OKW also has 4 close to mid range squads (Strums, Volks, Pfus, and Fallschirmjägers) but what OKW does lack a mainline long range combat infantry
So do soviets and USF.
That isn't an argument nor a problem.
That's how faction is balanced.
Posts: 17914 | Subs: 8
OKW also has 4 close to mid range squads (Strums, Volks, Pfus, and Fallschirmjägers) but what OKW does lack a mainline long range combat infantry
Posts: 1563
then just make them a 4 model squad and give gren kar98ks, that way OKW players have a choice to go with Volks a more durable 5 model mid to close range squad that can build sandbags or go with Pfus a more fragile 4 model long range squad that can get access to LMG42 or Panzerschrecks
Posts: 1563
OKW does have long range 4 man squad already.... 2 in fact.
Posts: 69
Why give them mini Obers????
Posts: 1563
OKW also has 4 close to mid range squads (Strums, Volks, Pfus, and Fallschirmjägers) but what OKW does lack a mainline long range combat infantry
Posts: 1563
no its to give OKW a Grenadier equivalent unit
Posts: 69
M8 i don't about you but a single FG42 has the same max range dps as a single Bren LMG and has higher dps than a BAR(equal to mando sten) at close range i'd call em every range.
Posts: 1563
Fallschirmjägers are overpowered and have needed a nerf for a long time
Posts: 1594
Not really. Considering LGM para's are stronger at long range and are far more tanky. And just about every
cqc infantry squad are more tankier then them + allied infantry in general are more resilient and have higher dps. If you don't consider Shocks, Rangers, Paras, Mandos too be OP and long deserved of nerfs than Falls don't deserve it either.
Posts: 615
STGs and (non JLI/Sniper)G43s have pretty much the same role, though... It's just that G43s are better at it.
Posts: 1563
All of those squads have a preferred range, though. Fallschirmjager are exceedingly strong at /every/ range.
Posts: 30
Ah this now reminds me of the gun confusion because I always see the STG as a great close range gun and okay mid range, G43 as great mid range and okay other ranges.
Forget the guns, what I mean is Volks should be a mid range unit and Fussies should be a close range unit. That way there are different roles. JLI serves sniper role, Ober serves long range role. Fallschirmjager serves run and gun and ambush role.
Now everyone is happy.
OKWs CQB unit is an engineer unit that you don't want to spam. Fussies can be a CQB unit you can make many of, like Shock troops
Posts: 69
Not really. Considering LGM para's are stronger at long range and are far more tanky. And just about every
cqc infantry squad are more tankier then them + allied infantry in general are more resilient and have higher dps. If you don't consider Shocks, Rangers, Paras, Mandos too be OP and long deserved of nerfs than Falls don't deserve it either.
Posts: 1563
Commando LMG dps
range 0: 6.174
range 15: 8.901
range 35: 12.016
paratrooper LMG dps
range 0: 6.065
range 15: 8.078
range 35: 8.936
Posts: 69
what about the sten/Carbines they still have unless they are down to 2 model it's not like they don't deal damage.
Posts: 1660
fallschirmjager squad fg42 dps
range 0: 13.752
range 15: 11.4
range 35: 6.814
Shocktroops squad dps
range 0: 12.797
range 15: 4.151
range 35: 0.182
Rangers SMG DPS
range 0: 18.412
range 15: 10.776
range 35: 0.648
Commando SMG dps
range 0: 14.133
range 15: 5.678
range 35: 0.247
Commando LMG dps
range 0: 6.174
range 15: 8.901
range 35: 12.016
paratrooper LMG dps
range 0: 6.065
range 15: 8.078
range 35: 8.936
https://coh2.serealia.ca/
Posts: 69
This data is wrong and outdated by at least 1 patch
Posts: 1594
Do you know of anywhere I can find update DPS models?
Posts: 449
Posts: 13496 | Subs: 1
21 | |||||
2 | |||||
1 | |||||
20 | |||||
16 | |||||
10 | |||||
5 | |||||
4 | |||||
1 | |||||
1 |