Login

russian armor

Nading bunkers and emplacement

16 Dec 2020, 16:13 PM
#1
avatar of DerKuhlmann

Posts: 469

Why is it only axis that can faust buildings?

It gives good xp to the infantry, so allies should be able too well!
16 Dec 2020, 16:16 PM
#2
avatar of Katitof

Posts: 17914 | Subs: 8

Why is that a problem?

The only less efficient use for muni is dropping offmaps on your own troops.
16 Dec 2020, 17:21 PM
#3
avatar of DerKuhlmann

Posts: 469

I had a game where my vet 0 grenadier fausted an usf bunker twice and got vet 1 because of that, allies need that as well.
16 Dec 2020, 18:04 PM
#4
avatar of Kieselberg

Posts: 268

17 Dec 2020, 02:36 AM
#5
avatar of Rocket

Posts: 728

well for one Sturm should not be able to kill USf emplacements with small arms thats just kind of silly, 2 sturms behind a usf emplacement can drop it rather fast. Its not like this happens a lot but it can make it rather easy and quick for okw to destroy emplacements especially when they have little risk using their at gun to attack it thanks to the crew being super bullet dodgers and retreat
Vaz
17 Dec 2020, 07:17 AM
#6
avatar of Vaz

Posts: 1158

jump backJump back to quoted post16 Dec 2020, 16:16 PMKatitof
Why is that a problem?

The only less efficient use for muni is dropping offmaps on your own troops.


One game I had a teamate that used some UKF arty (it was like the rail artillery) and he's blobbing around the target area fighting, one of the shells comes down and eliminates his own entire blob, he had 0 units left! Rage quit of course, lmao

jump backJump back to quoted post17 Dec 2020, 02:36 AMRocket
well for one Sturm should not be able to kill USf emplacements with small arms thats just kind of silly, 2 sturms behind a usf emplacement can drop it rather fast. Its not like this happens a lot but it can make it rather easy and quick for okw to destroy emplacements especially when they have little risk using their at gun to attack it thanks to the crew being super bullet dodgers and retreat


This is simply not true, small arms damages the fighting position
17 Dec 2020, 19:32 PM
#7
avatar of Rocket

Posts: 728

jump backJump back to quoted post17 Dec 2020, 07:17 AMVaz



This is simply not true, small arms damages the fighting position


Huh I know small arms damage the fighting position and they shouldnt, Sturms at close range can destroy the fighting position with just small arms. Thats dumb and makes no sense small arms cant damage a bunker.

It would be like allied infantry destroying bunkers if they flanked it with thompsons
Vaz
17 Dec 2020, 20:26 PM
#8
avatar of Vaz

Posts: 1158

You can destroy bunker with the .50
17 Dec 2020, 20:45 PM
#9
avatar of Rocket

Posts: 728

jump backJump back to quoted post17 Dec 2020, 20:26 PMVaz
You can destroy bunker with the .50


lmao you think that is plausible to do? flanking a fighting position with sturm squad or 2 highly feasible, the bunkers suppress pretty quickly and .50 i dont believe out ranges it to do it from the front
18 Dec 2020, 07:43 AM
#10
avatar of theekvn

Posts: 307

jump backJump back to quoted post17 Dec 2020, 20:26 PMVaz
You can destroy bunker with the .50

LMAO what
Vaz
18 Dec 2020, 08:26 AM
#11
avatar of Vaz

Posts: 1158

Why is this hard to grasp? Anything the .50 can do the mg42(vet1) can do better. It's just penetration, maybe one of the stat monkeys will come in here and prove it with numbers. For best results get to close range and activate armor piercing on the .50 or rainbow rounds on the mg42. The .50 needs 2 activations iirc. MG42 might be able to do it in 1 activation. MG34 has rainbow rounds too, right? DSHK might do something but regular sov hmg will take 10 min(I'm sure it will still work). Not sure about vickers, I think it can go fuck itself too for 10 minutes.

Is it plausible to do? YES! I've been doing it quite a bit in team games when I drive off enemy forces after flanking the emplacement.
18 Dec 2020, 16:36 PM
#12
avatar of Stug life

Posts: 4474

while it could as well be removed , what is the problem ? panzrfaust does 100 damage and nades does 80 , if u are using it vs bunkers pen does not matters so u can just chuck nades too , u lose 20 damage but it has more range + arc if u want to see cons and pros vs bunkers
19 Dec 2020, 07:41 AM
#13
avatar of Descolata

Posts: 486

The .50 cal has 1 real advantage over MG42, Pack up and placement speed. Its a HUGE difference being changed this patch.
Vaz
19 Dec 2020, 16:15 PM
#14
avatar of Vaz

Posts: 1158

I destroyed a bunker with .50 this morning. 1 burst of ap rounds dropped something like 30% of the bunker health at point blank. That bunker was gone real damn quick. This fucked up game is so stupid sometimes, you can destroy a bunker with a machine gun faster than launching mortars. So, we're going to have nerf ap rounds. Not the rainbow rounds though, don't want to make the game EVEN harder for axis. Just nerf the .50
21 Dec 2020, 03:32 AM
#15
avatar of theekvn

Posts: 307

jump backJump back to quoted post19 Dec 2020, 16:15 PMVaz
I destroyed a bunker with .50 this morning. 1 burst of ap rounds dropped something like 30% of the bunker health at point blank. That bunker was gone real damn quick. This fucked up game is so stupid sometimes, you can destroy a bunker with a machine gun faster than launching mortars. So, we're going to have nerf ap rounds. Not the rainbow rounds though, don't want to make the game EVEN harder for axis. Just nerf the .50

and enemies let you doing that ? seriously
21 Dec 2020, 23:15 PM
#16
avatar of Taksin02

Posts: 148

it used to be 1 molotov + few shot from rifle / 1 ost bunker

now it take 3 or 4
Vaz
22 Dec 2020, 05:48 AM
#17
avatar of Vaz

Posts: 1158

jump backJump back to quoted post21 Dec 2020, 03:32 AMtheekvn

and enemies let you doing that ? seriously


Driving someone off a position happens. I do actually win battles, even if I get pwned later for the game.
22 Dec 2020, 15:32 PM
#18
avatar of thedarkarmadillo

Posts: 5279

it used to be 1 molotov + few shot from rifle / 1 ost bunker

now it take 3 or 4

When brits released. I remeber that. It was the only time I actually saw people teching molitovs...
23 Dec 2020, 04:26 AM
#19
avatar of Serrith

Posts: 783


When brits released. I remeber that. It was the only time I actually saw people teching molitovs...



3-4 con molo used to be a fairly common soviet build before WFA.
23 Dec 2020, 05:23 AM
#20
avatar of thedarkarmadillo

Posts: 5279

jump backJump back to quoted post23 Dec 2020, 04:26 AMSerrith



3-4 con molo used to be a fairly common soviet build before WFA.

I don't recall that. Is it still when it could random death crit and was like 10mu?
1 user is browsing this thread: 1 guest

Livestreams

Brazil 10
United Kingdom 210
Norway 38
United States 24
unknown 1

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

808 users are online: 1 member and 807 guests
aerafield
0 post in the last 24h
8 posts in the last week
38 posts in the last month
Registered members: 49083
Welcome our newest member, debethiphop
Most online: 2043 users on 29 Oct 2023, 01:04 AM