What is point of Raid Section?
Posts: 472
It's basically inferior DPS version of rifle man WITHOUT NADES.
What is the point of this unit for UKF?
Posts: 178
Posts: 240
Posts: 83
DPS at ranges 0/10/15/20/25/30/35: 6.2/4.73/3.53/2.87/2.39/2.00/1.686
It's basically inferior DPS version of rifle man WITHOUT NADES.
What is the point of this unit for UKF?
With sprint,with vickers upgrade(60% on move acc),with incendiary unlocked without tiers,with mines,without cover penalties,with faster capping
Posts: 658
What is the point of this unit for UKF?
Balance Team Nerfed British into the ground and rather than admit they made a mistake and fix it, they create a band aid for British to try to fix the fact they are the lowest Win Rate faction across all game modes.
Posts: 203
Posts: 472
Balance Team Nerfed British into the ground and rather than admit they made a mistake and fix it, they create a band aid for British to try to fix the fact they are the lowest Win Rate faction across all game modes.
The only problem is that band-aid is not even covering the whole scar. It's just there for a decoration.
Posts: 472
With sprint,with vickers upgrade(60% on move acc),with incendiary unlocked without tiers,with mines,without cover penalties,with faster capping
So it's basically Frankenstein whom took parts from other factions huh. Wonder why they didn't took nade part.
Posts: 472
"they will now have 50% win rate and good pick rate".
On Earth ver.2? Maybe. But not on this universe for sure.
Posts: 213
What do you expect here? If you clone Rifles (stats, at nade, grenade), everyone will pick it in 1vs1, cause you get stock mg/sniper with a good alround mainline and good stock tank roster.
And the balance team already said multiple times that there are boundaries from relic and they cant do much more. If you want to shit on someone, you have to mail to relic and cry there.
Posts: 999 | Subs: 1
Its an alright mainline alternative and gives you the chance to skip bolster and nade tech. On top of that it lets you play more mobile instead of camping behind cover all the time. Nothing else/more.
What do you expect here? If you clone Rifles (stats, at nade, grenade), everyone will pick it in 1vs1, cause you get stock mg/sniper with a good alround mainline and good stock tank roster.
And the balance team already said multiple times that there are boundaries from relic and they cant do much more. If you want to shit on someone, you have to mail to relic and cry there.
This.
/t
Posts: 92
Just an idea though.
Posts: 83
Would it make sense to buff their walking/running speed and push them further into the mobile-infantry corner? It would make them stronger and reward active play even better. Kinda like a USF mobility-style for infantry. They would be a highly specialized runner-unit, as specialized as commandos are, for example.
Just an idea though.
they already have a sprint as mobile unit and they are mainline replasement so they can't be to specialized
Posts: 498
Posts: 1220
C'mon, no one mentions that they have camo too? Smh...I wish
Posts: 498
I wish
Ah wait, just realised they don't, only in the betas... they plant mines now instead... my bad.
Posts: 1660
Posts: 163
Posts: 772
What's the point of Ass Guards? VSL Grens? Or Ass Grenadiers? Most of the reworked or new options for infantry are outright underwhelming and useless
Assguards and Assgrens are not useless and underwhelming lol. And VSL used to be outright OP in 1v1 for a long time, although now they are meh.
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