The t-70 should be around P2 levels, which would leave room to make major improvements to the faction.
That doesn't make any sense considering the Luchs arrives WAY earlier than the T70.
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The t-70 should be around P2 levels, which would leave room to make major improvements to the faction.
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That doesn't make any sense considering the Luchs arrives WAY earlier than the T70.
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Dude you're literally making our point. The t70 can't carry the faction enough, so it's time for the Soviets to stop relying on it so heavily
You do understand what buffing other things means, right?
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That doesn't make any sense considering the Luchs arrives WAY earlier than the T70.
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It's still a great tank and is powerful early game. Still has late game utility. Nerf hasn't changed much except time to burst down a squad. And it comes out a bit earlier now.
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This pretty much. The ROF decrease results in a net DPS loss of barely 15%, and the new AoE model count restriction won't apply in the majority of combat situations, either. Together with the slightly earlier arrival I'd argue the combat value of the T-70 has hardly been reduced by the Balance Preview changes. Yes it might dish out a bit less damage against extremely bunched-up or garrisoned targets, but nerfs to mobility or survivability would have hit the unit way harder than a mere readjustment of its already great DPS.
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I would still like to see a price reduction of the same level as the nerfs. While not bad its timing is a bit to late imo.
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The unit will still remain prevalent and strong cause the nerfs are small and tech adjustment was small as well.
Value of unit is more than fine, the problem is that it just drags the other 2 units in the tier for it.
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I don't know if this was discussed somewhere already but I do think the reason Penals with PTRS scale so badly into the late game is quite obvious.
Other infantry units with AT weapons get better in accuracy and received accuracy with vetting. This means Shreks/Bazookas/Piats will hit better while the soldiers get less damage by incoming fire themselves.
Penals on the other hand trade Vet received accuracy bonus versus accuracy bonus, resulting in a huge accuracy bonus but only a small received accuracy bonus once they are Vet3.
Guess what: Since PTRS trades damage and penetration versus accuracy by itself the whole Vet accuracy bonus means absolutely nothing for PTRS shooting at vehicles. Vet0 Penals with PTRS in winter patch version hit every vehicle at axis roster at every range automatically (at live version they have a 16% chance to miss a Kubel at long range). 60% veterancy accuracy bonus completely down the drain in AT combat.
The Vet1 ability "To the last man" is no exception to this. While the whole cooldown bonus is only about 0.1 seconds cooldown reduction when 5 man are dead the 20% accuracy bonus with 5 man dead is wasted versus vehicles again. So the only good thing about the ability in AT combat is the 3% received accuracy bonus per man dead (but most tanks will ignore that with main gun AOE nevertheless).
So the whole Veterancy concept of Penals is centered about getting better in AI combat. But with upgraded PTRS they are not great at AI alltogether. That is a strange concept. Shouldn't they get something like a PTRS vet penetration or damage bonus to scale in AT performance?
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I don't know if this was discussed somewhere already but I do think the reason Penals with PTRS scale so badly into the late game is quite obvious.
Other infantry units with AT weapons get better in accuracy and received accuracy with vetting. This means Shreks/Bazookas/Piats will hit better while the soldiers get less damage by incoming fire themselves.
Penals on the other hand trade Vet received accuracy bonus versus accuracy bonus, resulting in a huge accuracy bonus but only a small received accuracy bonus once they are Vet3.
Guess what: Since PTRS trades damage and penetration versus accuracy by itself the whole Vet accuracy bonus means absolutely nothing for PTRS shooting at vehicles. Vet0 Penals with PTRS in winter patch version hit every vehicle at axis roster at every range automatically (at live version they have a 16% chance to miss a Kubel at long range). 60% veterancy accuracy bonus completely down the drain in AT combat.
The Vet1 ability "To the last man" is no exception to this. While the whole cooldown bonus is only about 0.1 seconds cooldown reduction when 5 man are dead the 20% accuracy bonus with 5 man dead is wasted versus vehicles again. So the only good thing about the ability in AT combat is the 3% received accuracy bonus per man dead (but most tanks will ignore that with main gun AOE nevertheless).
So the whole Veterancy concept of Penals is centered about getting better in AI combat. But with upgraded PTRS they are not great at AI alltogether. That is a strange concept. Shouldn't they get something like a PTRS vet penetration or damage bonus to scale in AT performance?
Well, Guards get +10% penetration on PTRS with vet, if PTRS penals will not be cutting it, I don't see why we couldn't add that to them as well, its not like PTRS murders meds anyway, regardless of how rabid theorycrafters make them seem on paper.
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This gets adjusted in the balance mod. They get more rec acc at vet 3 for less acc. After this change they (623 effective HP) outperform both Echelon/Pfussies (519 effective HP) and Pgrens (561 effective HP). Only Rangers and Paratroopers have more. On top of that they have 6 models, so they can survive arty and tank shells more easily than lower sized squads.
This could work, but 10% is bulletin meme lvl. Thats 7 more far penetration. So vs a P4 you penetrate with 42% chance instead of 38%. Maybe the best solution is to nerf ptrs dmg against infantry to 0, while giving them penetration and dmg buffs on vet 3.
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