Login

russian armor

Heavies call in cool down on destroyed

31 Mar 2021, 07:30 AM
#1
avatar of mrgame2

Posts: 1794

imo time to revert the cooldown to upon deployment or lessened the timer on destroy.

in 2v2 losing a tiger means almost no more time to refield it.

seeing heavies call in aren't as all in one now, aka weaker gun against infantry.
31 Mar 2021, 07:33 AM
#2
avatar of C3 TOOTH

Posts: 176

I would have give all Engineer units able to build a Commander post at base.
That building allows you to build Commander's units.
31 Mar 2021, 14:24 PM
#3
avatar of thedarkarmadillo

Posts: 5279

You sre complaining about exactly the function the ability is supposed to fill. If you lose your tiger, you are supposed to make due with the units in your core as punishment.
31 Mar 2021, 14:52 PM
#4
avatar of SkysTheLimit

Posts: 3423 | Subs: 1

jump backJump back to quoted post31 Mar 2021, 07:30 AMmrgame2

in 2v2 losing a tiger means almost no more time to refield it.

Then don't lose the Tiger? Or replace it with something else... It's not supposed to be easy to recover from that loss
31 Mar 2021, 14:57 PM
#5
avatar of Sander93

Posts: 3166 | Subs: 6

jump backJump back to quoted post31 Mar 2021, 07:30 AMmrgame2
in 2v2 losing a tiger means almost no more time to refield it


Working exactly as intended then.
31 Mar 2021, 15:04 PM
#6
avatar of CreativeName

Posts: 281

I suggest not to stall for a tiger and then throw it within 30 seconds
31 Mar 2021, 15:30 PM
#7
avatar of EtherealDragon

Posts: 1890 | Subs: 1

Yeah no. Heavies are hard enough to destroy that you don't need to be punished for killing one by having them instantly reappear like the old days- especially when heavies can let you bank fuel if you are at popcap or have good map control due to power spike they give you. Learn to either stall for the cooldown if you want another heavy or just get mediums- good to have that decision making instad of no brain instant rebuild.
31 Mar 2021, 15:51 PM
#8
avatar of Lady Xenarra

Posts: 956

Guard that thing like your match depends on it, because that is exactly how it is. Heavies are in a bad state imho but the cooldown time is not one of the issues.
31 Mar 2021, 17:30 PM
#9
avatar of Mr. Someguy

Posts: 4928

Any other unit you lose has to be rebuilt, why should a top-tier heavy tank be an exception?
Pip
31 Mar 2021, 18:07 PM
#10
avatar of Pip

Posts: 1594



Working exactly as intended then.


Are heavies actually strong enough at the moment for this to need to be how it works, though? It is/was understandable when Heavies were quite so dominant, but my understanding is that Heavy Tanks are currently fairly underwhelming as a whole.
31 Mar 2021, 18:24 PM
#11
avatar of Hater

Posts: 493

If heavies are so bad as I'm reading here then why people [still] use them? Old-time memories just don't die?
Pip
31 Mar 2021, 18:28 PM
#12
avatar of Pip

Posts: 1594

jump backJump back to quoted post31 Mar 2021, 18:24 PMHater
If heavies are so bad as I'm reading here then why people [still] use them? Old-time memories just don't die?


I think a lot of people use heavies (Particularly the Tiger) because they are "cool", not so much because they're the most effective option going.
31 Mar 2021, 18:28 PM
#13
avatar of Lady Xenarra

Posts: 956

jump backJump back to quoted post31 Mar 2021, 18:24 PMHater
If heavies are so bad as I'm reading here then why people [still] use them? Old-time memories just don't die?

Old-time yes.
Lower skill players
Heavy urban, where there's lots of brawling
Bait
Infantry spam out of control and/or high med presence
etc.
31 Mar 2021, 19:16 PM
#14
avatar of Sander93

Posts: 3166 | Subs: 6

jump backJump back to quoted post31 Mar 2021, 18:07 PMPip
Are heavies actually strong enough at the moment for this to need to be how it works, though? It is/was understandable when Heavies were quite so dominant, but my understanding is that Heavy Tanks are currently fairly underwhelming as a whole.


The performance of heavies has nothing to do with the mechanics of their cooldown. Killing a heavy/superheavy should be rewarded by actually having some down time and not immediately facing a replacement if the enemy got to save up resources. If heavy tank performance is lacking, their performance should be buffed. The current cooldown mechanic is how it should have always worked.
31 Mar 2021, 20:39 PM
#15
avatar of thedarkarmadillo

Posts: 5279



The performance of heavies has nothing to do with the mechanics of their cooldown. Killing a heavy/superheavy should be rewarded by actually having some down time and not immediately facing a replacement if the enemy got to save up resources. If heavy tank performance is lacking, their performance should be buffed. The current cooldown mechanic is how it should have always worked.

and thread
1 user is browsing this thread: 1 guest

Livestreams

unknown 11
Germany 1

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

529 users are online: 529 guests
0 post in the last 24h
6 posts in the last week
38 posts in the last month
Registered members: 49060
Welcome our newest member, starkindustries
Most online: 2043 users on 29 Oct 2023, 01:04 AM