Unless you played a modded version, that feature has only been present in the OKW sweeper.
And AA campaign rangers.
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Unless you played a modded version, that feature has only been present in the OKW sweeper.
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And AA campaign rangers.
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Unless you played a modded version, that feature has only been present in the OKW sweeper.
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Fine I could be wrong but about the suggestion. Shcreck Stormtrooper aren't all that use full.
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1) Please let Pioneers be able to destroy cover like Sapper
2) Please lower the flare cost for the 251 MOP to 30, make it the same range and visibility as Soviet' Motar Flare
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Dude, calm down for Christ's sake.
. . .
I understand that you don't play the game and everything and you only come out of your hole to troll every day but even I would expect you to have the common capabilities of reading and comprehending the English language and if so you would have known by now that I said what I already repeated to the other fellows before.
Now if you would excuse me I have better things to do than argue with someone living in his mother's basement and pretending like he's on a life long vacation from work.
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If we open that can of worms, i'm not sure what's in the Soviet, USF or TOW missions.
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Give Assgrens the smoke grenade after upgrading to Battle Phase 1
Lol, no. Pgren stg is crazy good weapon. It is so good, that some players don't even bother picking up BARs with PGrens, unless they want to deny the weapon. I assume it may even make grens better then previous OP iteration of VSL. Balance team gave VSL volk's STG instead of G43 for a reason.
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That would be something. Reminds me of Wehr version of shock troops then but with sprint instead of body armour. Im guessing this would be OP though since they can be called in at the start of a match
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For #1 I wouldn't be opposed to adding Breakthrough Equipment to a second commander somewhere. It's a neat ability for players who want to do certain builds or utilize certain map quirks.
2) Doesn't the MOP already have better flares (I thought it was the same as Spec Ops flares). It might be cool if Vet 2 or 3 increased the flare range so you have more of a reason to utilize shared Vet.
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1) Thanks! Ostheer is a faction that in dying need of line of sight and long range combat, having the Breakthrough Equipment to another commander/passive unlock ability would be so much better consider this unit cannot laydown demo like Engineer / having both Sweeper + Bazooka like RE / Having Sweeper + PanzerSherck like SturmPio / Having both Sweeper + pick up PIAT.
2) Right now if I'm correct then MOP will be only in 2 doctrine: Doctrine with Tiger Ace and Elefant.
MOP in the Elefant doctrine already got recon plane which cost 10 more but can reveal enemy unit... I rather have the MOP flare to be the same as Soviet's Mortar Flare .
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There isn't too much difference between vet3 shocks and vet3 6 man ass grens.
Ass grens have around 10% lower dps and around 11% lower defenses (shocks have 66% to be dealt damage with 83% chance to be hit which is around 44.4% to avoid damage, while 6 man ass grens have 40% chance to avoid damage)
@Zero that is good to know. Thank you. I was not aware of these stats
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Shock troops have about 14% better EHP and DPS on close range, they are a decent bit better in raw combat. Assault grenadiers have (my opinion) the better nade though and also bleed you a tiny bit less.
And on a small side note: Some weapons like HMGs and LMGs have increased penetration. Depending on your opponent, the Shock troop armor is worth less than calculated in a "standard" formula.
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Yeah, but with LMGs you generally fight shocks at far range with pen of 1, which is the same as other small arms. HMGs on the other hand care a little bit more that none at all about their armor, especially hmg42.
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