Two Forgotten and bad OST abilities
![avatar of Leo251](/uploads/avatar/19949.jpg?updated=1581978044)
Posts: 311
- Light Artilery Barrage : This artilery ability cost too much for what it does (and what it does is literally zero damage). It should cost less, or have an AOE or DMG increase. Or increase it costs and put it in line with some other Brit arty abilities.
- Comm P4: this tank was nerfed too much through the past of the years. Its aura nowadays brings almost nothing to other units. Its main gun miss 9 out of 10 shots. Its armor and HP is similar to the vanilla P4. It should receive something like a range increase, accuracy increase and (maybe) a scout plane loiter ability.
![avatar of Sander93](/images/no_av.png)
Posts: 3166 | Subs: 6
Command P4 will be addressed in the upcoming patch.
![avatar of MMX](/images/avatars/panzerwerfer.png?updated=1396279640)
Posts: 999 | Subs: 1
But as Sander said already it's dirt cheap and can be used to soften up enemy team weapons during an attack.
The Cmnd.PzIV is actually pretty decent AI-wise thanks to its high rate of fire and low scatter, especially at long range where it's comparable to the PzIV-H. But its biggest shortcoming is that it will barely scratch the paint job of anything heavier than a Stuart - of which there's usually plenty around when the Cmnd.PzIV hits the field.
Maybe it could come a bit earlier or the something could be done to make the aura a bit more interesting/impactful. However, it might be a good idea to split the aura bonus into two parts affecting the whole team and player only, respectively, to avoid overbuffing the tank again in larger game modes.
![avatar of Hannibal](/images/no_av.png)
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CPIV is getting reworked
As far as OH abilities goes:
Units arriving in bundle are not generally good so i would just remove the Gren/PG from the 250HT.
MAYBE the Gren version makes a little more sense in the Assault Gren commander.
Relief infantry.
Osstruppen reserves where always "eh" even in Mobile defense meta.
Not sure how shitty is the Stuka flame bomb barrage
![avatar of NaOCl](/uploads/avatar/30058.jpg?updated=1543728713)
Posts: 378
Command P4 will be addressed in the upcoming patch.
So many people saying command p4 is good/fine in this thread.
Clearly the balance team doesn't agree if it is in the next patch...
![avatar of NaOCl](/uploads/avatar/30058.jpg?updated=1543728713)
Posts: 378
light arty barrage - add some suppression to it, so that it can be used to start or support an offensive
Amazing idea
![avatar of Grumpy](/images/no_av.png)
Posts: 1958
So many people saying command p4 is good/fine in this thread.
Clearly the balance team doesn't agree if it is in the next patch...
LOL - there was one person that said it had ok AI, but even they said it should get buffed. Other than that, nobody said it was even okay.
![avatar of SkysTheLimit](/images/avatars/rear_echelons.png?updated=1440837436)
Posts: 3423 | Subs: 1
So many people saying command p4 is good/fine in this thread.
The aura bonus is really useful in team games IF your mates make use of it. I play mostly with arranged teams and it's good with coordination
Outside of that I think it's totally useless. It's gun sucks and it the RD aura isnt worth it in 1v1. Looking forward to seeing what the rework is
![avatar of NaOCl](/uploads/avatar/30058.jpg?updated=1543728713)
Posts: 378
LOL - there was one person that said it had ok AI, but even they said it should get buffed. Other than that, nobody said it was even okay.
Oh, sorry, I should have waited for you to comment that its fine first.
![;) ;)](/images/Smileys/wink.gif)
![avatar of SkysTheLimit](/images/avatars/rear_echelons.png?updated=1440837436)
Posts: 3423 | Subs: 1
Oh, sorry, I should have waited for you to comment that its fine first.
He didn't say that either, and that would still not be "so many people"??
![avatar of NaOCl](/uploads/avatar/30058.jpg?updated=1543728713)
Posts: 378
He didn't say that either, and that would still not be "so many people"??
They didn't say it in this thread.
![avatar of MMX](/images/avatars/panzerwerfer.png?updated=1396279640)
Posts: 999 | Subs: 1
They didn't say it in this thread.
but you claimed many people would in this particular thread, didn't you?
So many people saying command p4 is good/fine in this thread.
Clearly the balance team doesn't agree if it is in the next patch...
![avatar of NaOCl](/uploads/avatar/30058.jpg?updated=1543728713)
Posts: 378
but you claimed many people would in this particular thread, didn't you?
I'm going to refer to english not my first language for this one.
![;) ;)](/images/Smileys/wink.gif)
![FI](/images/flags/flags-iso/24/FI.png)
![avatar of MMX](/images/avatars/panzerwerfer.png?updated=1396279640)
Posts: 999 | Subs: 1
I'm going to refer to english not my first language for this one.![]()
FI
ah well, nvm then... been there before plenty of times as a non-native speaker myself
![avatar of mrgame2](/images/avatars/sniper_soviet.png?updated=1394378846)
Posts: 1794
i hope to see cp4 in german infantry doctrine, i can imagine the plays i can do with cp4 supporting nerf vsl
![avatar of Letzte Bataillon](/uploads/avatar/97226.jpg?updated=1630229999)
Posts: 195
It's terrible at attacking and supposed to support yet it has the offensive Blitz ability akin to the mainstay Pz4s. Other command-units have various utilities and this one has only a passive aura.
It could easily do with a smoke shell or a flare ability in lieu of Blitz at least.
![avatar of Grumpy](/images/no_av.png)
Posts: 1958
Oh, sorry, I should have waited for you to comment that its fine first.
L2read - I never implied it was, you're just acting delusional about bias. Anyone who has used it is underwhelmed by it, especially given its cost.
To the OP, I'd put Relief Infantry on the short list of abilities that need to be changed. It was badly overnerfed, just like the similar Soviet ability.
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