Have we ever thought of (off topic from ostruppen), but simply giving Ostheer a stronger starting unit than Pioneers? Nerfing ostruppen more will just make them disappear.
They need Pioneers to build T1.
Posts: 4928
Have we ever thought of (off topic from ostruppen), but simply giving Ostheer a stronger starting unit than Pioneers? Nerfing ostruppen more will just make them disappear.
Posts: 888
Posts: 888
panzergrens are great, but expensive,far from being invincible like you say CODGUY.
are we playing the same game here?
Posts: 13496 | Subs: 1
They aren't that expensive, 60 MP more than Riflemen, don't have to pay to upgrade their weaponry, or unlock their super nade. Riflemen, Infantry Sections, Conscripts you pay for every damn little thing.
I know the thread is about Osttruppen but the main reason why the Osttruppen strategy overpreforms is because of Panzergrens being practically a T1 unit that walks all over anything other than some doctrinal elite infantry (that arrive WAY later) and maybe Penal troops.
Posts: 486
The first part is correct but on the other hand powerful unit should not be available for allies so early either.
Posts: 321
If you have other ideas, you can write them in response in this topic.
Posts: 13496 | Subs: 1
I voted for the HQ build thingy, but got another idea about them..
What about;
- Buildable from HQ at 0cp with the cooldown as it is now as buildtime (20sec?)
- remove default Pfaust
- add merge ability
- remove the LMG upgrade
This would also benefit the feel of the 'relief infantry' ability as that ability was meant to replace suffered losses. Removing the default faust would make that any mechnised vehicle will be their counter in the early game, the merge ability would make up for that as you can keep your team weapons longer on the field, to trade against those LV's. Instead of giving them an LMG upgrade at BP3 i'd give them back the faust (or get them a riflenade ability) to support the late game use of the unit, also it increases the need of the BP upgrade.
It also increases the need of the regular grenadier.
Posts: 321
I am not sure if merging with 1.25 target will be worth.
I would test having an upgrade at PB3 that change there target size to 1 and adds merge.
Posts: 5279
15 | |||||
3 | |||||
217 | |||||
7 | |||||
7 | |||||
3 | |||||
2 | |||||
1 | |||||
1 | |||||
1 |