Heavies call in cool down on destroyed
Posts: 1794
in 2v2 losing a tiger means almost no more time to refield it.
seeing heavies call in aren't as all in one now, aka weaker gun against infantry.
Posts: 176
That building allows you to build Commander's units.
Posts: 5279
Posts: 3423 | Subs: 1
in 2v2 losing a tiger means almost no more time to refield it.
Then don't lose the Tiger? Or replace it with something else... It's not supposed to be easy to recover from that loss
Posts: 3166 | Subs: 6
in 2v2 losing a tiger means almost no more time to refield it
Working exactly as intended then.
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Posts: 1890 | Subs: 1
Posts: 956
Posts: 4928
Posts: 1594
Working exactly as intended then.
Are heavies actually strong enough at the moment for this to need to be how it works, though? It is/was understandable when Heavies were quite so dominant, but my understanding is that Heavy Tanks are currently fairly underwhelming as a whole.
Posts: 493
Posts: 1594
If heavies are so bad as I'm reading here then why people [still] use them? Old-time memories just don't die?
I think a lot of people use heavies (Particularly the Tiger) because they are "cool", not so much because they're the most effective option going.
Posts: 956
If heavies are so bad as I'm reading here then why people [still] use them? Old-time memories just don't die?
Old-time yes.
Lower skill players
Heavy urban, where there's lots of brawling
Bait
Infantry spam out of control and/or high med presence
etc.
Posts: 3166 | Subs: 6
Are heavies actually strong enough at the moment for this to need to be how it works, though? It is/was understandable when Heavies were quite so dominant, but my understanding is that Heavy Tanks are currently fairly underwhelming as a whole.
The performance of heavies has nothing to do with the mechanics of their cooldown. Killing a heavy/superheavy should be rewarded by actually having some down time and not immediately facing a replacement if the enemy got to save up resources. If heavy tank performance is lacking, their performance should be buffed. The current cooldown mechanic is how it should have always worked.
Posts: 5279
The performance of heavies has nothing to do with the mechanics of their cooldown. Killing a heavy/superheavy should be rewarded by actually having some down time and not immediately facing a replacement if the enemy got to save up resources. If heavy tank performance is lacking, their performance should be buffed. The current cooldown mechanic is how it should have always worked.
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