I don't think there's a consistency issue if the weapon profile is different enough to other similar units which is the case.
Not really. The weapon is quite close to dozer
If you make it as fast as other projectiles you would need to nerf it to the level of the other weapons as well, which most people on this thread don't want.
Not really. The unit performance is balanced according to cost, tech cost, faction design, what is facing....
Projectile speed effect primarily unit behavior and less its balance. What the change will do is reduce the gap between auto-firing and manual firing and if manual firing needs some adjustments so be it, it is will be better in the long ran.
Your argument is like saying that if one turns luch gun from accuracy based to AOE based than its should be buffed to T-70 levels.
Take the change for stuka for instance. People who new how to aim the stuka so that hit enemy targets with its AOE damage could get allot more out of it than people who where using as other rocket artillery. Yet it was decided that it should behave more like similar units. But it was nor nerf to level of other units because of it.
or
take 120mm changes that are practically "buffs" but are under bug fixes
- Fixed an issue where the 120mm Mortar would need to reset during the initiation barrages if targets were slightly offset with the mortar.
- Fixed inconsistencies where the 120mm Mortar in AOE and fire-times between auto-fire and barrage.
which most people on this thread don't want.
If that is the case the have not post, the main argument so far was do not buff the brumabar.