USA scotts (M8A1)
Posts: 713 | Subs: 2
Posts: 472
Posts: 13496 | Subs: 1
Literally the whole point of pathfinders is their sight. They are absolutely awful outside of that. The synergy with scott can FEEL broken once you fall behind. It's particularly bad when you don't expect it and I lost hard in 2v2 several times after underestimating finder blobs. But if you don't play recklessly and coordinate your attacks well you should be able to punish the total lack of stopping power imo. It's just harder to execute the offensive axis part which is fine because axis are much easier to play in most other situations (non-open maps, any 1v1 scenario)
One Problem with Pathfinder is that their elite carbines are quite good at close range so "pushing" them is not easy. Imo the weapon profile should change to be long range oriented.
Another issue is their very low XP value.
Posts: 1660
I agree with the pathfinders having too much sight, especially now that the vet 3 major is also an excellent and imo way too cost efficient recon unit
Posts: 772
Posts: 13496 | Subs: 1
I have the feeling that scotts with other commanders are not so broken and you see less scott spam with other usa commanders.
can you pls provide a link to game with this strategy imo it would be helpful.
Posts: 1515
Is this poll pinned because someone can't counter pathfinder(with Bazooka) + scott spam?
Most likely. Somebody lost to a paths + scott spam and decided to vent it out here
Posts: 3032 | Subs: 3
I know they can be infuriating to deal with and very hard to kill at vet 1, but that's always been the case vs a scott spammer.
And Scotts are basically in their weakest state since 2014. They used to have full 80 range on autofire and also oneshot kill projectiles on the barrage back then
Remember it's the 50 range autofire that oneshots. The barrage cant oneshot and it only got the far AoE dmg increased from 16 to 24 last patch
Posts: 87
revert its autofire range to 60 and veterancy bonus a bit. originally V3's Range bonus, V2's Scatter bonus was worked to both Barrage fire and Normal Fire. at now, Its veterancy(scatter 20%, Range+30%) is only working for Skill Barrage.
Add increasing Max Speed, Hull Traverse and Acceleration. (With M36 Jackson)
USF's Armor has Low armor, but having high mobility is its Concept. but Only Shermans get Mobility bonus at V2.
Unify the Shell's Damage and AOE.
at now. 75mm Autofire has 4Radius and 100 dmg. Barrage fire has 5Radius and 80dmg.
give both 5 Radius and 100 dmg.
1)revert autofire to 60rng
2)give veterancy to not only skill barrage but also autofire
3)revert shells damage to 100 and unitify both Radius to 60
Posts: 13496 | Subs: 1
for Scott:
Remove defensive smoke
for pathfinder:
Increase XP value
Change weapon profile
remove cloak
Posts: 1220
Posts: 1220
for pathfinder:
Increase XP value
Change weapon profile
remove cloak
Vet3 pathfiners is the only usf unit that can cloak like commandos if you delete cloak usf will dont have any "ambush unit" except bazzoka airborne.
Imo pathfiner vision should be nerfed but Vet3 camo should be in vet1.
Posts: 13496 | Subs: 1
Imo unit of this type should designed as support/scout units and be balanced around the 240 price.
The critical kill mechanism could be turned into a timed ability to avoid ""critical kill blobs"
The idea here is to design it as clearly support unit that does nto scouting and not fighting.
Turning critical kill to a timed ability (not one shot like in COH1) would balance the mechanism while increasing player's decision making.
Posts: 3114 | Subs: 2
Posts: 1158
Posts: 13496 | Subs: 1
Vet3 pathfiners is the only usf unit that can cloak like commandos if you delete cloak usf will dont have any "ambush unit" except bazzoka airborne.
Imo pathfiner vision should be nerfed but Vet3 camo should be in vet1.
I am not against US having a cloaking unit its about the combination of large sight, the ability to cloak and move while cloaked (once vetted).
Imo reckon units should be support units and not fighting units.
Posts: 5441 | Subs: 36
I really would not use "they're OP because enemy spammed it in 4v4" as argument, sorry. If I spam 3-4 werfers or katyushas they would also wipe stuff and the enemy cant do something about it
panzwerfer / katyushas die to 1 shot! For scotts you need 3 shot.
So you can way easier dive panzwerfer, katys and trade a tank for it.
Posts: 5441 | Subs: 36
Pls add the following option to pole:
for Scott:
Remove defensive smoke
for pathfinder:
Increase XP value
Change weapon profile
remove cloak
Don't think that any of the changes for pathfinder would work, or we would have to change it for all axis infs too (JLI etc)
You talk about the vet 1 smoke or?
Posts: 307
panzwerfer / katyushas die to 1 shot! For scotts you need 3 shot.
So you can way easier dive panzwerfer, katys and trade a tank for it.
as same time, Scott didn't have firepower like rocket arty. With 50 range autofire, AT gun can shot it. dont be silly.
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