COH2stats.com match and player statistics 2.0
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I didn't study the stats much but it looks like the most of the trends are the same.
Where I spotted the difference are the Commanders.
Last week 33th(only 200) https://coh2stats.com/stats?range=week&statsSource=all&type=1v1&race=wermacht&timeStamp=1629072000
This week 34th(400) https://coh2stats.com/stats?range=week&statsSource=all&type=1v1&race=wermacht&timeStamp=1629676800
And now it makes sense to compare top 200 vs normal stats. The difference in the commanders is become significant.
Let us know in case you spot something else interesting.
Cheers
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I've updated the source data for Summer Patch 2021. And actually there were no changes in a text files for any commanders / intel bulletins. (As per patch notes ...)
There is one problem tho - we can't update the commander images. Instead of replacing the images, they added new ones - with new names. The problem is that "Company of Heroes 2 Tools" hasn't been updated in a long time. These tools hold the files which map the icons to each commander. They still have the old values.
So unless we will see update from Relic, I guess we can't probably update the images (unless someone wants to go - find, map and update 160 files manually... /or we hack our way around those files somehow ) . More info here https://www.coh2.org/topic/109366/how-to-get-the-newest-attribute-xml-into-attribute-editor
Cheers
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So unless we will see update from Relic, I guess we can't probably update the images (unless someone wants to go - find, map and update 160 files manually... /or we hack our way around those files somehow ) . More info here https://www.coh2.org/topic/109366/how-to-get-the-newest-attribute-xml-into-attribute-editor
If you do decide to manually update them somehow, you can contact Osinyagov (on this forum) for all the original files of the new portraits.
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Would it be possible to mark the day that patches are released so that we can check stat from specific patches manually or add that as an option?
You can check that once you do the custom range search.
It shows what patch is included to the custom range, and when it has been released.
So change the custom range accordingly
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You can check that once you do the custom range search.
It shows what patch is included to the custom range, and when it has been released.
So change the custom range accordingly
I mean that if the patch date was marked on the calendar it would be easier to select the correct date.
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I mean that if the patch date was marked on the calendar it would be easier to select the correct date.
Logged as a feature request https://github.com/petrvecera/coh2ladders/issues/75
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Logged as a feature request https://github.com/petrvecera/coh2ladders/issues/75
Thanks man
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pagep,
SiphonX used to provide match stats that showed win ratios as far as Axis/allies by map being played.
as long as this data is put into context, yes its very valuable
Hi guys
I am happy to release new big feature - map analysis.
https://coh2stats.com/map-stats?range=range&type=3v3&map=8p_whiteball_express&fromTimeStamp=1631404800&toTimeStamp=1632441600
The data are gathered only from 12 Sep, so we will have to wait for more matches to be analyzed overtime.
Unfornatelly I recently did a DB clean up because the hosting costs were rapidly growing after I started crawling 400 positions, the match amount doubled. So I was not able to re-generate map stats for older days.
Again data are gathered daily. Currently this analysis doesn't provide top200 results. Just general results.
You can select either daily stats or custom range.
And you can also see specific team composition analysis per map. It can uncover very interesting information in the team matches.
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Hi guys
I am happy to release new big feature - map analysis.
YOU BASTARD! Now I need to go put on clean underwear KreyGasm
PAGEP
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Pagep, can you include a balance ratio for me?
I'd suggest a Root-Mean-Square using 50% as your theoretical data.
The equation is:
RMS = Sqrt[ (1/5) * Sum of (winrate% - 50%)^2 ]
This will show balance error per map, faction agnostic. So if you want a fun game, play the maps with the lowest number.
Quick pulls:
Turns out Lienne Forest is Allies favored 3v3 map. Who knew?
Also, I'm surprised at just how balanced Whiteball is. Jesus.
For 3 bans, if you want to win more::
Allied bans:
Essen Steelworks
La Gleize
Either Oka River or General Mud. I prefer playing Oka over General Mud.
Axis bans:
Ettlebruck Station
Lienne Forest
Steppes
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Winrates are done as absolutes as they are squared right away. In the actual, I would leave the negatives.
I chose Whiteball, because its pretty darn close, La Gleize because it aint, and Ettelbruck because its weird.
Whiteball
2.78 7.7284
0.83 0.6889
0.37 0.1369
3.36 11.2896
0.97 0.9409
SUM:4.15694 SQRT:2.038857523
La Gleize
5.48 30.0304
10.78 116.2084
7.6 57.76
7.1 50.41
10.98 120.5604
SUM:74.99384 SQRT:8.659898383
Ettlebruck
3.17 10.0489
4.33 18.7489
3.76 14.1376
1.64 2.6896
7.14 50.9796
SUM:19.32092 SQRT:4.395556848
What we see here is:
Whiteball at a 2% deviation. Seems legit.
La Gleize at a 8.6% deviation. Holy moly.
Ettlebruck at a 4.4% deviation. In between.
As we collect more data, the more accuracy we will get.
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Pagep, can you include a balance ratio for me?
I'd suggest a Root-Mean-Square using 50% as your theoretical data.
...
Isn't this semi-done already in the "Win rate Axis vs Allies" graph? The only thing you don't get is the deviation from 50%, but for that you'd only need to halve the value shown.
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