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I've said in previous threads that PPSH cons-as well as most other SMG infantry-have trouble scaling. The problem with cons is that while they struggle with 0 vet, they are monsters at vet 3.
So I've reconsidered my suggestion regarding giving a vet bonus to the PPSHs. Here is why. If cons are at their strongest at vet 3, and vet 3 status is what gives the risk of the unit becoming too strong, then giving them a vet bonus to an upgrade available as early as 4 mins in(if the engagements are really bloody) will be problematic.
So here is an alternative minor buff proposal. Royal engineers recieve a cooldown bonus in cover that only benefits their stens and no other weapons they equip or pick up. Conscripts could recieve something similar only applying to their mosins. On the one hand it WOULD be a flat upgrade while in cover and especially in the late game when yellow cover is everywhere, and would synergize better with hit the dirt. On the other hand, it won't make them monsters at close range and that extra dps will drop off as initial models fall.
Exact stat increase could be something similar to the old 7man bonus:
When in cover, conscript rifles recieve -20% cooldown and -20% reload time
Alternatively a reduction in reinforce cost could be applied-not much, 5-10%. It'll help with the early game bleed.
But I do not think smoke should be given to a squad with sprint and flame nades.
As a sidenote, nerfing conscript veterency but buffing stock stats could be something else but that deserves a thread of its own.