stuka zu fuss needs more RNG in it
Posts: 1979
recommend switching it out for a bog standard aoe circle with aoe and splash adjusted to match the stuka`s performance... reworking it into standard rocket arty piece may be against "flavor" but would be significantly better for balance...
disclaimer: i dont think its OP... just badly designed...
Posts: 268
Posts: 17914 | Subs: 8
Lost a game before this post, eh?
Was there ever any other reason for a "balance" thread with no numbers or replays?
Posts: 101
Posts: 1979
Lost a game before this post, eh?
you commenting as a 4v4 axis main only further illucidates the point...
Posts: 956
It's deadly, it's got a line shaped barrage and seems to hit infantry squads when you're trying to blow up something else....somehow. It punishes weapons team spam brutally and dramatically loses effectiveness against decent players who use combined arms. But as Adamircz said, it can't really be changed without making it awful awful. It's already super difficult to deal with MGs as OKW and it's literally the only thing you have to answer skill howies, before LeFHs.
As an aside, if you think the stuka has obscene accuracy you should see what the skill howie autofire does to weapon teams and even infantry marching in open nvm clumped up....
Posts: 1979
*Posts as an OKW main*
It's deadly, it's got a line shaped barrage and seems to hit infantry squads when you're trying to blow up something else....somehow. It punishes weapons team spam brutally and dramatically loses effectiveness against decent players who use combined arms. But as Adamircz said, it can't really be changed without making it awful awful. It's already super difficult to deal with MGs as OKW and it's literally the only thing you have to answer skill howies, before LeFHs.
i think reworking it into a bog standard AOE circle should fix the issue... it would become less wipey against someone who can at least micro away from the bombardment as opposed to being the "wipe an MG for free" button it currently is...
As an aside, if you think the stuka has obscene accuracy you should see what the skill howie autofire does to weapon teams and even infantry marching in open nvm clumped up....
yeah pack howies needed a nerf for a long time already... though id say the stuka is more deletey against team weapons since MGs cannot reliably retreat away from them...
Posts: 1515
*Posts as an OKW main*
It's deadly, it's got a line shaped barrage and seems to hit infantry squads when you're trying to blow up something else....somehow. It punishes weapons team spam brutally and dramatically loses effectiveness against decent players who use combined arms. But as Adamircz said, it can't really be changed without making it awful awful. It's already super difficult to deal with MGs as OKW and it's literally the only thing you have to answer skill howies, before LeFHs.
As an aside, if you think the stuka has obscene accuracy you should see what the skill howie autofire does to weapon teams and even infantry marching in open nvm clumped up....
Agreed. Stuka is fine as it is. The only problem I have with it is bug related as sometimes the whooshing sound is barely heard. However, multiple systems have that problem. Rifle granade from OST calling out when it's already exploded. Rear echelons yelling "Granade!" when you fire a smoke granade. Often enough the sound cues are non-existing or really low volume. Still, don't know how Stuka can be considered OP
Posts: 1979
Still, don't know how Stuka can be considered OP
i dont think its OP... just badly designed... its terrible against blobs and not that good in 1v1s and to an extent 2v2s... it only becomes a menace in 3v3 and 4v4 (and some 2v2 maps) team games when teamweapon saturation becomes soo high that stukas excel in their role of team weapon deleter...
Posts: 268
you commenting as a 4v4 axis main only further illucidates the point...
I was rank 1 in 4v4 with soviets. Whats next?
Posts: 1979
I was rank 1 in 4v4 with soviets. Whats next?
the soviets also had some broken shit in the past... the old ISU comes into mind... in any case im not suggesting a stuka nerf... just a rework to even out its role from a specialized tool to a more general purpose one...
Posts: 3588 | Subs: 3
no
Posts: 4183 | Subs: 4
The best rework would for it to launch its rocket in a circle similar to the firestorm barrage. Although I don't know how you'd be able to influence the rocket placement because theirs so few. So unless the AoE was buffed a good margin and the OHK radius lowered along with damage, I don't see how the stuka could be changed from the way it is.
The rocket AoE currently evaporating tanks is just the cherry on top.
Posts: 13496 | Subs: 1
I remember when they added scatter to the stuka and it made it twice as OP.
The best rework would for it to launch its rocket in a circle similar to the firestorm barrage. Although I don't know how you'd be able to influence the rocket placement because theirs so few. So unless the AoE was buffed a good margin and the OHK radius lowered along with damage, I don't see how the stuka could be changed from the way it is.
The rocket AoE currently evaporating tanks is just the cherry on top.
That is not an accurate description. The weapon has zero penetration so it will do 40 damage on a direct hit with hitboxes but has high AOE penetration and will do lots of damage from AOE to hitboxes.
This is oversight and it should be fixed.
Personally I would rather see incendiary barrage/smoke barrage as standard and HE barrage with tech (either upgrade or buidling)
Posts: 956
I remember when they added scatter to the stuka and it made it twice as OP.
Damn, sounds like I missed some fun months! Would have made up for the gardening Combined Arms bug which made me quit for a while.
Posts: 17914 | Subs: 8
Posts: 239
you commenting as a 4v4 axis main only further illucidates the point...
For someone who cares alot about who plays what, you throw way too much shade w/o showing your own playercard <@:^)
On the topic, if it would be possible to make the stuka more useable for blobs like all the other rocket artilleries then I would wholeheartedly welcome it.
But as other have said the stuka is a bitch to change. I think vipper has an interesting idea.
Posts: 1979
For someone who cares alot about who plays what, you throw way too much shade w/o showing your own playercard <@:^)
thats because axis mains have the general trend of "youre bad/trolling/clown if you want to nerf/rework axis or buff/rework allies"...
just compare the soviet OP thread and the ostheer OP thread...
Posts: 449
Also, adding more RNG to the Stuka may actually buff it because without proper aiming knowledge it's a bitch to use. Adding RNG would make poorly aimed volleys miss less.
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