I haven’t seen Ostheer get shit on this badly since snipers were allowed in scout cars, or perhaps since 2016 where the only reliable opening was delaying with PaK's until a Tiger could bail you out. Something has to be done, so instead of that, I'm going to post about it.
In the interests of being thorough I didn't think that just my own experience in playing and coaching recently would be sufficient to make my argument so, again 'cos I'm old and harken back to the good old days, I tried to do my best SiphonX impression by tabulating top games that I spectated over the weekend.
My criteria:
- Players must be evenly rated and rated in the top 150
- I only reviewed one game from the same player
Here was the outcome:
Opening | vs. | Map | Outcome |
Jager Infantry → Default | Urban Defense → 4 Scripts | Kholdny East | Crushed |
Festung Armor → Default → 666 Variation | Recon Support → M20 → Stuart | Bayeux East | Crushed |
Spearhead → Default→ Double Pak / Mortar HT | Guard Motor → Flame Car → Guards → Maxim?? | Ploiesti North | Good win! |
Spearhead → Default | Guard Motor → Flame Car → 2x Scripts/Guards | Ploiesti South | Great win! |
No Cmd → 3/2 Opening | Guard Motor→ 4 Scripts | Bocage East | Crushed (Early-ish Resigns) |
No Cmd → 3/2 Opening 444 Variation | No Cmd Lt. M20 → Cpt. | Langres North | Crushed (Early Resigns) |
Spearhead → Default → Mortar HT → Double PaK | AB → 50. → Stuart | Kholdny West | Played well, could not overcome the triple cap or triple Sherman, VP line says Crushed |
Jager Infantry → Double Pio/42 into PzGrens | Mobile Assault → 3 IS/UC | Bayeux East | Incredible win, use of camouflage and mines was impeccable |
Storm Docrtine?? → 2/2 → PzGrens?? | Heavy Cav → Double RE | Faymonville South | Shocked that this was a Top 100 game, both sides played like ass. Wish I could unsee this. Also, Crushed. |
Jager Infantry → Default | Recon Support → M20 → Stuart → Mortar? | Mill Road West | Outplayed fairly badly but an awkward USF build allowed them the keep the points close, resigned after losing PiV |
No Cmd → Transposed into 3/2 + Mortar | Lend Lease → Double Ass IS / Mortar | Kholdny East | I thought an equal game where Ost resigned possibly early after losing 2 squads |
Jager Infantry → Default / Sniper Variation | Lend Lease → 4 IS / Bolster → M5/M10 | Nexus East | Great win, managed to base pin their opponent in focusing in the south. |
Jager Infantry → Default | Commandos → 4 IS / Mills → 2x Commandos (??) | Bocage North | Solid win against a suspicious opening |
Jager Armor → Default → +1 Gren +PzGren → T4 variation | Armored Assault T2 → IS2 Variation | Bayeux East | Among one of the greatest games I’ve ever witnessed live. Base pinned the Sov player down to 100 pts by 10 minutes. Still lost, had no late game power. Besides going T3 instead I don’t think they could have done anything different, and against a more common opening I think they still may have struggled. |
*default I consider to be 3 Grens + Mg42
A 0.357 win%
That’s fucking brutal.
The Ostheer were being absolutely crushed with most games lasting < 30 mins and Ostheer suffering a VP deficit of at least 300 points, often much more; and in only two of those wins would I say the Ostheer player was ever comfortable, (one game against Augustine being ridiculous and playing a terrible opening, I’ll let you decide which one it was) and the other was against the Brits as well, a faction possibly even more broken. Their close wins usually involved some novelty that their opponent wasn't prepared for, or they were against openings that were far from optimal, not as bad as the Brit games but still pretty garbo. (who is going flame car and back teching into a Maxim at 12 mins???)
I challenge anyone to analyse this game, the last in the games I reviewed, and point out what the Ostheer player should have done differently or how they should l2p:
They played their damn heart out, I was really impressed, they played nearly perfectly for 40 minutes out of 44. They were brilliant in the early game managing to base pin the Sov player and in the mid game they pulled out every trick, rifle nade mines, vet 222 spotting scope/werfer synergy, attack ground Brummbar... everything. Yes they made some late game blunders, they even got bailed out by a Panther that took 58 thousand deflections, but so did the Soviet player, moreso I would say, and good faction design and balance should not require a >100 rated player playing +98% accurately.
I had planned to watch more games but after that I was too tired... I also tried to view some >800 rated games for a more balanced perspective but… they weren’t very instructive.........