That may be the csse in 2v2+ but it certainly isnt in 1v1.
A player with Soviet Industry rushing T70's shouldn't have enough infantry to justify that you can't waste 60 ammo in one teller mine.
Posts: 971
That may be the csse in 2v2+ but it certainly isnt in 1v1.
Posts: 69
If you are talking about a player using Soviet Industry, then yes. It's OP and you can't do nothing to win without a good amount of luck.
If you are talking about a player without Soviet Industry, then you got overplayed if he can have 2 T70 whitout you having resources for a imminent StuG.
That's impossible without Soviet Industry commander.
And even so, it is common sense that you always should mine the entrance of your base. ALWAYS.
Even if that means one lmg less for your grens. Even more if you expect T70 rush.
Yes, it should be more expensive, at least regardind manpower.
And I would prefer a defensive bonus for units retreating in general, instead of nerfing T70. But we still have to see how it performs with the incoming scatter increase.
Posts: 176
Posts: 69
T70s were borderline OP without any commander to boot. Greeb has a significant problem with identifying what early, mid and late game are. T70 are a Early-Mid game unit that has shocking consequences if not dealt with immediately. It can also pay for itself over and over if produced late game.
Let me ask if Shrecks aren't supposed to be a hard counter to T70's and Pak's are just circle strafed do you actually think it's fair that Osteer should group all there units together just to fend off such a cheap unit? Pak + PG Vs T70, T70 backs off and goes off to slaughter anything not were it's just been. Soviet gains regardless.
Posts: 93
T70s were borderline OP without any commander to boot. Greeb has a significant problem with identifying what early, mid and late game are. T70 are a Early-Mid game unit that has shocking consequences if not dealt with immediately. It can also pay for itself over and over if produced late game.
Let me ask if Shrecks aren't supposed to be a hard counter to T70's and Pak's are just circle strafed do you actually think it's fair that Osteer should group all there units together just to fend off such a cheap unit? Pak + PG Vs T70, T70 backs off and goes off to slaughter anything not were it's just been. Soviet gains regardless.
Posts: 971
Let me ask if Shrecks aren't supposed to be a hard counter to T70's and Pak's are just circle strafed do you actually think it's fair that Osteer should group all there units together just to fend off such a cheap unit? Pak + PG Vs T70, T70 backs off and goes off to slaughter anything not were it's just been. Soviet gains regardless.
Posts: 419
Posts: 176
Posts: 69
Pak shouldn't be circle strafed. If it's strafed then is your fault.
Support it with a gren unit, or put a mine behind it, or place it better...
Soviets have the same problem protecting ZiS from FlameHT but even earlier.
Posts: 2425
Permanently BannedPosts: 69
In the same way you say a PaK shouldnt be circlestrafed, it can be said that a T70 should go nowhere near a 120 Muni upgraded AT infantry squad that has also sacrificed AI to get it.
Thats not currently the case. T70 laugh at Shreks while yoyoing in and out of range or LoS to deliberately reset the fire cycle, while sniping models off it for bleed.
Posts: 2425
Permanently BannedPosts: 971
If you are hiding behind a building, the T70 can just reverse out of LoS. Know what I mean? You may not get even a single shot off due to the long aim time.
Posts: 2425
Permanently BannedDude, then send your replays to Relic and nerf the damn thing. If it can reverse without you having time to shot, then learn to ambush and flank properly. I'm my game the most probably outcome for an ambushed T70 is it being destroyed by two shrecks. What you can't do is charge towards one in an open area just because you thing the magic shrecks that cost you 120 ammo should deal with anything with armor.
Posts: 2693 | Subs: 1
Posts: 176
Posts: 2425
Permanently BannedSo much talk about the T70. The only way* to get boned by a t70 rush is when you go wild on T2 and spamming LMG42s before getting T3 out. Corrected for the higher starting fuel for soviets, the fuel cost for a T70 rush (T1>T3, no script upgrades) is identical to the fuel cost for a german to get T1, T3 and a StugIII. Learn to pick up the signs of a T70 rush and counter accordingly instead of always blindly blowing your resources on LMG42s and T2 units and you will be fine. * = excluding the OP soviet industry commander.What?
Posts: 2693 | Subs: 1
What?
LMGs have nothing to do with when T3 arrives.
Posts: 69
Did I say it did?
Posts: 1439
In the same way you say a PaK shouldnt be circlestrafed, it can be said that a T70 should go nowhere near a 120 Muni upgraded AT infantry squad that has also sacrificed AI to get it.
Thats not currently the case. T70 laugh at Shreks while yoyoing in and out of range or LoS to deliberately reset the fire cycle, while sniping models off it for bleed.
18 | |||||
14 | |||||
2 | |||||
1 | |||||
1 |