Ive talked about OKW in every single comment I've made, so dont tell me I'm going off topic lmao.
Secondly, the last time I went into specifics with you about non doc roster holes, you told me riflemen weren't mainline infantry and were functionally elite infantry, so no, I'm not going to appeal to your "logic" when youve shown time and time again it doesnt exist.
Btw for the rest of the threads information, this conversation took place in shoutbox and when I suggested rifles could be toned down by fitting in an elite inf non doc into the roster, he went on an hour tirade about how rifles were actually elite infantry.
Oh and I have referenced the legacy design decisions, one of which is the topic at hand, the lack of resource caches for OKW and how stupid it is, just like other design decisions that left holes in rosters relic sold back to you with commanders. I'm not sure what else you would like me to say that isnt an 8 page dissertation in MLA format, certainly the comments I've made here have been far more informative and productive than 85% of the trash that gets posted on CoH2.org (DAE think falls not strong enough/DAE think jackson deserves a buff?)
Also you know what could help pip? Playing the game.
Why do you keep pretending I've called Rifles "Elite infantry"? What I said was that:
A: "Elite Infantry" is not a hard category. "Elite" infantry is what we call infantry that comes later than "Mainlines", and is able to beat them in combat. Generally this comes at the cost of versatility, they are unable to fight vehicles, for example. There isnt one specific thing that makes one unit "Elite" and one "not". To this end, Riflemen are an in-between unit, they outfight Volksgrenadiers throughout the game, though grenadiers can do well against them in some circumstances.
B: Riflemen soundly beat both Grenadiers and Volksgrenadiers, this is why both axis factions have "Elite" infantry. To give USF "Elite" infantry you would need to tone down Rifles to the level of Volks/Grens, but Rifles do not have anything nondoctrinally to support them in the beginning of the game, like Grenadiers have their Sniper, MG, or Mortar, or OKW has the Kubel or Sturmpioneers. (They of course have their mortar, but neither OST or USF typically uses it immediately to fight infantry, because that isnt really what its for).
So you would then need to provide USF with some other way to support their Riflemen against Volks/Grens at the beginning of the game, who they would be relatively equally matched with in your "suggested" change to balance. What is it? What do you provide them with?
And what "Elite Infantry" do you give them? Where does it go in their roster? What happens to Riflemen's BARs? Do they still have to buy two?
You are suggesting "Fixes" to issues that are extremely short-sighted, and you don't want to provide an actually comprehensive set of changes to be made, rather you keep making extremely simplistic comments like "make rifles weaker and give USF elite infantry".
My problem isnt the suggestion of giving USF "Elite Infantry", or other units into their nondoc roster, its that you are not actually providing arguments beyond the likes of "DAE think the Jackson needs a buff".
None of this is even going into the differences between the three factions beyond their mainline choices, obviously.