I think the 45% win rate in team games is what makes them less fun to play...
Generally a 10% differential means there is something systematically problematic. Though I'll bet some of that has to do with maps. Redball and Whiteball need to be played less, as they REALLY incentivize MG42 into cache games. Though 2v2 also has the same divide. Statistically, the strongest Axis team is a 50/50 mix of OKW and OST, in every game mode. Still, this 10% differential is cross all team games. Something is systematically wrong.
Interestingly, UKF was the highest winrate faction in 1v1 for the month of June, I really want to see those winning builds.
I do love whiteball, I think it's a phenominal map. Redball on the other hand is blatantly axis favored. Now don't get me wrong, vetoes should have their uses, but I've seen many times before from "top teamgame players" who are also members of the balance team simply say "just veto redball as allies 4Head" as their argument against it. I'm not saying I can do any better or there aren't other factors in play, but for "top members" of ladder and the balance team to give such trash arguments is really... damaging to coh2 overall.