Commander Update Beta 2021 - OKW Feedback
Posts: 4474
hopefully is only an oversight since they said
Panzerfusiliers
We are reverting the changes to Panzerfusiliers to prevent them from completely overshadowing Volksgrenadiers, particularly in team games.
Kar98k and G43 weapon changes reverted
Cost changes reverted
the changes to the weapon slot were not reverted , hopefully someone takes notice since as shown below the performance is not really 2 weapon slot worthy being worse than penals
1 cost 290 and has 2 weapon slot + tier 4 upgrade bonus
the other cost 295 and 90 mun has 0 weapon slot, and is weaker early game
at close range is literally up to the last man alive
honestly can we have a real explanation on the changes to further nerf PF for no reason since they aren't even cost effective as penal (especially late game with the reinforce bonuses)
Posts: 556
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Brace yourself, some big brain person will say "but they have snare "
Posts: 17914 | Subs: 8
Brace yourself, some big brain person will say "but they have snare "
And flare. And regular nades usable against infantry.
And upgrade doesn't add just G43, it adds sight and additional man.
PFs have much more to put on the table.
Penals(which PFs most certainly are not supposed to be equal with) have firepower and only firepower, they bring nothing else to the table in regular infantry fights.
Plus PFs don't compete with penals.
They complete with volks for the place in the army.
It couldn't be any less relevant what penals are capable off, because penals have to be much stronger in context of their own army.
Now, will I need to explain basics of the game, limits, fact that getting PFs doesn't restrict OKW from getting support weapons while penal opening prevents you from getting them and so on or will we stop pretending that PFs have a reason to be anywhere near the strength of penals?
Posts: 13496 | Subs: 1
....
1 cost 300 and has 2 weapon slot + tier 4 upgrade bonus
the other cost 295 and 90 mun has 0 weapon slot, and is weaker early game
at close range is literally up to the last man alive
honestly can we have a real explanation on the changes to further nerf PF for no reason since they aren't even cost effective as penal (especially late game with the reinforce bonuses)
Penal are actually 290 now.
Posts: 556
Now, will I need to explain basics of the game, limits, fact that getting PFs doesn't restrict OKW from getting support weapons while penal opening prevents you from getting them and so on or will we stop pretending that PFs have a reason to be anywhere near the strength of penals?
And you are dismissing the fact that Panzerfusiliers are utter thrash early game. Seriously what is wrong with allowing OKW infantry to be able to collect enemy equipment if they drop any ? Same question goes for the Volksgrenadier. The fact that OKW mainlines can NOT pick up dropped weapons forces you to pick them up with something like Sturmpioneers or Obersoldaten.
Posts: 486
Posts: 13496 | Subs: 1
Because they don't drop any even though they have upgraded weapons?
They drop shrecks.
And they g43 had 2 weapon slots when they could drop weapons. In sort number of weapons slots and weapons upgrade is mess that should be looked at.
Posts: 17914 | Subs: 8
And you are dismissing the fact that Panzerfusiliers are utter thrash early game.
And? This is how they are supposed to work according to balance team. This is literally them working as intended.
Seriously what is wrong with allowing OKW infantry to be able to collect enemy equipment if they drop any ?
Do what soviets have to do now if you want to pick up shit - don't upgrade if you feel you may get lucky.
Same question goes for the Volksgrenadier. The fact that OKW mainlines can NOT pick up dropped weapons forces you to pick them up with something like Sturmpioneers or Obersoldaten.
Or you can not upgrade all squads asap.
Posts: 4474
mhhh by flare u mean the vet one ? it's not really relevant to the upgarde as we are talking about the upgrade that now cost 2 weapon slot
And flare. And regular nades usable against infantry.
And upgrade doesn't add just G43, it adds sight and additional man.
PFs have much more to put on the table.
Penals(which PFs most certainly are not supposed to be equal with) have firepower and only firepower, they bring nothing else to the table in regular infantry fights.
Plus PFs don't compete with penals.
They complete with volks for the place in the army.
It couldn't be any less relevant what penals are capable off, because penals have to be much stronger in context of their own army.
