Tell me Relic have thought of this?
If ever a game needed a voice comm module, it is COH2.
Makes the game more fun.
Surely they could compress the data so that it wouldn't lag peoples connection. At least allow people to turn it off if they have bandwidth issues.
Obviously would need a silence function for kids being annoying but would definitely make game significantly more fun for public players.
Voice Comms for COH2
17 Dec 2012, 00:20 AM
#1
Posts: 57
17 Dec 2012, 00:50 AM
#2
Posts: 1620 | Subs: 2
Vanilla DoW 2 had this, I'm not sure if it went away when they moved to Steamworks for Retribution or not.
17 Dec 2012, 06:15 AM
#3
15
Posts: 1708 | Subs: 2
Steamworks has built in VoIP
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