Strafing Support ability is OP especially combined with a commander that has super heavy.
But Tiger with stuka loiter sounds balanced
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Strafing Support ability is OP especially combined with a commander that has super heavy.
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Strafing Support ability is OP especially combined with a commander that has super heavy.
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Strafing Support ability is OP especially combined with a commander that has super heavy
Posts: 17914 | Subs: 8
The ability sends 1 AI plane with pretty good damage/suppression (but it can only target one squad) and 1 incredibly inaccurate AT plane that can't hit the broadside of a barn. What exactly do you think is so OP about this?
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But Tiger with stuka loiter sounds balanced
Then one of these should be removed from Lightning War Doctrine.
We can replace Tiger with 250 or P4J.
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The ability sends 1 AI plane with pretty good damage/suppression (but it can only target one squad) and 1 incredibly inaccurate AT plane that can't hit the broadside of a barn. What exactly do you think is so OP about this?
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It is my opinion that Super heavies commanders should not have CP12/200+mu abilities available to them.
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Fair enough (I don't agree), but that has nothing to do with the ability itself though. You specifically said the ability itself was OP, but based on performance tests, it's actually quite underwhelming.
I also wouldn't call the Churchill Crocodile a superheavy.
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It meets my criteria and Relics for a "super heavy". Similar CP, tech requirement, cost and as Tigers/IS-2/Persings and ost importantly limited to 1.
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It meets my criteria and Relics for a "super heavy". Similar CP, tech requirement, cost and as Tigers/IS-2/Persings and ost importantly limited to 1.
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1) From what I remember, the ability only works on sectors you yourself captured, so it does not help your teammates in teamgames. This essentially makes the ability worthless outside of 1v1 (which is quite silly for one of the most expensive abilities in the game.)
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This has been fixed and not works for all front-line sectors check patch notes in bugs.
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... Commanders need to be attractive and powerful to be competitive and fun.
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Infiltration Commandos start with 5 men but with the same gun as tommys and needs to be upgraded for stens like the storm trooper squad. This lower its ambush capability right when the spawn, for example next to a enemy sniper and also allow it, to make them a proper long range squad with bren from the weapon rack.
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3 enfield and 2 Commando bren would make not make the "proper long range". It would make them superior to Obers.
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Posts: 498
Special Weapons Regiment
Resupply Halftrack since vickers-k is a clone of the bren make it the same cost 60 mun --> 45 or give it some unique statistics to justify its higer cost
Tactical Support Regiment
lower the cp requirements for the re recovery squad from 1 to 0 cp since engineers can be built now direct from the start
Mobile Assault Regiment
Infiltration Commandos start with 5 men but with the same gun as tommys and needs to be upgraded for stens like the storm trooper squad. This lower its ambush capability right when the spawn, for example next to a enemy sniper and also allow it, to make them a proper long range squad with bren from the weapon rack.