier.
Thematically it would not only make sense but would also make sense from a design perspective as well. Currently the M20 and Stuart overlap in function/role. Swapping these units would allow these units to provide different roles and remove the overlap while also improving the Recon Commander at the same time. M20 in Recon Commander could be 3 CP unit. Greyhound in Platoon Command Post could act as a soft AT vehicle (also fitting with the LT who happens to have a Bazooka) while Stuart would be the AI/Generalist vehicle.
Posts: 3166 | Subs: 6
Currently the M20 and Stuart overlap in function/role.
They do what now?
Posts: 1379
They do what now?
I think he meant to say M8 and M20.
EDIT: And I meant to say M8 and Stuart lol.
Posts: 956
Vet 0: 50 sight range
Vet 1: 60 sight range
Vet III: 78 sight range iirc
Thus it is almost impossible to kill with AT guns except for pre-prepared death traps and roves the battlefield as a real menace. Generally anything that can really threaten a Greyhound will also flatten a Stuart too. Its timing is late but earlier and it becomes outrageous.
Posts: 1890 | Subs: 1
I've used the Greyhound as a fun and extremely difficult to pin down interceptor unit. Can scare off 222s easily, threaten Luchs even and is great at punishing caps. And then there's the sight range which can make it perform exceptionally as a scout.
Vet 0: 50 sight range
Vet 1: 60 sight range
Vet III: 78 sight range iirc
Thus it is almost impossible to kill with AT guns except for pre-prepared death traps and roves the battlefield as a real menace. Generally anything that can really threaten a Greyhound will also flatten a Stuart too. Its timing is late but earlier and it becomes outrageous.
The fact that it's so fun is what makes it so annoying that the timing is what really holds it back. The sight range is definitely an undervalued aspect of the Greyhound - I recently used it in a game to siege a Flak truck with AT guns because you can spot at max range with it while the Greyhound provides AI support. So good. Cannister Shot is also the Spanish Inquisition of abilities (especially when you see HMGs behind light cover and you vaporize it). I think you could fiddle with the timing by making it 3CP but build time - just give it the Luches treatment and increase the build time until it hits at a non oppressive timing given average fuel control. Sadly probably won't ever have a patch with sufficient enough testing to make that work.
Posts: 1890 | Subs: 1
the least used skill ends up being the raid tactics, its nice, it just cost 40 munitions, and i'd rather spend the munitions on anything else other then to cap.
Yeah, it's better suited for another commander that's strong in it's on right but needs a munitions sink that's not some crazy offmap. Recon Company is munitions sink:the commander, it's VERY hard to float munitions as early game you probably want to save for Paratroopers and late game you're probably spamming butterfly bombs so Raid Tactics is rarely used aside from late game desperation capping.
Posts: 3053
Recon commander is actually pretty decent pick in 1v1 against WM.
IR pathfinder's sight and it's barrage is very useful against mg or AT.
pak-howi + airborne is very cost effective skill that enhances vs inf. power signifantly.
Only thing I don't like about it is Greyhound, but still, it got very good buff(bug fix that has been lasted forever) lately.
Wait what bug on the greyhound got fixed? I wasn't even aware it was bugged.
Posts: 919
Vet 0: 50 sight range
Vet 1: 60 sight range
I don't know if this is calculated from the centre of the vehicle. With grid activated in cheat mode you can see it is only 45 sight range from the front of the M8 and 55 with vet1. This makes scouting pretty dangerous if there are AT-Guns or JPIVs with their own scouting support around.
Vet III: 78 sight range iirc
In the Veterancy guide at this side there is stated a 30% sight increase at Vet3. The guide was last updated at 3th of march in 2021. I can't find a note at the changelog after that date where it got removed, but in the actual game a Vet3 Greyhound has 55 sight range from front of vehicle just as a Vet1 one.
Having 30% sight bonus at Vet3 would make M8 useful in late game actually if you can keep it alive long enough. Finally recon support would have a vehicle that would live up to its name. With about 55 sight I rather use Vet1 55 sight range pathfinders which can cloak on top. A lot more sneaky and durable.
Posts: 1379
Yeah, it's better suited for another commander that's strong in it's on right but needs a munitions sink that's not some crazy offmap. Recon Company is munitions sink:the commander, it's VERY hard to float munitions as early game you probably want to save for Paratroopers and late game you're probably spamming butterfly bombs so Raid Tactics is rarely used aside from late game desperation capping.
You'd think armor or mechanized company would be a better fit.
Posts: 956
I don't know if this is calculated from the centre of the vehicle. With grid activated in cheat mode you can see it is only 45 sight range from the front of the M8 and 55 with vet1. This makes scouting pretty dangerous if there are AT-Guns or JPIVs with their own scouting support around.
In the Veterancy guide at this side there is stated a 30% sight increase at Vet3. The guide was last updated at 3th of march in 2021. I can't find a note at the changelog after that date where it got removed, but in the actual game a Vet3 Greyhound has 55 sight range from front of vehicle just as a Vet1 one.
Having 30% sight bonus at Vet3 would make M8 useful in late game actually if you can keep it alive long enough. Finally recon support would have a vehicle that would live up to its name. With about 55 sight I rather use Vet1 55 sight range pathfinders which can cloak on top. A lot more sneaky and durable.
Well that's very strange, odd this missed from the notes? I've gotten to vet III several times and something didn't seem right with the sight range at vet III, thought it was just my imagination. (That and fighting fanatical blobbers taking my attention). Yes I got my data from the vet guide and Serealia. Both appear to be wrong somehow. I went through several years of patch notes but couldn't find anything either. I can see that a 78 sight range vehicle recon might be too much, but 55 is very hard to work with even in the best of situations.
I suppose it's too late now to get it changed, esp with how little recon company/Greyhound gets used and the problems involving regular Paths as is. Would be a very useful scouting unit.
Posts: 281
4th most played commander in the top200 and 5th overall... seems like the perfect middle ground. Just accept that it doesnt fit your play style or game mode and move on
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