[Winter Balance Update] Bug Reporting
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Posts: 3166 | Subs: 6
Be as elaborate as possible when describing a bug, that should make replicating and tracking down the cause easier for us.
You can find the Steam Preview mod here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2299363388
You can find the patch notes here:
https://www.coh2.org/topic/106980/winter-balance-update-general-discussion
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Posts: 1304 | Subs: 13
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From what I know cruzz discovered many years ago that the priest when firing tends to place its shots on the far edge of its barrage circle, so the actual center of the barrage is misaligned with the UI circle. I don't know the cause but if possible could this be fixed this patch? Thanks!
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- AEC still has sight range of 50.
Posts: 17914 | Subs: 8
In case of Puma its pretty self explanatory, because it has 50 range, but it is not the case with AEC. This is a change I completely do not understand and it makes UKF the only faction in game with no stock 50 sight scout light.
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Posts: 195
Panzergrenadiers upgraded with Panzershrecks do not have Prioritize Vehicle toggle.
- Panzerwerfer's new ability tooltip has an identical name to the standard barrage, they are both labeled as 15cm Rocket Barrage.
- MG42 Manual Reload grid position is different when garrisoned. On W instead of A, as MG building position commands take its place.
EDIT: Sorry, I had the wishlist in mind and neglected to double check if the preview mod included AT infantry toggle.
Posts: 3166 | Subs: 6
- Churchil can't be upgraded with tank commander as patch notes say.
- AEC still has sight range of 50.
Are you sure you had the mod properly activated? These both work for me.
Do note that the Tank Commander is not available when spawning in UKF vehicles with the cheat mod playing as a different faction.
- Panzergrenadiers upgraded with Panzershrecks do not have Prioritize Vehicle toggle.
This hasn't been implemented (yet).
- Panzerwerfer's new ability tooltip has an identical name to the standard barrage, they are both labeled as 15cm Rocket Barrage.
Should get fixed before the patch goes live (some lack of polish is to be expected in the preview mod).
- MG42 Manual Reload grid position is different when garrisoned. On W instead of A, as MG building position commands take its place.
Good point, we will change the UI position to prevent this.
Thanks for the reports so far, keep them coming!
Posts: 17914 | Subs: 8
- Panzergrenadiers upgraded with Panzershrecks do not have Prioritize Vehicle toggle.
Infantry never had that.
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I tested this on the range map, both Churchill with no vet same range and one with commander upgrade vs volks in yellow cover, out of 10 tries. 9 times the Churchill with no commander upgrade wipe the volk squad first at a much faster speed.
Seems like the upgrade is reducing the churchill's accuracy for some reason
Posts: 195
- Manual Reload Tooltip should be more abstract. On Boffors it references HMGs. (https://i.imgur.com/V1rvThe.jpg)
- New Stuka Incendiary Barrage targetting circle has solid white edges when out of range. (https://i.imgur.com/Sh37Onw.jpg)
- Infrared Spotlight toggle tooltip needs polish. (https://i.imgur.com/7MQ1Q85.jpg)
- OKW Battlegroup HQ and UKF upgraded Horsa Glider do not apply the new healing aura that complements medics (Soviet HQ and OST Medic Bunker seem to be working.)
Posts: 13496 | Subs: 1
Churchill's commander upgrade seems to be making it less accurate vs inf.
I tested this on the range map, both Churchill with no vet same range and one with commander upgrade vs volks in yellow cover, out of 10 tries. 9 times the Churchill with no commander upgrade wipe the volk squad first at a much faster speed.
Seems like the upgrade is reducing the churchill's accuracy for some reason
commander affect accuracy not scatter you should test vs vehicles not infatry
Posts: 919
It takes a few seconds to realize that I can't field a Crocodile at the Land Lease Regiment. Then I'm relieved inspite having lost my Quad.
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Also what about the classic AT nade and faust bug on axis side? Still deciding too many early games.
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