so, if maxim arc got buffed to 120 like most mg's, would that be ok? or would something else be nerfed to compensate? maybe give it shorter effective range to dmg/supress?
There's no way an MG with a 6 man crew should have a 120 degree firing arc.
Posts: 449
so, if maxim arc got buffed to 120 like most mg's, would that be ok? or would something else be nerfed to compensate? maybe give it shorter effective range to dmg/supress?
Posts: 2693 | Subs: 1
so, if maxim arc got buffed to 120 like most mg's, would that be ok? or would something else be nerfed to compensate? maybe give it shorter effective range to dmg/supress?
Posts: 219
There's no way an MG with a 6 man crew should have a 120 degree firing arc.
Posts: 449
and your suggestion about making maxim a tad better was?
Posts: 321
Posts: 1392
fairly certain the maxim is not in the top 10 units that need to be fixed at this point in the game.
feels like yesterday since the endless maxim spam was put to an end.
Posts: 449
+1
But still, it is useful versus OKW if flanking is no map-option. Only leIG18 helps.
Posts: 1276
Posts: 1979
There's no way an MG with a 6 man crew should have a 120 degree firing arc.
Posts: 449
6 man is irrelevant with deathloop... until the issue is completely remedied the unit doesnt count as a 6 man team
Posts: 1979
6 man is still harder to kill with mortar than 4 man. Don't act like 6 man is equal to 4 man.
On the note of the deathloop...everyone always complains about this. I have NEVER experienced a deathloop that resulted in the loss of the squad. I've seen deathloop happen to like 2 models but then the MG finally gets crewed by the third model.
Posts: 449
4 man teleporting mg = 5 man deathloop mg imo... soo thr maxim is equivalent to a 5 man mg and must be treated as such...
Posts: 449
Time to build the maxim is too long, suppression AOE is too low, price would be fair if these were adjusted respectfully. I think you could keep the arc the same if you buffed its performance still requiring the player to relocate and allow axis players to flank, currently the MG doesn't do its job to stop blobs.
Posts: 1979
What do you mean by 4 man teleporting mg?
Realistically the Vickers and the MG34 are not good at stopping blobs either. Only the M2HB and MG42 are capable of doing that.
Posts: 449
The mg34 42 and vickers all teleport when the gunner model dies
The vickers and mg34 will stop a blob fat better than a maxim ever can...
Posts: 1351
Posts: 1515
It is a normal mg imo - the tradeoff being larger crew and mereability. I feel that those suggested two front entities will also increase its vision a bit making it less vulnerable when solo guarding map fragments. I'd wait for the patch and test before any other changes are applied. One step at a time (lots of previous patches were 2 steps and it was too much).
Posts: 5279
so, if maxim arc got buffed to 120 like most mg's, would that be ok? or would something else be nerfed to compensate? maybe give it shorter effective range to dmg/supress?
Posts: 13496 | Subs: 1
Posts: 17914 | Subs: 8
I keep trying to use Penals or Maxims but usually end up regretting it.
Conscript spam all the way and hope for the best tbh.
fairly certain the maxim is not in the top 10 units that need to be fixed at this point in the game.
feels like yesterday since the endless maxim spam was put to an end.