Strummingbird said EFAs need 10-15 pop of engineers to be competitive. Your response is that USF need 0, OKW need 7, and brits might use 10, yet I'm the one failing to make a cogent point in the thread whose thesis is that EFAs are limited by poor pop utilization?
thats an issue with EFA factional design and getting power crept, not pop cap. balance requires limitations. WFA engineers can do more so even same pop means the WFA come out ahead:
all WFA engineers can sling AT,
2/3 get extra models along the way,
2/3 get weapon racks
2/3 are not even required to heal armour
sappers have super repair+ extra lmg upgrade path from anvil
sturms are always able to fight and can heal units and put away their sweepers (EFA cant even combine upgrades with their sweepers, but thank goodness sturms can get shreks and their sweeper that they can put away again)
sappers can snare and destroy cover
EFA engineers have been left in the cold for some time, which is rough especially because if you lose them, you actually HAVE to replace them to tech up if you have not already
really all EFA engies have going for the is cost and a flamethrower, which the others all lack. pioneers have sandbags, the extra los and a threatening weapon up close
CE are the cheapest unit in the game
this isnt really a population issue this is an engineer utility/scaling issue. as tempting as it is to try and forge balance around...how many you can get to fill your popcap, because that's a totally reasonable metric....