Not mention double Bren Tommy, Officier, Commandos. Every single Brit infantry just storm over Axis
It would be extremely unfair and imbalanced if they didn't, given cost disparity here.
Posts: 17914 | Subs: 8
Not mention double Bren Tommy, Officier, Commandos. Every single Brit infantry just storm over Axis
Posts: 176
It would be extremely unfair and imbalanced if they didn't, given cost disparity here.
Posts: 486
Posts: 179
You can find use in medkits on every unit. It's a good tool to have for 4 man squads but somewhat of a Relic of the days where soft retreats were more dominant. At any rate you do not want to slow up your fighting infantry to have to heal your pak.
Posts: 5279
I think you would be hard pressed to find someone who wouldn't trade their fighting infantry slowed down by 2 seconds in order to give Pios a more useful ability. Especially given how rarely such scenarios even happen.
Posts: 2458 | Subs: 1
Posts: 13496 | Subs: 1
Why is nothing being done about the T2/Pgren rush?
Did I miss something in the patch notes about this?
Posts: 2458 | Subs: 1
And what should be done in your opinion?
Posts: 55
Why is nothing being done about the T2/Pgren rush?
Did I miss something in the patch notes about this?
Posts: 1392
Posts: 13496 | Subs: 1
Move Pgrens from the HQ to the tier building as a start.
Skipping T1 with call-in infantry or even without and directly going into Pgrens and 222/Flame HT is simply way too strong against Soviets who can't do anything about it non-doctrinally.
Posts: 176
Posts: 27
Move Pgrens from the HQ to the tier building as a start.
Skipping T1 with call-in infantry or even without and directly going into Pgrens and 222/Flame HT is simply way too strong against Soviets who can't do anything about it non-doctrinally.
Posts: 322
Pioneer Medkits are redundant and serve extremely limited purpose in the current game. Being available on both Grenadiers and Ostruppen limits their utility to Assault Grenadier openers and 2x Pio, 2x MG42 openers, both of which make dubious use Medkits.
Some Alternatives:
Destroy Cover: With all the discussion about sandbags, I think there needs to be some consideration for easier ways to destroy them early on. Being able to clear opposing cover to give your MGs good sight lines and deny enemy cover would be a useful addition to the faction.
Repair Critical: A missing ability in the faction, Repair Critical would make those early vetted Pioneers more valuable for getting your vehicles back into the fight.
Salvage: Probably unlikely, but it would be a nice way to get a small income boost with Ost.
Also, maybe you can give Rear Echelons a more useful ability while you are at it.
Posts: 133
Posts: 2458 | Subs: 1
but it's so easy to punish a player who skips t1 when your Soviets, get a clown car or mortar and you're sweet
Posts: 449
I would like to see:
HQ:
- Pionier
- Grenadier (from T1 to HQ)
T1:
- HMG42 (from HQ to T1)
- Osttruppen (Commannder)
- Mörser
- Scharfschütze
T2:
- Panzergrenadier (from HQ+tech to T2)
- SdKfz.222
- SdKfz.251
- PaK40
Improved role of Grenadiers in early game, less Osttruppen and more difficult Osttruppen+HMG/Sniper combo, later Panzergrenadiers.
Maybe give Grenadiers a vet1 shock-grenade (like Assault-Pios) to improve theim. (+ change the commander-ability)
Posts: 27
This is literally the worst advice I have ever seen. Getting a mortar makes you lose even harder as you will be even more overwhelmed by Pgrens, Flame HT or (multiple) 222s. The M3 doesn't have a big enough window of opportunity against T1 skipping Ostheer players immediately rushing 222. Because by the time you have won a few engagements the 222 is there to chase down the M3 leaving you in a completely hopeless position.
Posts: 69
I would like to see:
HQ:
- Pionier
- Grenadier (from T1 to HQ)
T1:
- HMG42 (from HQ to T1)
- Osttruppen (Commannder)
- Mörser
- Scharfschütze
T2:
- Panzergrenadier (from HQ+tech to T2)
- SdKfz.222
- SdKfz.251
- PaK40
Improved role of Grenadiers in early game, less Osttruppen and more difficult Osttruppen+HMG/Sniper combo, later Panzergrenadiers.
Maybe give Grenadiers a vet1 shock-grenade (like Assault-Pios) to improve theim. (+ change the commander-ability)
Posts: 27