The Panther is 125 fuel now?
Is panther a generalist medium?
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The Panther is 125 fuel now?
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It can 1vs1 a panther,
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it can not, simple as that.
Posts: 83
it can not, simple as that.
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Comet is great, but it's not overpowered. Most of all, it's necessary to be in that state. UKF would otherwise have no ways of going forward in the late game, as they lack rocket arty and agressive infantry that can push out of cover. I've never been a fan of end-all units with no weaknesses, as tehy hinder variety, but UKF simply has no other options and limiting or nerfing Comets would simply doom the faction in longer games.
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I disagree because Brits have a crazy amount of artillery options at stock with even 2 howitzers at base and their infantry out of cover can beat grenadiers reliably without the cover bonus .
But back to the Comet it's just a very poorly designed Jack of all trades Master of everything unit that really has no place in this game . It just cannot be balanced unless the comet is given a weakness..
The Comet should be strong I agree but in it's current form there really is no other word to describe it but overpowered.
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If they want to change Comet, they could make it like an easy8 but slightly better.
Nerf armor to 220 (so mediums have a chance to pen), nerf penetration, remove grenades. Give it better stats at lvl 2 and 3 so it scales better.
Reduce fuel cost to smth like 160-165 and population.
But I doubt such big changes will be made.
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Heh, artillery options. That cost crazy muni, must be flared from an inf unit, and is the worst AoE of any heavy artillery shell. Good chuckle. Oh, and it takes forever to get on target AND has red smoke.
Dont make me start my leFH rant.
The other UKF arti is Land Matress (ive missed the MG squad i aimed at with a full min range barrage), mortar pit (its the mortar pit, dies super easy most of the time), and Sexton (the weakest and shortest ranged heavy howitzer). Though Sexton is priced for the job.
2 are doctrinal, 1 is being buffed so UKF has actual targeted indirect fire.
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Artillery barrage is actually dirty cheap and certainly does not cost "crazy munition"
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That would be a bonus if ukf sniper Has rof of regular sniper, it does not have rof of regular sniper, so it is not a bonus but a tradeoff, a bad tradeoff in my opinion because in most cases it is still better to not engage LV with a sniper. In my case i only use it to bleed enemy manpower, as most player do with ukf sniper.
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It's expensive for what it does, which is nothing. It's just too slow.
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And with the cancel throw when supressed, its pointless vs MGs unless they are in buildings.... but only if it breaks the building.
And the sniper unstealths long enough during throw to be supressed...
Pyro sections are for the insane Vet 1 vision these days.
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It's expensive for what it does, which is nothing. It's just too slow.
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Posts: 224
As of late...
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tldr: Keep strong Infantry Section stats, but change cover bonus to apply only after staying in cover for some time. This helps emphasize it is meant for defense, not offense and promote faction theme.
Posts: 260
And... how do you imagine them attacking anything?
Plus.... for the love of everything holy and unholy, they NEVER had any BONUS in cover.
They have PENALTY out of cover. How many times do we need to teach you this lesson old man?
They have 100% performance in cover only, others have 100% performance anywhere.
This will only serve to make Infantry Sections even more reliant on Bolster to be effective.
My least favourite thing about the Brits (my favourite faction) is that everything about Infantry Sections revolves around the fact that you can upgrade them at any time from an ineffective squad with less utility than Grenadiers to a very durable and dangerous mainline squad.
I've experimented this whole patch with never using Bolster but it just handicaps you severely and my wins have suffered greatly for it. I hate the way it's designed, but if the balance team or Relic is not willing to change Bolster then the British and Infantry Sections will never adequately be balanced.
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