Now, will I need to explain basics of the game, limits, fact that getting PFs doesn't restrict OKW from getting support weapons while penal opening prevents you from getting them and so on or will we stop pretending that PFs have a reason to be anywhere near the strength of penals?
same for the nade again it's not the upgrade
and while yes it does increase the sight range costing 90 munition and 25 mp already makes up for it
Comparing them to penal was once again for the cost of the upgrade now having 0 aviable weapon slot, which already volks shave 0 too with stg, which make no sense really since as u can see and u know they are equal to penal and the 2 stg are equal to a bar in terms of increase in fire power
what is the point of increasing weapon slot other than leaving OKW with 0 chance of picking up weapon unless with utility inf or some elite ?
before u cry about soviet, penals can pick up weapons and still be 6 men with the same fire power as PF with upgrades AND picked weapon
Posts: 1660
Posts: 17914 | Subs: 8
Panzerfusiliers whole design ever since the 5 men start in Grand Offensive doctrine update is a mess.
Lets put them back at 2 CP, 6 men, with no AT upgrade.
Posts: 556
Lets put them back at 2 CP, 6 men, with no AT upgrade.
And with their weapons slots ? Sure.
Posts: 1660
Lets put them back at 2 CP, 6 men, with no AT upgrade.
Agreed, with its weapon slots, vet 4 and 2 bonuses back.
Posts: 17914 | Subs: 8
Agreed, with its weapon slots, vet 4 and 2 bonuses back.
And they can finally be completely irrelevant again, because you'll already have 4 volks by the time they unlock and we all know how effective double kubel BOs are, but hey, as long as it makes you stop complaining.
Posts: 1660
And they can finally be completely irrelevant again, because you'll already have 4 volks by the time they unlock and we all know how effective double kubel BOs are, but hey, as long as it makes you stop complaining.
As opposed to being irrelevant in anything but teamgames like now?
Posts: 17914 | Subs: 8
As opposed to being irrelevant in anything but teamgames like now?
It will break your heart, but not all doctrines, units and abilities are equally viable in all game modes and that's perfectly fine and that isn't my opinion, but what multiple members of balance team said across multiple patches.
PFs in 2s and up are potent and very frequent sight, they are also pretty difficult to fight against post first 3 minutes.
Partisans will never be team game unit and PFs will never be 1v1 unit.
Deal with it.
Posts: 4474
they are a frequent sight cause u know the only doctrine with tiger or jagdtiger have them (which are basically what is used in 2 vs 2 plus)
It will break your heart, but not all doctrines, units and abilities are equally viable in all game modes and that's perfectly fine and that isn't my opinion, but what multiple members of balance team said across multiple patches.
PFs in 2s and up are potent and very frequent sight, they are also pretty difficult to fight against post first 3 minutes.
i still don't get your point tho ?
that PF should not have weapons slot cause volks don't get them ?
Posts: 1660
It will break your heart, but not all doctrines, units and abilities are equally viable in all game modes and that's perfectly fine and that isn't my opinion, but what multiple members of balance team said across multiple patches.
Yeah, that has nothing to do with JT uh?
PFs in 2s and up are potent and very frequent sight, they are also pretty difficult to fight against post first 3 minutes.
Partisans will never be team game unit and PFs will never be 1v1 unit.
Deal with it.
Yeah, they are common because reasons, not because of JT, right?
Posts: 17914 | Subs: 8
Yeah, they are common because reasons, not because of JT, right?
What kind of mental gymnastics that is?
Are you legally obligated to use all doctrinal abilities if it has one specific you want to have?
Do you just get them automatically when you have enough mp in the bank?
Do you really think people get units just because they are in a doctrine with specific unit they want?
Do you think Assault Guards were very popular when 76mm sherman was soviet meta? According to your logic right there, they should be popular meta infantry choice, because 76mm sherman was a go-to unit.
I don't even have a metaphor to use here, that's how incredibly stupid reasoning you have just used here.
Posts: 213
It will break your heart, but not all doctrines, units and abilities are equally viable in all game modes and that's perfectly fine and that isn't my opinion, but what multiple members of balance team said across multiple patches.
PFs in 2s and up are potent and very frequent sight, they are also pretty difficult to fight against post first 3 minutes.
Partisans will never be team game unit and PFs will never be 1v1 unit.
Deal with it.
If it doesnt matter that volks are superior pre upgrade and vet3 in teamgames, it wont matter that volks are inferior after vet3 and upgrade. You could go Kubel spam into Jagdtiger in 4vs4 and have a decent chance of winning. More teammates = less dependend on the power of your units. Pfussies or Volks is just a flavor pick there.
That being said Pfussies shouldnt have a weapon slot after g43 upgrade. They get 3 g43 and 1 extra member. Thats enough.
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