My suggestions to balance Pathfinders and prevent people from abusing them:
- Pathfinders 1 CP; increase call-in cooldown to 100 sec.
- Beacon does only provide reinforcements for Airborne Rangers; no sight in FOW anymore (Pathfinders' sightrange is largely enough)
- Sniper rifles take both weapon slots (the possibility of easily upgrading them with double BARs or Zooks is insane)
Quick comparison:
OKW Jäger:
- 1 CP, 300MP, 8 popcap, reinforcement 35MP
- 100 sec. call-in cooldown
- G43 Sniper needs to be upgraded for 60 ammo
- Upgrade needs a set up truck
USF Pathfinders:
- 0 CP, 290MP, 6 popcap, reinforcement 30MP
- 24 sec. call-in cooldown
- 2 Sniper rifles for free
- 2 free weapon slots (BAR and Bazooka)
I DO NOT want to make them the same. Their weapon profiles differ and their sniper rifles work a bit different, thats absolutely okay. Thats not the matter!
The issue is simple: You can spam Pathfinders early on and upgrade them easily with powerful weapons while still beeing cheaper than Jäger.
To understand my consideraions, watch the replay. It's just a bad joke...
I can't but laugh at this post , literally every single Axis unit does the same thing with cost/overperformance and spam and when you bring it up you get the "Assymetrical balance" argument in your damn face.
So you want to bring them down to reflect the cost/performance off a different unit in the axis roster , well can we start ..
Rolls out entire document with Axis units overperforming for the same cost
that a'side let me laugh a bit more
AHAHHAHAHAHAHAHHAA